Project 2: An Animated Production

Technical piece by Josh Lulewicz: Fluid/Smoke Simulation

Signs of life:

I have implemented the fluid/smoke algorithm in Real-Time Fluid Dynamics for Games by Jos Stam.

So far, using OpenGL and FLTK, I have created a 2D fluid solver. Below are some shots of what I have.


The next step will be to export the points of the smoke over a finite time period and then find a way to import them into Maya probably using a MEL script.

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