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The UW CATAPULT Project
The goal of the UW CATAPULT project is to
introduce middle-school children to Computational Thinking
and Programming Languages.
In Fall 2008, we will begin leading the first after-school CATAPULT
club at Shorewood Elementary. The first semester, we will target a
small group of 4th and 5th grade students (approximately 10); in the
second semester, we plan to repeat the club with a larger group
(approximately 20). The Shorewood club will meet one day a week for an
hour, for a total of 10 weeks each semester.
In more detail, the
content of each club meeting will be two-fold. First, CATAPULT will
use material from Computer Science the Computer Science Unplugged project to
teach computational thnking in a highly interactive manner without using a
computer. The purpose of most of these activities is to help kids
understand how to decompose problems and to develop algorithms. The
ACM K-12 Task Force Curriculum Committee recommends many of these
activities in its model curriculum. We have been tangentially
involved with the Unplugged project for the past two years;
specifically, we have developed a "Parent's Edition" of the material that allows a parent
with no CS background to lead their child through the exercises.
Second, CATAPULT will teach children how to program with Scratch, a visual programming language
developed at MIT for this age group. We have developed a series of
eight short lessons that teach a middle-schooler the basics of
programming by creating interactive games. Prototypes of these
lessons are available. CATAPULT will revolve around these lessons and
enable the kids to create games of their own.
Interested in helping? We are currently looking for student
voluteers (either undergrads or graduate students) who would like to
help with the Shorewood after-school club. Contact one of the faculty members
if you are interested!
Faculty
- Andrea Arpaci-Dusseau
- Remzi Arpaci-Dusseau
Undergraduate Research Scholars
- Dan Hawk : Explored Scratch and developed prototype lessons
- Arizona Jaramillo and Tu Anh Lam Vo : Explored and evaluated
Alice; tested prototype Scratch lessons
Previous Activities
- Assisted with the Girls' 2007 Imaginary Worlds
Camp at Calvin College. This two week camp, run by Professor Joel Adams, teaches middle school students how
to create computer-generated movies with Alice.
The local Grand
Rapids Fox 17 News visited and provided coverage: Flash and
Quicktime
Materials
- Preliminary version of the Parent's Edition of Computer Science
Unplugged. We are making the pdf of this edition available: Text,
Handouts, Solution. Be sure to print the handouts
single sided. If you have any feedback about this edition, please do
not hesitate to let us know!
What is Computer Science Unplugged?
Computers are everywhere. We all need to learn how to use them, and
many of us use them every day. But how do they work? How do they
think? And how can people make them go faster and better? Computer
Science is a fascinating subject that explores these very
questions. The easy and fun activities in this book, designed for
children of a range of ages, introduce you to some of the building
blocks of how work computerswithout the children using a computer at
all!
Many of the activities are mathematically based, e.g. exploring binary
numbers, mapping and graphs, patterns and sorting problems, and
cryptography. Others link in well with the technology curriculum, and
the knowledge and understanding of how computers work. The children
are actively involved in communication, problem solving, creativity,
and thinking skills in a meaningful context.
What is the Parents' Edition of Unplugged?
The parent's edition varies from other editions of CS Unplugged in a number of ways.
- Each activity is completely scripted. Even if you know nothing about
computer science or computers, you will be able to guide your child
through these activities. Much of the text in previous editions
What its all has been incorporated into the script of each activity.
- The activities are structured around just you, the parent, and your
child. The activities that previous required multiple children to
participate have been redesigned so that all can be done with just two
people.
- Each activity requires a minimal amount of preparation and materials.
Whenever you have the time, the activities are ready for you. In
some cases, you do need to cut out cards from the handouts, but that
is it. If you have a balance scale and weights, the sorting activity
is a lot more fun; but this activity can be performed without special
equipment
- Each activity is structured to require about 15 -20 minutes. Some of
the original longer activities have been divided into smaller units.
- All solutions are provided at the end of the book. Older children can
feel free to read along with the parent without any worry that they
will see some of the answers to the questions. Each question in the
activity is clearly marked with a letter that corresponds to the
answer in the solutions.
- The activities are targetted to children between about ages 6 and 9,
or grades 1-3. Many of the activities now include more introductory
material with easier examples, in addition to the final activities.
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