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Mega Man (Wii)

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100 point score based on reviews from various critics.
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Description

In the future city of Monsteropolis, the use of robot labour has helped civilization grow more than ever before. At the forefront of this technology is Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. They are named Bombman, Gutsman, Iceman, Cutman, Elecman, and Fireman in reference to their individual prime functions. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rock aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness.

Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fire his weapon. He must travel to the levels of the six robot masters and defeat them in combat. By doing so, Mega Man is able to acquire their power for his own. These powers can then be used interchangeably with his main weapon and target the weaknesses of specific enemy bosses. Additionally, some hidden areas of the levels can only be accessed by using certain captured robot weapons. A special Magnet Beam ability can also be found which can be used to create steps.

Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head.

Screenshots

There are no Wii screenshots for this game.

There are 11 other screenshots on file for other versions of this game.


Alternate Titles

  • "Rockman" -- Japanese title
  • "ロックマン" -- Japanese spelling

Part of the Following Groups

User Reviews

There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

IGN Aug 18, 2008 8 out of 10 80
Virtual Console Reviews 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Mag'64 Jan 16, 2010 7.5 out of 10 75
Nintendo Life Jun 22, 2007 7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars 70

Forums

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Trivia

Cover art

The American NES cover for this game has been ridiculed for having no resemblance to the game at all. Gamespy has placed it as number 1 for the Top Ten Worst Covers list.

Gutsman

One of the bosses in the game that utilizes rocks as a weapon is named Gutsman -- not Rockman -- due to that being the original Japanese name for Mega Man. In Japan, "guts" is a phrase commonly associated with strength and vigor.

Manual

The manual claims that you can crouch by pressing down, but Mega Man can not duck in this or any subsequent game.

Mega Man 1 differences from the rest of the series

The original Megaman game has a huge amount of significant differences between all its sequels, especially around boss battles:
  • It is the only Megaman game where you score points (since you don't get extra lives when the score increases as in most games, the score is totally useless).
  • It is the only Megaman game where you have 6 robots to fight instead of 8.
  • The word "Ready" doesn't blink when you start a stage.
  • You sometimes enter to the boss room from the top (Bomban stage, Dr Willy stage 2) or from the bottom (Elecman stage). In all other Megaman games, you always enter from the left.
  • When approaching boss rooms, instead of having one gate that opens and one gate that close, there is one double-gate that opens and it doesn't close after you enter.
  • You have enemies between the last gate and the boss. This allows for the possibility to lose health before actually beginning the battle, and it increases the challenge.
  • When entering in boss room, first the music starts and the bosses lifebar show up, then the gate closes.
  • When the boss is defeated, it doesn't make the same noise as if Megaman is defeated.
  • After the boss is defeated, you have to take a ball to exit the level.
  • After that, you don't get a bonus screen or anything. Your bonuses pops up directly on the screen.
  • This is the only entry in the series that doesn't tell you the names of the weapons you acquire (though subsequent re-releases such as Mega Man: The Wily Wars give the names).
  • When you revisit a stage, the Robot Master at the end will be back, whereas the games that followed had the room empty when you revisited the stage.
  • Water does not make Mega Man buoyant here (he doesn't jump any higher underwater than on dry land). Again, this is the only game in the series that has this feature.
  • Mega Man is invincible for a few moments after he takes damage, but this invincibility does not apply toward spikes, unlike in the later games.

Remakes

This game has been remade five times, that's more than any other game in the Mega Man series.

Yellow Devil

The Yellow Devil (who's in the first Wily stage) was renamed the "Rock Monster" for the original U.S. release of Mega Man (this also applies to Mega Man 3). The reason behind this was Nintendo of America's being squeamish about the use of the word "Devil" in its games. The PS2 and Xbox versions of Mega Man Anniversary Collection (also Mega Man 2: The Power Fighters), however, refers to the Yellow Devil by its original name.

Information also contributed by Andrew Shepard, Bregalad, and MegamanX64

Related Web Sites

gamewarrior (5065) added Mega Man (Wii) on Jun 22, 2007
Other platforms contributed by WildKard (12149), Michael Cassidy (6889), CrankyStorming (2721) and Kabushi (122704)