Synthetic Results: Mountain Scene

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PSNR comparison

PSNR of each frame in the input sequence and in the results of the 3 methods in comparison. Our method performs best in terms of preserving texture details.

Frame 23

Please move your mouse cursor over the small images to toggle between the results.

Constant exposure
(1/60)
Noisy input
PSNR = 25.96
CBM3D
PSNR = 32.39
Liu and Freeman
PSNR = 32.67
Our algorithm
PSNR = 39.27
Ground truth

Constant exposure time

Noisy input (adaptive exposure)

CBM3D

Liu and Freeman

Our algorithm

Ground truth

Constant exposure time

Constant exposure time

Liu and Freeman's method over-smooths the grass and tree branches significantly. CBM3D retains more texture and detail. Our result is most comparable to the ground truth. Difference images with respect to the ground truth are shown below for the full frame.

Ground truth CBM3D Liu and Freeman Our algorithm

Ground truth image

CBM3D

Liu and Freeman

Our algorithm

Ground truth image

Ground truth image

Frame 31

Constant exposure
(1/60)
Noisy input
PSNR = 23.28
CBM3D
PSNR = 32.44
Liu and Freeman
PSNR = 32.63
Our algorithm
PSNR = 36.47
Ground truth

Constant exposure time

Noisy input (adaptive exposure)

CBM3D

Liu and Freeman

Our algorithm

Ground truth

Constant exposure time

Constant exposure time

Our algorithm is the best of the three at preserving texture; the other two denoising algorithms over-smooth the details in the trees. Difference images are shown below for the full frame.

Ground truth CBM3D Liu and Freeman Our algorithm

Ground truth image

CBM3D

Liu and Freeman

Our algorithm

Ground truth image

Ground truth image

Video

Video

Top left: A noisy input video captured using motion-based exposure control. Top right: CBM3D denoising result.
Bottom left: Liu and Freeman denoising result. Bottom right: Our denoising result.
Please click on the bottom right button to watch the video in full screen mode.

The differences between these results are hard to notice in the presence of motion and strong video compression. For applications that require extracting individual frames from the video, the advantages of our algorithm are more pronounced, as shown above using frames 23 and 36.

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