GLT-5TC Guillotine

Originally posted on rec.games.mecha February 24, 1998

Overview:
With the large number of Star League mechs actively involved in combat
in the Periphery shortly before the fall of the Star League, it is no
surprise that many GLT-3N Guillotines were able to be salvaged by the
Taurian Defense Force once the SLDF left to fight Amaris.  As the
years grew to decades and the decades to centuries, the TDF found that
it was unable to maintain these in their present form, and converted
all of its Guillotines over to the more common GLT-4L version (which
dispenses with the endo steel internal structure, some heat sinks, and
the CASE system.)  Now that Star League technology has become
available once again, the TDF has commissioned Taurus Territorial
Industries to set aside a portion of their Warhammer production lines
on Taurus for an extensive refit of their Guillotines.  This refit
goes by the designation GLT-5TC Guillotine.

Capabilities:
The GLT-5TC Guillotine's most important modification is the conversion
of the 22 single heat sinks to 12 double heat sinks.  This frees ten
tons for weapons systems upgrades.  The GLT-4L's Large Laser is
upgraded to an extended range PPC, and the four medium lasers to
medium pulse lasers.  The SRM-6 is moved into the right torso, and a
second SRM-6 (with an additional ton of ammo) is added to the left
torso.  Finally, a ton of armor is removed and the remaining armor is
converted to ferro-fibrous.  The five extra points of armor this
conversion gives are all added to the center torso, and the extra ton
that this gives is used to add CASE systems to the side torsos.

GLT-5TC Guillotine
Tech Base: Inner Sphere level 2
Tonnage:                70
Engine: 280             16
  Walk: 4
  Run:  6
  Jump: 4
IS:                      7
Cockpit:                 3
Gyro:                    3
JJ: 4 m.p.s              4
Armor: 197 (ff)         11
  Head:   9-3
  CT:  32/12-22
  L/RT: 22/8-15
  L/RA:  20-11
  L/RL:  22-15
Weapons:
ER PPC          LA      7
MPL             LT      2
MPL             RT      2
2 MPL           RA      4
SRM6            LT      3
SRM6            RT      3
SRM ammo 15     LT      1
SRM ammo 15     RT      1
CASE            LT      0.5
CASE            RT      0.5
JJ              LT      1
JJ              RT      1
JJ              LL      1
JJ              RL      1
ff: 7LA, 7RA
LA: no hand or upper arm actuators
RA: no hand actuator

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