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Marathon 2: Durandal (Xbox 360)

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100 point score based on reviews from various critics.
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Description

Following the events of the original game, the Pfhor aliens have been defeated and the A.I. known as Durandral has been freed from it's containment. 17 years have passed and Durandral has assembled his own army from the colonists of Tau Ceti, including the Security Officer. Traveling across the galaxy, Durandral finds the home world of the S'pht, a Pfhor slave race, who Durandal liberates and who now worship Durandral as their Messiah. Durandal is searching for the location of a legendary lost tribe of S'pht who may hold the key to his mad quest for... well, whatever he's madly questing for. Unfortunately, the Pfhor dislike Durandral's presence and begin attacking his army.

Marathon 2: Durandal is the sequel to the first Marathon. Although the engine is similar to Doom in most respects (2.5D maps, bitmap sprites instead of polygons, etc.), Marathon 2 distinguishes itself with such features such as: a rudimentary inventory system, ambient sound, multiple fire modes for each weapon, allies who aid the player, enemies belonging to different factions which will attack each other, a more developed plot (gradually narrated to the player at various computer terminals scattered throughout the levels (much like System Shock's e-mail transmissions)).

The game's engine has gained a number of improvements over the original Marathon. It now displays in a much larger portion of the screen, supports maps with four times the complexity and adds support for liquids and swimming. All liquids use oxygen when the player is submerged and some also do damage. Many levels have mechanisms allowing areas to be flooded or drained, changing the depth of the liquid.

The other major new feature is a bunch of new multiplayer modes. The entire single-player portion can be played cooperatively with up to eight players and the game adjusts weapon and monster placement accordingly. In addition to "Every Man for Himself" mode (essentially deathmatch), it now includes "Kill of the Hill" where the object is to occupy a designated spot on the map more than anyone else, and "Kill the Guy with the Ball" where the object is to hold a skull the longest, the player holding it being unable to fire weapons.

Screenshots

Marathon 2: Durandal Xbox 360 Art stills introduce each chapter.
Marathon 2: Durandal Xbox 360 Battling next to a save station.
Marathon 2: Durandal Xbox 360 You can toggle a "classic view" to replicate the computer version.
Marathon 2: Durandal Xbox 360 The original textures still hold up.

Alternate Titles

  • "Marathon: Durandal" -- Xbox 360 title

Part of the Following Groups

User Reviews

A classic finally comes to a platform people actually own and play games on Ace of Sevens (4229) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars

The Press Says

TeamXbox Aug 01, 2007 7.9 out of 10 79
IGN Jul 31, 2007 7.4 out of 10 74
PAL Gaming Network (PALGN) Aug 28, 2007 7 out of 10 70
FileFactory Games / Gameworld Network Aug 08, 2007 65 out of 100 65
GameSpot Aug 02, 2007 6.5 out of 10 65
Game Positive Aug 29, 2007 6.4 out of 10 64
UOL Jogos Aug 02, 2007 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Eurogamer.net (UK) Aug 07, 2007 6 out of 10 60
Boomtown Aug 09, 2007 6 out of 10 60
Xboxdynasty (XD) Aug 16, 2007 5.7 out of 10 57

Forums

Topic # Posts Last Post
Kids these days 2 Zovni (9360)
Aug 06, 2007
Coming to XBLA 5 Ace of Sevens (4229)
Jul 18, 2007

Trivia

The Marathon logo is used repeatedly in Bungie's more recent xbox/pc game, Halo. Bungie must really like that circle/circle motif

Related Web Sites

Ace of Sevens (4229) added Marathon 2: Durandal (Xbox 360) on Aug 01, 2007
Other platforms contributed by Alan Chan (3597) and אולג 小奥 (169687)