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Moshball

Moshball is a game Joseph Spafford and I wrote for CS 559: Computer Graphics in the Spring of 2013. Perry Kivolowitz taught the class that semester. The game is written in C++ using OpenGL and GLSL.

Game rules

Required features

Bonus features that we implemented

Screenshots

Here you can see the overall arena. arena with invisible targets and pillars

Here you can see the state the targets are in when they are in the bumped state. You can also make out that the player is about to jump onto a target. player is jumping and showing target timers

Here you can kind of see the floor effect. The player is looking at a jumbotro, which is in a god-view mode right now. Notice that there are only 4 targets in the game, so the balls you see in the jumbotron are all being rendered inside of the floor. floor effect of the arena