Class Projects


The aim of the class projects is for each student/group to make some research contribution to the field of rendering (widely defined). Of course, things can go wrong, but you should at least have tried something with research potential, even if it doesn't work out. You won't be penalized if what seems like a reasonable initial hypothesis turns out to be false.

At the bottom of this page are a large number of suggested topics, very briefly described. You can select one of those topics, which I guarantee to know something about, or you can suggest your own, which I may then approve. You will have a hard time convincing me to allow something which doesn't involve a significant rendering angle.

I anticipate that you will work in pairs, but I will allow you to work alone if you really want to.

Part-way through the project, the Monday before Thanksgiving, you will be required to give a 20 minute in class presentation describing your progress so far. That may include the results of a literature search, some preliminary ideas, and/or some preliminary algorithm implementations. The primary aim is to force you to start early, and to identify potential problems early.

At the end of the semester, you will be required to give an in class presentation of your results. You will also be required to do a demo of some kind (assuming there is something to demo). Everybody should see everybody else's demo. Finally, you will be required to submit a short (4-6 page) paper describing what you did, why, and how well it worked.

The lofty goal is to produce papers to submit to SIGGRAPH in early January.


Time-line


Grading

The project will be worth 70% of your final grade for the course. The grade will depend on four factors:


Some Suggested Project Topics


Prof. Stephen Chenney
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