Stephen Chenney's Publications

Yu-Chi Lai, Stephen Chenney and ShaoHua Fan, Group Motion Graphs , 2005 Symposium on Computer Animation, 2005, To Appear.
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Shaohua Fan, Stephen Chenney and Yu-Chi Lai, Metropolis Photon Sampling with Optional User Guidance, Eurographics Symposium on Rendering, 2005. pp 127--138.
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Mankyu Sung, Michael Gleicher and Stephen Chenney, Scalable Behaviors for Crowd Simulation , Computer Graphics Forum, vol. 23, no. 3 (Proceedings of the Eurographics Annual Conference), 2004, pp 519-528.
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Stephen Chenney, Flow Tiles , Eurographics/SIGGRAPH Symposium on Computer Animation 2004, pp 233-242.
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Andrew Selle, Alex Mohr and Stephen Chenney, Cartoon Rendering of Smoke Animations, Proceedings of NPAR 2004 (Non-Photorealistic Animation and Rendering), 2004, pp 57-60.
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Matt Anderson, Eric McDaniel and Stephen Chenney, Constrained Animation of Flocks, Eurographics/SIGGRAPH Symposium on Computer Animation 2003, pp 286-297.
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Stephen Chenney, Mark Pingel, Rob Iverson and Marcin Szymanski, Simulating Cartoon Style Animation, Proceedings of Non-Photorealistic Animation and Rendering (NPAR) 2002, pp 133--138.
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Stephen Chenney, Okan Arikan and D.A.Forsyth, "Proxy Simulations For Efficient Dynamics", Proceedings of Eurographics 2001, Short Presentations, 2001.
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Okan Arikan, Stephen Chenney and D.A.Forsyth, "Efficient Multi-Agent Path Planning", Proceedings of the 2001 Eurographics Workshop on Animation and Simulation, 2001, pp 151-162.
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Stephen Chenney and D.A.Forsyth, "Sampling Plausible Solutions to Multi-Body Constraint Problems". SIGGRAPH 2000 Conference Proceedings, pages 219-228, July 2000.
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Stephen Chenney, Jeffrey Ichnowski and D.A.Forsyth, "Dynamics Modeling and Culling," IEEE Computer Graphics and Applications, March/April 1999, pages 79-87.
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Stephen Chenney, Jeffrey Ichnowski and D.A.Forsyth, "Efficient Dynamics Modeling for VRML and Java", In Proceedings of the 1998 Symposium on the Virtual Reality Modeling Language (VRML98), pages 15-24, 1998.
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Stephen Chenney and D.A.Forsyth, "View Dependent Culling of Dynamic Systems in Virtual Environments". In Proceedings of the 1997 Symposium on Interactive 3D Graphics, pages 55-58, 1997.
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