// important standard library functions
#include <iostream.h>
#include <stdlib.h>
#include <math.h>
void main()
{
// math.h
double angle, x, y, z;
const double PI=3.14159265;
angle=2*PI*double(1)/3; //trig functions use angles in RADIANS
//360 degrees == 2*PI radians
x=cos(angle); //cosine
x=sin(angle); //sine
x=tan(angle); //tangent
x=cot(angle); //cotangent
x=atan(angle); //arc tangent
x=acos(angle); //arc cosine
x=asin(angle); //arc sine
x=exp(2); //x=e^2 , e is the natural base
y=0.5;
x=exp(y); //x=e^(1/2)=square root of e
x=sqrt(9.0); //square root
x=sqrt(y);
x=sqrt(-1); //ERROR -- can't take square root of negative number
double z=6;
x=pow(y,2); //power function: x=y^2
x=pow(y,z); //x=(y raised to the z)
x=pow(y,0.5); //x=y^(0.5) = square root y
x=pow(y,-1); //x=1/y=y^(-1)
x=pow(-4,0.5); //ERROR -- can't take square root of negative number
x=log(y); //natural logarithm
x=log(exp(5)); //x=5
x=abs(-4); //absolute value (x==4)
double a=3,b=2,c;
c=sqrt(a*a+b*b-2*a*b*cos(angle)); //law of cosines
//how to calculate cosine without using cos() function
y=0.3;
x=1 - y*y/2 + y*y*y*y/24; //Taylor expansion for cos(y), when -1> x; //have user type in a number
///////////////////////////////////////////////////
// stdio.h
printf("Using printf!\n"); //display "Using printf!"
//...also scanf, getch
///////////////////////////////////////////////////
// stdlib.h
int m;
m=rand(); //rand() returns a random number between 0 and 32767
m=rand(); //get another random number
cout << m; //display it
cout << rand(); //cut out the middle-man, display another random number
cout << rand(); //display another random number
cout << rand(); //display another random number
m=rand()%6; //find the remainder after dividing random number
//by 6; that remainder must be from 0 to 5; so
//net effect is to produce a random number from 0 to 5
m=(rand()%100)+1; //fill m with random number from 1 to 100
srand(1324); //"seed for the random number generator"
//each seed produces a different random sequence;
//same seed, same sequence
}