Mistakes Made Shooting Darts
XXX This thing needs to be re-written as a
"Things to do do play better" section
instead of "things to not do"
I find myself doing these things, but I also
see other players doing them too.
Stop doing them and you'll do better in a match!
At first this started out as a Things Not To Do
On The Dartboard, then
I found a few items to expand upon to
particular things Not To Do In Games.
You can also checkout my page on
Wasted Darts to look at things
in a different but similar vein ... from a more
abstract level.
Most of these problems occur on electronic
dartboards instead of traditional.
They occur because players are disconnected from
the updating of the darts status and aren't aware
of a change .. or a change that didn't happen.
It also occurs because we are so used to things working
normally.
The problem when something goes wrong is that we are creatures
of habit, and we do what we always do, or what we planned to
do... and it's the wrong thing to do this time!
It also happens because we stride up to the board ready
to release darts to what is in our mind instead of
walking up to the dartboard, thinking, and then shooting.
These things can also happen because you
are formulating your strategy before
you see what your opponent throws.
Wait to see what they do, then
plan out your own actions!
Otherwise you walk up to the board to shoot at what was,
not at what is.
Ooops.
- Not realizing the board hasn't sequenced to you
and throwing a dart on another player's round.
Take the time to make sure your name is highlighted
BEFORE shooting!
- Not noting what the last opponent did before shooting.
This can really kill you -- shooting at marks that are
closed that you can't point up on, not unfreezing your
partner, etc.
Always check what the board says and make
your strategy, then shoot!
- Not noticing the board hasn't sequenced when you are done
shooting and pulling your darts from a live board.
Always look for Round Over before pulling
your darts -- hit player change first
if needed before pulling darts!
- Picking up your darts on the floor first instead of pulling
darts from the board first.
I do this because I'm afraid of my darts getting stepped on.
Let your team-mates handle your wayward darts while you
stand at the line.
Pull your darts from the dartboard first!
- Pulling darts from useless areas first.
You don't want to accidentally give your opponents scores
from removing darts if the board sequences too fast!
Pull darts from cricket numbers first,
other numbers, and lastly from the surround.
- Screwing up everyone's stats or the game by
running the dartboard wrong.
Live with your screw up -- or
Figure out what to do by checking with everyone.
Otherwise you can destroy everyone's PPD or MPR by
adding an extra round to the game.
That may not hurt the current game, but it can destroy
standings!
- Listening to advice of more experienced players ... when they are wrong.
If you don't believe in what you are shooting, their "right"
strategy won't help you shoot all.
You know something -- more experienced players aren't always right
-- they do wrong things too and people think they
are right because they are better players.
Shoot at what you believe will work for you.
The crazy thing about it is that many of these problems
happen even more on newer more modern dartboards.
Dartboards that should be easier to shoot on!
Why?
It's a combination of factors:
- A cluttered display that makes it difficult to quickly
read the information presented.
Older dartboards have simpler, less cluttered displays that
are easier to read, and easier to find out what happened.
If you don't know what happened you don't know what to do!
Smaller displays, your getting older .... aieee!
- Miss detectors that use cameras instead of
motion detectors.
If a dart missed between frames (due to a slow frame rate)
it will not be detected.
- Acting like an older board when things go wrong.
Some newer boards dim lights when a round is over.
The problem is that older boards don't dim the lights, and
we are so used to that.
We don't pickup on the fact that something is wrong, because
the board is acting like all the old ones did.
- Noisy dartboards.
Great, the new dartboards have a lot of extra noises that
help you pick up on things.
So do all the dartboards around them, bar noises, music, TV
etc.
Picking up the audio clues can be a big hassle, and the
clues off of other dartboards at the wrong time
(for us) make it worse!
Switching back and forth between a couple of different
game formats it can be really easy
to make a horrible mistake.
You aren't thinking about what game you are throwing,
you are just ready to throw.
You walk pu to the board, aim by habit, and ...
throws for the wrong game.
I used to be horrible about this -- I used to play so
much cricket that I'd always walk up and go for T20
when starting an '01 game!
You got to switch gears starting a new game.
After a few too many times doing this, I force myself to choose
which game I'm shooting before I shoot.
It may not sound like a big deal but it is -- the bulls don't hurt
all that bad in cricket, but a 20 +5 +1 == 26
point '01 round is a crappy way to start the game!
Even if you catch it after the first dart -- you still have
a wasted dart in the game,
which might make all the difference
between getting out or not.
The biggest mistake you can
make playing cricket
is to chase.
Don't chase.
- Don't chase.
- Don't get upset about point whores.
When an opponent is going out of their way to point
up on you it is really easy to get upset and
try to close down the marks they are pointing up on
instead of following good strategy.
It can really put a bee in your bonnet to see this happen.
Don't let it bother you, and just keep
on doing the right thing.
Go for closes and points of your own.
Here's the deal:
- They are asses and just going
for incredible marks per round to drive up their stats,
and they are just going to win anyway.
They are way better and there is
nothing you can do about it.
Don't let it get to you and just keep plugging away doing the
right thing.
Play your game and be good at it in a tight situation, don't
let them bother you.
If it's a handicapped league this will come back to bite
them in the ass, so just be happy.
- It's the only thing they can hit.
Get ahead in points and shut them down.
Once you get close in points, you want
to divide your effort (2 for points, 1 for
closing them down) so they can't point -- but you are
still behind.
- They can't hit bulls
and need the points for the end of the game,
so they have breathing room. Don't give them
that breathing room -- get bulls now -- so that every
bull you throw later will hurt them badly.
They'll be foced to switch to bulls now, and you have
made them react to your play, instead of reacting to them.
- If they throw a Wasted Round
don't fall
for the temptation of trying to shut them down now.
If you are close in points, go for the shutdown first (2 darts),
and then your points last.
If they are still far in the lead, you need points,
so keep on plugging away (maybe throw 2 and try
to get one in their mark).
- If you divide efforts you are better off going for points,
and for 1 mark in their segment.
Don't go for their triple.
A fat single misses to either a double or a trip, and has
a way better chance of being hit!
By dividing your efforts in a smart way, you might get
lucky... and you are also hammering on them all the
time ... they might get spooked!
- If your opponents close out bulls quickly ...
you need to start getting points now.
You need points because they just got
rid of the bull race at the end.
The points give you breathing room to make them chase so
you have a chance to get more points and close the bull
yourself.
By the way, you aren't an ass in this case
to point up -- they've just eliminated part of the game
and you need to compensate.
- Don't let your opponents get
points by accident (by miss) in the end.
It's close to endgame (the bull race), points are close, and
you don't have all your marks closed.
You need to both close your marks and go
for bulls.
If you don't close your marks, your opponent
has a chance on every bull miss to point up on you.
Don't give them the chance.
Esepcially if they don't have bulls yet -- shut those marks
down on them to keep the race in your favor.
If they have bulls you need them too, so you may need to divide
your efforts.
This is a tough call ... but if they get too ahead in points they
will win the bull race and you'll lose.
- If you are having problems hitting targets on the board
don't go
for the targets you are having trouble hitting.
Instead ...
- Go for another number and come back to this one later.
Especially go for another number that you can hit
all night long -- and hit it hard!
- let your partner know about it and have them go for
the stuff you can't hit ... and you'll go for the stuff you
can.
Work as a team like this to get through the slump you are
having.
Either has the affect of making your opponents divide
their effort too -- if they don't they can find themself
behind one or two shooters who can shoot well on the numbers they
are hitting now.
- Say you're shooting with a great '01 bull shooter.
Have them close the bull and start going for outs that
they are good on to get points on the board.
Take advantage of their skills, and make the other
team chase!
Sometimes there are things that seem a good idea to do.
I find time and time again that they are overall strategic
failures.
Yes, in certain circumstances you may have to go for it ....
but one thing to remember -- make the opponent win -- don't
give the game to them by being stupid!
Others are failures that will stop people from playing
with an opponent because they are a bad sport.
One thing to remember, that is easy to forget, is that '01
is a points game -- the lowest points wins.
If you keep on driving points down, and never bust, it always
favors you.
Sure, if you shoot great you'll always hit at what you aiming
for and it's great; some of this won't matter.
I'm not that good -- I need to do things that will help an
imperfect shooter get out in the long run.
The thing is --- if you are shooting team
that stuff matters just as much -- get the low points to stay alive.
If you have a 1 and your partner a 2, and opponents have 1 and 3 --
they are frozen and you can get out!
I make a lot of redundant statements about getting points in '01
in the following items.
Why?
It's because I see people lose all the time by not following my
strategy.
People (even great players) go for the bull, and
miss, peppering around it with random values.
The other team's trailer then also goes for bulls
and does the same.
Instead of just shooting safe and making sure their team is ahead.
It works for singles too.
- You just shot a great round in x01, giving you a giant lead above
your opponent.
You have one dart left with an easy out.
Don't throw it.
You just handed yourself a decisive lead or a big catch-up
from being behind.
You are now in bust territory, a throw could
undo all the work you just did.
You could lose that
entire round -- which will put you hugely behind your opponent;
and they have yet to shoot.
Keep that lead,
don't squander it to a bust on a high-pressure
shot, or give the game away.
Walk to the board, hit Player Change,
and make your opponent sweat bricks trying to get out
with you putting the pressure on him or her!
This is especially important when
playing partners.
Get low, and give your partner a chance to get low so
that either of you can get out.
If you have a big lead, keep it by staying low in points.
It puts the pressure on the other team, and takes if
off of yours.
It isn't a matter of skill -- it's a matter of numbers.
- You are shooting '01 and are behind in points.
You just aren't connecting with the Bullseye that will move
you up.
Don't shoot at the bullseye -- take some of the pressure off
and put in on your opponent.
Shoot at the left half of the dartboard!
Ignoring the 5 next to the twenty, three darts on the left
side of the board will average 12 points per dart.
The lowest PPD you will get is a 7.
That's if you just hit singles.
If you go for the trips row, your average goes up; assuming
you hit one of the mid 3 trips (11, 14, 9) 1/3rd of the time,
the average PPD increase to 18 PPD or 54 PPR.
Whoa -- that's a bull right there, when you aren't hitting any.
Why not go for the Bull?
It's because, ignoring the bull, the avg PPD for a miss
around the bullseye is 10 points, with a lowest
of 1 point.
It's worse, because you have 6/20 (3/10, about 1/3) of the hits
are less than the lowest point on the left
half of the board.
Don't shoot at the bull (unless you hit it), don't shoot at the
right half of the board (that's where a lot of lower points are);
shoot at the left half of the board to keep pressure on your
opponent when you can't bull!
Again, this is critical when playing
partners.
You might not get out, but you got to keep your points coming
down so that your partner can get out.
If you get a couple of ones in a round (versus a couple of sevens)
you aren't going anywhere!
- You are closing in '01 and have a tight out you could take with either
a single or a double.
Go with the double.
Why?
You are increasing the area of the board you can hit that will
win the game and not bust you.
The miss on the single hit has a triple fail on the inside
and a double fail on the outside.
The double out goes like:
You double out and win.
You single and get to throw again .. or not (see the next item).
You miss outside and get to throw again, no penalty.
One of the coolest outs on the board is 16!
Shoot high and outside -- you'll hit either 16, 8, or double 8.
Take the win, the points, or try it again.
- You are shooting '01 and have a horrible out surrounded by busts.
Or have an odd out that isn't working.
You manage to get one dart in that lowers your points.
Don't throw the second -- you are likely to bust.
Walk up and hit player change, and throw
another round.
It's a points game -- get lower points, don't bust, and keep
on trying hard.
This is also a math thing -- if you have a low percentage shot
the chance of making two low percentage shots back to
back is way lower.
Say you have a 1/3 chance of hitting your target.
Hitting that twice in a row in the same round
it's a 1/9 chance.
If you throw in two seperate rounds you have a 1/3 chance,
and then another 1/3 chance.
I'm not trying to tell you to not go for it;
if you are shooting well you'll get out.
If you aren't -- this can help!
- You're playing '01 with a partner, and they are shooting way
better than you, getting close to an out.
You're not shooting so well, going for bulls and missing.
STOP going for bulls
You need to support your partner.
Start going for the left side trips.
You need to keep your points coming down so your
partner isn't frozen and can get out.
1 point can make a huge difference!
If both you and oppositions trailer are throwing for bulls
and missing, it's pot luck who is frozen.
If you are throwing left, you are guaranteeing points.
If you are the trailer and know you need to freeze the
opposition...
Make sure you count the points to freeze them and plan
on throwing to get those points.
If you don't have those points, your team stands a big
chance of losing in the next 3 darts thrown by
your opponent.
If you get them ... your team still has a chance.
Shoot left so your points keep on coming
down and your partner has a chance to get out.
THis also puts pressure on the opponent's trailer, which
makes them more likely to miss.
It also takes the pressure off of you
so you can shoot better.
This can be critical if you are
going back and forth between being frozen and freezing
out the other team.
- You're throwing '01 with a partner and teams are going back
with being frozen.
You think you are frozen and so you don't go out.
The problem was... you weren't frozen!
Take the time to do the arithmetic so you
know what is up.
Remember -- if you are tied, you can get out.
But ... you need to add the numbers together to find that out.
The flip side of this is also true.
Make sure you aren't frozen -- otherwise you'll bust
and give the game ... just due to arithmetic!
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Last Modified:
Sat Jan 11 13:38:17 CST 2014
Bolo (Josef Burger)
<bolo@cs.wisc.edu>