In a world controlled by blade, magic, and fist, diverse warriors gather for battle! This is a 2D fighting game featuring characters from Shining Blade and Shining Hearts.
User reviews:
Overall:
Very Positive (58 reviews) - 86% of the 58 user reviews for this game are positive.
Release Date: Jul 28, 2016

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September 29

Free Demo and Fight Night Event!



Free Demo Available
A Free Demo for Blade Arcus From Shining: Battle Arena is now available! You can download it on Steam from the main store page! It features online matchmaking with 3 playable characters! (Xiao Mei, Rick and Ryuga)

Weekly Fighting Game Event
We are also hosting our weekly Thursday Night Fights Event. Play fighting games, make new friends, earn points (which you can redeem for prizes), and have fun! You can get all of the details here: http://steamcommunity.com/groups/degica-games/discussions/0/350542145707871130/

We’ll have a Twitch Stream this week hosted by Brett Young.
Brett is a well known streamer / organizer in the Anime Fighting Game circuit, and is involved in large projects such as AnimEVO and CEOtaku.

It starts in just under 3 hours.

Hope to see you there!

The Blade Arcus From Shining: Battle Arena Team

1 comments Read more

September 21

Degica Games Thursday Night Fights with Blade Arcus From Shining: Battle Arena!

Hi there,
We're hosting a fight night this Thursday for Blade Arcus from Shining: Battle Arena.

This is a great opportunity to hone your fighting game skills and hang out with other fighting game enthusiasts!

Studio Saizensen has also provided some pretty awesome prizes for the event.

You can get all of the details for the event here:
http://steamcommunity.com/groups/degica-games/discussions/0/350542145707871130/

And you can sign up for the event here:
https://www.eventbrite.ca/e/degica-thursday-night-fight-round-1-blade-arcus-from-shining-battle-arena-tickets-27921497952

This is going to be a weekly event featuring a number of different games including this one :)

Hope to see you on Thursday!

The Blade Arcus From Shining: Battle Arena Team!

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Reviews

“... if you’re into 2D fighters, you might want to check this one out.”
Rock Paper Shotgun

About This Game


In a world controlled by blade, magic, and fist, diverse warriors gather for battle!
This is a 2D fighting game featuring characters from Shining Blade and Shining Hearts.

Featuring:
  • Tag Battle with 16 playable characters
  • Beautiful artwork by Tony (AlbionWorks)
  • Story Mode with full voice acting
  • Hone your skills in Traning Mode!
  • Go head to head with your friends in Versus Mode!
  • Online mode, created just for the Steam release!
  • Defeat your rivals from all over the world with Online Leaderboards/Ranking System!

4 Different Game Modes!



  • Explore the characters stories in an RPG style with full voice acting in Story Mode!
  • Go head to head with your friends in Versus mode.
  • Hone your skills in Training Mode.
  • Take on Blade Arcus Battle Arena players from all around the world with Online mode.

Characters


Play as one of 16 different characters from the Shining Universe!
All your favourite characters are here including Rage, Sakuya, Misty, Sonia, Rick and Dylan!!!

Here’s the full list:
Ryuuga, Pairon, Rage, Sakuya, Xiao Mei, Altina,Roselinde, Melty, Fenrir, Isaac, Rick, Dylan, Rouna, Urayukihime, Misty, Sonia

Beautiful Artwork and Voice Acting

  • Tony (AlbionWorks) has created some incredibly beautiful artwork for this game.
  • We’ve also brought on an incredible cast of voice actors including Yukari Tamura, Nana Mizuki and Rie Kugimiya.

Battle System

Originally from Japanese game centres/arcades, Blade Arcus from Shining features unique battle and game balance systems. Play online, defeat your rivals, and become the very best!

You’ll utilize tag-based mechanics by selecting a primary character and a secondary character. You can switch characters between rounds as well as call on your partner for help using “Link Attacks”.

System Requirements

    Minimum:
    • OS: Windows 7 / 8.1 / 10
    • Processor: Intel Core 2 Duo 2 GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.1 compliant video card
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectSound
    • Additional Notes: Controller recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (58 reviews)
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21 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
29 of 38 people (76%) found this review helpful
3 people found this review funny
Recommended
2.4 hrs on record
Posted: July 29
NOTE: This is based off Blade Arcus from Shining 2.1 EX (the most recent arcade version)

GAMEPLAY
+ Good assist system; pick two characters, one to control, one to assist, you can swap them at the end of a round
+ A good sized roster; not too many characters, but not too little either
+/- No air-blocking or air-dashing
- Only arcade (story), versus, training and online modes
- Couldn't find an online match all day :(

PERFORMACE
+ DirectInput, Xinput and Keyboard support
+ Toaster friendly. On my laptop with an i5+HD 4400, mostly stable 60 fps framerate in the training room only, with some drops during super attacks. Runs perfectly on my desktop with an i5+GTX 970
+ Windowed and borderless windowed modes
- Locked at 720p resolution.

PRESENTATION
+ Good art by Tony
+/- 3D models look good, but would have looked better in higher resolution
- Some licensed music tracks that were in the PS4 version are not in this version

Overall, my first impressions are okay, and it's a good PC version, just don't expect too many people to be playing online. There were people playing this at EVO 2016, so there is a scene for it. Definitely want to play more of it.
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10 of 14 people (71%) found this review helpful
Recommended
59.7 hrs on record
Posted: July 31
My first review here on Steam so I'll try to be as fair and to the point as possible.

Blade Arcus is the latest addition to SEGA's long running "Shining" RPG series but this time, we skip all of the hours of gameplay and grinding to progress the story for more simplier system......let's turn this franchise into a "FIGHTER".....someone at SEGA must have said that and "poof", it's done.

The game story revolves around it's two original characters Ryuuga & Pairon. As to what that story is? I don't know....I have yet to play story mode and quite frankly, I don't care much for it. I play fighting games for the fighting, not the story (majority of the game). If it was animated and you had to watch it like a movie like in Guilty Gear Xrd (Sign & Revelator), then I'll probably know what the story is cause I'll watch it in a heartbeat. Just know that there is a story to this game that is only relavent to this game and not any of the other Shining games that never made it here to the west:

- Shining Tears
- Shining Wind
- Shining Hearts
- Shining Blade

There's a lot more games in the series than what I posted but I'll keep it short for right now.

Blade Arcus sports 16 characters of whom all are from various Shining games that I just mentioned above with Ryuuga & Pairon making their Shining debut in this one. Consider this game more of a dream match to put some of the fan favorite characters the Shining series against one another. Outside of Shining Force 1 & 2, I'm only familiar with Dylan, Rick, Rouna, Misty, & Xiaomei from Shining Hearts due to the anime series. Each character is unique and there isn't really a carbon copy character in this game although one may realize that Ryuuga & Pairon are basically your Ryu & Ken (Street Fighter) staples of this game.....to some degree.

Keep in mind that Blade Arcus is "NOT" an airdasher anime fighting game. This game is slow paced which is could be similar to Koihime Enbu or Samurai Showdown but with a borrowed mechanic from Guilty Gear (which I will get into). The game sports a 2 vs 2 gameplay style where you pick any two characters where one will be your primary and the second will be your support character. You're able to switch roles of your characters in between rounds if you need a change of pace & strategy. Your secondary character is your assist character to whom you can all out "a la Marvel vs. Capcom" but there is a catch. You have an assist gauge that has 4 marks which indicate an assist level. Depending on when & how you call assist (Pressing D alone will make your assist do an assist attack depending on the situation you're in. Pressing D with an attack button will make your assist do an attack depending on the strengh attack you use.....which also counts to how much meter they'll use). You gain assist meter by taking damage or defending otherwise, it will fill "VERY" slowly if you're offensive. Offensive or Defensive.....the choice of how you use your meter is up to you and can determine the flow of a match. As for the borrowed Guilty Gear mechanic, there is one which is pretty much a "Roman Cancel"....that is, a mechanic that allows you to cancel a normal or special move animation to continue a combo. This mechanic is known as "Offensive Force" and consumes 1 whole super meter to use (so you get a total of 3).

Seeing as this is the first official western release of Blade Arcus, it's best you know that this game was ported to the Playstation 3 & 4 back in November of last year with extras like Arena Mode (arcade), an art gallery, and a stylish mechanic for those of you who are casual fighting game players or don't play fighting games at all. These modes & mechanics did NOT make it into the Steam release of this game. The reason for this is because the game was developed using the 2.01 arcade build as the basis. As to how Arena mode didn't make into this release, we don't know but evidently, this is a deal breaker for some people along with not having the art gallery. Degica Games is currently trying to see if Team Saisenzen will add them to the game but realize that it's Team Saisenzen that makes the final decision as their the publishers of this version, not Degica Games & not SEGA. Degica Games is only playing the advisor & EN PR role for Blade Arcus on Steam.

One of the key modes that was missing from the PS3/PS4 version of the game was Online mode which is exclusively made by Team Saisenzen for the Steam release. I'll admit, upon release of the game, playing online was straight garbage....I mean slow as molasses matches hindered this game like no tomorrow. Fortunately, after one day of release, there has been a update that addresses this issue and so far, I've experienced smooth online matches from various players and even those from Japan so right now, online play is pretty decent. This experience may be different for everyone else so please be aware that my experience my differ from yours.

Now......is this game worth getting? That's hard to say because I don't know how some of you think when it comes to fighting games. For me, this was a good purchase and it also shows my support for Degica Games & Team Saisenzen but also it shows my support for hoping that more games in the Shining series would be considered for the west if this game does good. If you're into slower paced fights, no out of control combos, no airdashing (the only exception is Rouna), & not many confusing mechanics to remember (at least in my book) then this game may be up your alley. If you're looking for more frantic fighting gameplay, you may want to steer clear. I would advise that you watch some videos of this game before you decide to purchase it if this type of gameplay is not your cup of tea. It's an enjoyable game to play to say the least.

:: PROS ::
- First game in YEARS from the Shining series to come to the western market
- Only version of the game that has Online Play
- Slow paced matches with simple mechanics (gameplay similar but mixed with Koihime Enbu, Samurai Showdown, Guilty Gear)
- Sonia is unlocked (so no DLC for this game at the moment)
- Features character designs by Tony Taka
- Good soundtrack

:: CONS ::
- Slow paced matches may turn off people who are into games like Guilty Gear, Melty Blood, Under Night In-Birth EXE|Late
- Missing console features not included in this version (Arena Mode, Art Gallery, Stylish (casual) gameplay mechanic)
- Features character designs by Tony Taka (Hey, there are actually people out there who hates his artwork so I have to cater to them too)
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10 of 16 people (63%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: August 9
Fighting System: 8/10
Presentation (graphics/visuals, sound/music/voice acting, etc): 8/10
Story/Single Player Offerings: 4/10
Overall: A unique little spinoff fighter with way too much competition in the current market.

It's hard to call this game bad, but still, I'll cut right to the chase and say it feels... hollow.

I actually find the gameplay itself rather enjoyable. It calls Dengeki Fighting Climax to mind, but with less insane assists and no burst, meaning less "setplay," less meter gain, and less approaching "for free." It has the same "Light, Medium, Heavy, Assist" button setup (A/B/C/D) and you block by holding back (hold down+back to avoid walking back, stand on reaction to overheads). A+B executes a throw, you can tech a throw by pressing throw, you can do "EX" special moves by pressing two buttons with an input, any seasoned fighting gamer knows the drill. Each character has a very limited move pool, and from my brief playtime it seems they each possess a single overhead special of some sort, which is typically intuitively recognized as an overhead. Some characters have an airdash, but others don't, making this game surprisingly grounded for an "anime fighter." Some have compared it to Street Fighter with assists. The limited moves (A/B/C, crouching A/B/C, jumping A/B/C, one or two command normals, two or three specials, maybe one works in the air, two supers, maybe one works in the air), tame assists compared to MvC or DFC, and telegraphed standing overheads mean that:

1) You'll have to learn to space yourself properly and be patient; no winning a round without ever retreating or blocking.
2) On the surface, matchups are relatively simple to learn. After a while you should stop losing to things you've never seen before, and start losing because you made a bad decision somewhere.
3) Even the "50/50" type mixups aren't complete guess situations. Blocking low and waiting to stand for the overhead or tech at the green throw flash is easier said than done, but from what I played I didn't see a lot of potential for anything quite as oppressive as Guilty Gear mixups, vanilla Persona setplay, or BlazBlue blockstrings. (The combo damage if you get caught in a bad situation can be as silly as in any other "anime fighter," though, and with a lower execution barrier.)

The one thing the game does that I haven't seen before is allow you to swap your assist with your main between rounds. You can pick a character that covers your main's worst matchups, learn both characters, and tag out if your main is struggling. Alternatively, you can change things up drastically if your opponent learns your habit patterns. The assist system itself is key to the strategy of the game overall - the type of assist varies based on whether you press the button in neutral (1/4 support gauge), while comboing (1/4 gauge), while blocking (escape for 1/2 gauge), while being hit (desperation escape for full support gauge), or while using a super (massive damage for full meter AND support gauge). This is a unique, enjoyable system in which going ham with your assist ends up sacrificing your ability to use the "burst" mechanic typically seen in anime fighters.

All of these are major positives for me. HOWEVER:

I know the prevailing opinion about fighting game stories is "lolstory," "go watch an anime," etc, but even so, this is a game based on an RPG series that also had an anime adaptation/spinoff (The Bread of Happiness, a solid 6/10 from what I hear). With those origins one might expect this game to have, if not a compelling narrative, then at the very least a variety of enjoyable character interactions. Instead, each character gets a few vague allusions to their personality and/or relationships while they "gather orbs" (one infers that each arcade mode opponent you fight drops one) because someone said to, then fights a done to death super original "YOU'VE DONE WELL TO MAKE IT THIS FAR" god and makes a wish. But from what I played the wishes end up being petty and inconsequential. There's really... no point to any of it, and the game seems to be actively avoiding doing anything that the main series might have to address.

And really, that's fine on the surface! It's a fighting game people are playing $20-30 for and Sega probably didn't want to end up angering fans who think FGs are too hard, a la the Persona 4 Arena series. But then you've got training, versus, online versus, and uh.... that's it besides the Manual and Options menu. And this is a niche title in a niche genre featuring characters from a lesser-known franchise, so good luck finding anyone who wants to play against you, especially if you live outside of the East Asia region. (But the Steam version has online play, which is a huuuuge plus! Credit where credit is due!) Without any kind of proper campaign mode, deep story, or bonus modes (think Soul Calibur bomb tag) to play, it's just hard to recommend this game. The nature of fighting games is that their complicated interactions and deep gameplay systems draw you in as you pour hours into mastering them with the goal of overcoming your opponents. But that process is only fun if you have a rival to gauge your progress and a worthy opponent to test yourself against once you've "mastered" the game. Did I mention the computer is completely braindead? Or that you probably won't be able to find many matches? I want to like this game, I really do, but sadly it's impossible for me to genuinely recommend it when you'll probably just mash out the easy story achievements and then shelve it for life. If you have a friend who is good at fighting games and will train with you, then go for it. If you're a Shining series superfan and you simply have to have this item as part of your collection, then go for it. If you're just a casual fighting game fan though, this is a sparse game with a minimal scene and you might do better to research what games are popular in your local area. If you're a competitive fighting game player, then you probably scrolled past this review when you saw the word story, and you probably know full well that you're not going to get much out of the time you invest in this game unless you're going to PovertyFest 2017.

TL;DR:
I gave the game a shot on a whim, because I thought it at least deserved a chance with its flashy visuals, intuitive gameplay, and innovative assist system, but with KOF XIV and Tekken 7 on the horizon and the availability of people I've met in real life who will play other "poverty games" (Melty Blood, DFC, UNIEL, Yatagarasu, previous KOF titles, Persona, etc), I was forced to admit that this is a multiplayer-focused game in a fully saturated market and its single player offerings don't make up for the gap in multiplayer opportunities. I do think this game deserved a chance to shine, and feel terrible hurting its overall rating, but the sad reality of fighting games today is that chance came and went with AnimEvo this year.

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4 of 5 people (80%) found this review helpful
Recommended
8.4 hrs on record
Posted: August 4
Pros:
This game has so little going on in terms of gameplay; the combat is simplistic, mechanics are minimal, it's really fun to play with friends, but the 2 highlightes are If you even know any of the games the characters where from.... And best of all one of my all time favorite dj artist Tony!!! T2Art is always pleasing, which is what some if not most people got it for.

Cons:
Played online and well; connection and lag is a bit to be desired (then again every fighter is). Online was exciting till a Urayukihime player came to my screen every match and I would have to say I have never hated a character so much in my entire life..... Although the combat is simple, the mechanics given are not even enough for an ideal fighter, you will scream until you are left powerless against certain matchups. *cough*yuki*cough* There is no air block which I have no quarrel with, until you meet a certain matchup and then you have no choice but to regret the fact that your main is low tier or just can't do anything against them. Jumping is so harshly met with either an anti-A or punish due to how extremely long it takes to do anything while in air. Reversals; which usually is attempt to trade an attack... are not truely reversals when you always get punished without a trade.

All in all, I do not recommend this at all to those fighting game DIE-HARDS. But, if you have a little thing with your bff Tony with his artwork, and fighters in general I say go for it, it's a great party game.
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4 of 5 people (80%) found this review helpful
Recommended
18.9 hrs on record
Posted: August 4
Review was done by a casual fighting game player that uses a Xbox 360 controller to play. Review is 90% complete but will still be updated as I finish all story routes and get feedback for online to give a final verdict and score. For the most part most of the answers you are looking for are located below feel free to leave a comment if there's something you want me to look into.

Game Modes:

-Story Mode (To sum it up it's basically like arcade mode with cutscenes every now and then that can be skipped by pressing start if you wish but theres no score or ranking system HIGHLY RECOMMENDED doing Pairon or Ryuga first to understand the premise of the story. Extended cutscene after ending credits for each character)
-Versus Mode (Does not include a random select for characters, CPU doesn't switch between Main or Support mid game)
-Training Mode (Nothing notable to add yet still messing around with it)
-Online Mode (I can't give feedback on online at the moment but will update it when I can at this point though if online is your main thing I suggest skipping this or at least have a friend to play with as both ranked and casuals are pretty empty)
-Manual (This is basically your tutorial mode which is more text based as opposed to direct action based learning)

Arena and Gallery is NOT INCLUDED as for those that don't know Arena is traditional Arcade mode for some people this is a big no no but I think I rather have Online mode to at least play with my friends for now but it will still be nice to get these modes included in the future I'd pay money for it if it's not too expensive.

Movement:

All characters are able to back dash, short dash/sidestep (Basically it's not a fully blown run) and super jump with the exception of 1 character (Ryouna) is the only one able to double jump as well as air dash distance and speed varies from character to character.

Characters:

All have a degree of difficulty and playstyles such as Beginner friendly, Zoners, Rushers, Charge characters, Slow but Heavy damaging characters. No grab based characters present.
My Reccomended characters for beginners for both Main and Support: Rick, Pairon, Ryuga and Fenrir.

Character Moves:

Lot of quarter circle/half circle movments, DP input forward down down-forward motions, Up and Down Left and Right Charge moves. few rekkas motions (doing same input up to 3 times can be done in succession or stopped at any point) follow up moves which basically do an input then follow by another button for a different result based on what button. Almost all super specials are quarter circle forward or back inputs a few quarter circle back half circle forward input specials.

Game Mechanics:

-Simple 2D fighting game reduce your enemys life to zero to win.
-System is based around two characters that can be changed before the match and after every round (Not in story mode though)
Main-The character your controlling
Support-A character that based on a special input or action your character is doing will jump in to assist you in damaging an opponent/setting up combos or interupt your opponent that is attacking you. (Assist characters can be attacked)
-3 Meters are present
1st is your typical special bar (Max Stock is 3) that charges only when getting hit or doing damage more so if you get hit with a critical, using special moves, and only when your getting chip damage while blocking which are from special moves or super specials.
2nd one is your support gauge (Max is 4) which only builds when you recieve damage blocking will not build this meter nor does attacking.
3rd one is basically a counter system of some sort it's basic uses are used for 1 a blow back attack which basically is a hard hitting attack that knocks your opponent away from you and 2 a sort of Reflection barrier that does the same thing but cost 50% of the bar but blocks everything but throws and I'm pretty sure super specials or maybe my timing is off meter builds gradually but builds pretty slow.
-Recovery is in this game basically get knocked hold A,B or C to automatically get back up similar to BlazeBlue and Persona 4 Arena.
-Ex moves are present which is basically spend half a meter to enhance your special move which varies each characters for instance certain characters throw out their fireball much faster or more of them experiment with each character for different results.
-You can cancel in this game to continue your combo string from moves that shouldn't link but costs 1 bar.
-You can spend 1 bar to backdash evade out of a bad situation.
-There is no air blocking.
-Landing certain super specials seem to buff your character or debuff your enemy

Other Notes:
-Cross ups are possible with some characters some of them maybe not or I might just be bad at it with that character.

To sum up my opinion thus far of Blade Arcus I'd say it's reccomended for the more casual fighting game fan as opposed to those that play nothing but fighting games or to anyone that wants to find a good place to start without being overwhelmed by tutorials however this would be more of an introductory to fighting games as opposed to teaching you every aspect about 2D fighters like the footsie game at what not. As for the price it's resonable for what's included hopefully Arena and Gallery get added later but I'm content with this game so far it plays great and looks beautiful. Will continue to update this review for online and give my final thoughts.

Feel free to add me if you want to play Blade Arcus or any King of Fighters games here on steam.
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2 of 3 people (67%) found this review helpful
Recommended
17.8 hrs on record
Posted: August 7
Fun game if you like characters from recent Shining games and Tony Taka's art. What makes Steam version different is an exclusive online mode that was absent in a PS3/PS4 version.
If you don't care about characters, you may focus more on the less positive aspects such as an online mode not being very active. The porting job is solid and the game runs smoothly, so thanks for that to developers!

The first Shining game to make it out of Japan in years and it's on Steam of all places!
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4 of 7 people (57%) found this review helpful
Recommended
2.4 hrs on record
Posted: July 30
if you like games like guility gear and other 2D fighting games this one is a real good one. good amount of characters(16), movelist has streetfighter controls, there is a partner support, can change partner between rounds if you want(learn two characters at once) choose main character then choose secondary for support. an okay story, nice graphics, runs fast and smoothly, it is worth the money spent on it($30)(just only got released 7/30/16) there are some pretty good 2d fighting on Steam this is one of them

Highly Recommended
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6 of 11 people (55%) found this review helpful
1 person found this review funny
Recommended
3.7 hrs on record
Posted: July 29
There is a manual (!!!) included with the game, so you don't have to look into the wiki to understand the basic.
Considering basics: there are 3 gauges for you to master, moves are pretty easy to learn though ( "a→b→/directional/→c→special" standart + "offensive gauge" or "support link" move, 2 of the first kind, 1 of the second)

You are to chose 2 characters from the start to play 3 rounds to win by default, one is only available for "support atacks" (Skullgirls has this feature) during the round, but can be switched in-between. Game feels like MK2 or MK3 classsics with no complex combo-system like the one in Dragon Ball or Blazblue multiplaied on the guages' moves difficulty, so it has a feal of Koihime Enbu made right. I must say, I like it.

The looks... well, I've felt a little dizy first, because background has no perspective on it and characters are all 3d, so square-moving camera create a strange effect you need to get accustom to. Animation are part of lacking on some characters (you can see this at the 2nd video on store page, Xiaomei character particullary), but maybe it's just mah eyes which can only accept hybrid or all-2d at full. Looking at characters I'm starting to understand how astonishingly good their design is in BB or UNIEl, but only average here (lots of gurls and all the same faces on them; no, they are literally the same, like in Dead or Alive 2).
This game wouldn't be popular in E-sports, because even though it has the mechainc it can't attract the viewer to the game to show it off. It's like 1st Starcaft with the Warcraft 1 graphics.

70% of 30%. Haven't seen any movements online: I guess, it's up to the Steam players to make this game dead or alive (no pun intended).

Oh, and lower your sound before the 1st start. There is really lound japanese male telling you something in Wapaengrish. Oh-oh, and game won't let you bind any arrow key on KB as fucntional, consider this if you're left-handed man accustomed to the digital KB's input (this is not the first fighting which discriminates me, so I'm just using my gamepad with the digital input again. I hope they'd fix it, though)
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1 of 2 people (50%) found this review helpful
Recommended
29.0 hrs on record
Posted: August 13
This game is great for the typical fighting game fan. 2D styled with 3D models, all characters are different to your own appeal.
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4 of 8 people (50%) found this review helpful
Recommended
1.7 hrs on record
Posted: July 31
+Character-based Story Mode.
+Simple, no Ryu-Sho-Ken Fireballs fighting style.
+Shining Force.
+XiaoMei. (sorry had to throw that in there)
Shining Force recycled into a fighting game!? 10/10.
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Recently Posted
gmneku
3.0 hrs
Posted: October 9
Product received for free
Excellent fighting game with your typical - very poorly written - story. Blade Arcus may still have a lot to improve upon, but the game still has a lot to offer. Can't wait to see what they come up with next.
Helpful? Yes No Funny
pirateashes
1.4 hrs
Posted: August 28
great story for a fighter. story mode is short but thats one of the things i like about this game, you dont got lost is some long a** cut scenes in between combat
Helpful? Yes No Funny
Master_Ossy
1.5 hrs
Posted: August 6
It's a short review after putting some time into it.

-Story is average, pretty simple to understand
-Combo system isn't too complex so it's easier for newcomers to get into. The partners is ok, it's not a big thing imo.
-Music is great to listen to when doing matchups.....kinda?
-Online..........sigh. At this moment it's pretty bad, not well optimized even though the team said that they have worked hard on it. Maybe if they use GGPO(down atm) or Fightcade's netcode as a subsitute cause this netcode is making it difficult to play online. Even if you set it to near there are some input delays that will make it unplayable. So right now there aren't much players playing online...or maybe certain timeframes you might catch someone online....IF they can last more than 1 match w/o leaving after.

I don't anything else to say, but those I point out. It's still a good game, but for a online experience i'm not sure. I would recommend it ONLY if you see it as a casual game that want something simple to get into and not into alot of button pressing, command prompting, can't do anything type of game.
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Bilialtina
1.1 hrs
Posted: August 3
It is not that bad at all, unlike someone in the web said this game is completely useless. For the price it depends on how much you like tony's design. It is really nice to have some detail settings in the training mode it really means the team work hard. BUT CHANGE THAT START TITLE VOICE!!! AS WELL AS THE PAGE USED TO CHOOSE CHARACTERS!!! buying this game for tony's style girls, hope that voice will be change to each character's voice actor. the start page and choose characters page really makes me feel screwd up.
Helpful? Yes No Funny
DanceGameGuy
0.6 hrs
Posted: August 1
Very cool you can assign simultaneous button presses to the right analog stick. Unfortunate you can't use it to activate special attacks.
Helpful? Yes No Funny