



What features to work on:
FLTK GUI for Motion Playback   - 
	* Done 4/5 - Includes a scrubber, run, step forward/back, and control looping

FLTK GUI for Motion Blending   -  Tom's working on this this weekend.
	- 2 lists of motions. A slider for start and end times on each one.
	- Ability to save/preview/play.
		* 4/5 Added save functionality for the currently loaded motion.
	- Select what kind of blending - concat, weighted.
Quaternions and Slerping       -  Cory is looking into this over this weekend.

Motion Blending: Concatenation - 
Motion Blending: Weighted Interpolation-
Motion Blending: I can't think of the other kinds at 4:30am right now - 

Extra Features that may be nice, but not priority until above is done:
* Better figure drawing than lines. I spent about 30 minutes trying to give a polygonal body
  but I could sort out how to order and offset the vertices to get a consistently attractive model
Motion Editing



<Add anything you can think of>
<Feel free to adjust the details of each>







4/4/2009, Tom:
Subversion is working.  You should be able to check out these files and import them into your Visual Studio project.
I got this compiling in Linux and have included a Makefile that you'll probably have to update to point to your
FLTK libraries as well as your OpenGL libraries if you have a linux system that you want to build upon.

A few cosmetic changes that I've made:

All .H files are now .h in this project.  Gleischer was notorious for calling a file filename.H and then doing #include <filename.h>.
Linux really hates that due to case perfection where Windows does care.
FLTK has similar issues with capitalization.
I've changed a file or two where #include <FL/fl.h> became #include <FL/Fl.h>
It shouldn't affect you windows guys, but I'll update it whenever it breaks my system.

I suggest we keep notes in here or in Subversion's note system and then delegate tasks.
