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I am a Research and Development Engineer at Industrial Light and Magic. My work focuses on the design and development of computer software for animation in movies and video games. |
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Research |
As a member of the University of Wisconsin-Madison Graphics Group, I worked on several different research projects under the guidance of my advisor Michael Gleicher. These projects included: For more information about my research, education, and professional activities, please see my current resume. |
Rachel Rose (formerly Rachel Heck)
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Significant Papers and Videos |
Heck, Rachel and Michael Gleicher. "Parametric Motion Graphs." Proceedings of Symposium on Interactive 3D Graphics and Games 2007, April 2007. [PDF] Heck, Rachel, Michael Wallick, and Michael Gleicher. "Virtual Videography." ACM Transactions on Multimedia Computing, Communications, and Applications in February of 2007. [PDF] Heck, Rachel, Michael Wallick, and Michael Gleicher. "Virtual Videography: A Video Demonstration." Proceedings of ACM Multimedia 2006: Video Program, October 2006. [Video] [Abstract] Heck, Rachel, Lucas Kovar, and Michael Gleicher. "Splicing Upper-Body Actions with Locomotion." Proceedings of Eurographics 2006 in September 2006. Second Best Paper Award!! [PDF] Wallick, Michael, Rachel Heck, Michael Gleicher. "Marker and Chalkboard Regions." Proceedings of Mirage 2005, March 2005. [PDF] Gleicher, Michael, Rachel Heck, Michael Wallick. "A Framework for Virtual Videography." Proceedings of SmartGraphics 2002, June 2002. [PDF] Glynn, Corinne, Rachel Heck, Sarah Luebke, Weichao Ma, Hilary Mason, Erin Nichols, Eleanor Raulerson, Izabela Staicut, Samuel A. Rebelsky. "Blazing Trails on the World-Wide Web." Proceedings of Ed-Media 2000. Vol. 1. p. 335-340. Outstanding Paper Award. [WORD] |
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Affiliations |
Current Employer: Industrial Light and Magic Graduate Institution: University of Wisconsin-Madison Company Where I Interned: Rockstar Games Undergraduate Institution: Grinnell College High School: Cypress Creek High School |
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Fun Stuff |
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