See also the topic Ghostscript Licensing.
After you get this version of Ghostscript, we suggest that you track news, updates, and fixes here or at the Ghostscript community website, ghostscript.com.
The primary site for the Ghostscript source code is http://prdownloads.sourceforge.net/ghostscript/. The primary FTP site for the full Ghostscript release is ftp://mirror.cs.wisc.edu/pub/mirrors/ghost/. Ghostscript is also available from many mirror sites which may be closer to you and provide faster access. Ghostscript is also available on CD-R.
It is also worthwhile having the GV, GSview, ggv or kghostview previewer.
You will need to obtain and run the self-extracting EXE
gs811w32.exe, AFPL Ghostscript 8.11 for Win32 8375296 bytesYou can unzip this if you want to check the contents.
It is recommended that you also install GSview, a graphical interface to Ghostscript.
gsv45w32.exe, GSview 4.4 for Win32 1591296 bytes
You will need to obtain the following ZIP files:
|If using OS/2 or MS-Windows it is strongly recommended that you also get GSview, which provides a graphical interface to Ghostscript.|
To unpack ZIP files, you will need an unzip program such as Info-ZIP unzip.
AFPL Ghostscript 8.11 is not yet available precompiled for the Mac. In the meantime, please use AFPL Ghostscript 8.10.
This is simply an update of the Ghostscript engine; you'll still need to use it with a viewer application like MacGSView. Simply replace the various pieces with the updated versions from the macgs-800-shlib folder. For MacGSView 2.0beta4, the important pieces are the 'GhostscriptLib PPC' file in the Extensions Folder, and the 'lib' directory in Application Support:Ghostscript inside the system folder.
To compile MacOS shared component from source, you just need the macgs-810-src.sit archive available from the same locations, and Metrowerks Codewarrior v7 (or above). This archive contains all the third party libraries required to build Ghostscript, but not the source to the viewer application or the standard fontset (see above) required for text rendering.