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Skate or Die (Wii)

missing cover art
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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.
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Description

Skate or Die incorporates five distinct styles of skating, which can be attempted individually or in turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit Rodney's skate shop to buy equipment.

The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp.

The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over.

The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around.

Screenshots

There are no Wii screenshots for this game.

There are 58 other screenshots on file for other versions of this game.


Part of the Following Group

User Reviews

There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Nintendo Life Dec 22, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 40

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Trivia

720º

This game is commonly confused with the Atari coin-op 720º. The confusion stems from the spoken "Skate or die!" yelled in the coin-op.

Credits

A line in the credits reads: "If you like Skate or Die, drop us a line and we'll see that the nurses read it to (the developers)."

Fences

Not sure about the PC version, but on the C64 version if you could skate through steel wire fences, only to fall into little pieces a moment later.

Milestone

Skate or Die! was Electronic Arts' first in-house game, i.e. the first developed by full-time employees. All prior EA titles had been done by independent contractors.

Rodney

Rodney of Rodney's Skate Shop is an obvious, blatant reference to Rodney Dangerfield. It's funny just how much they ripped off his image.

Spectrum version

The manual for the Spectrum version states:

"There is no abort key on the Spectrum version of Skate or Die due to the ease of simulating the same key value from other input devices, this removes the chance of accidentally aborting the game."

Leaving aside the woeful grammar, this isn't very good design. Although most Spectrum joysticks did map to certain keys, it was easy to choose which ones these were.

Information also contributed by Joshua Dove, Martin Smith, and Terok Nor

Related Web Sites

Parf (7315) added Skate or Die (Wii) on Mar 06, 2009
Other platforms contributed by Quapil (4741), Trixter (8736), The Imperial Darkhorse (29) and Kabushi (122704)