This week's special feature is courtesy of my computer genius roommate, Ryan. He has written a program that generates tiled images according to some crazy semi-randomized mathamatical formulas. It's probably only a matter of time until this program is downloadable from his webpage, but for this week you'll have to settle for some backgrounds that I thought were cool.
Click on the link below the background to get it as a targa (.tga) file.
To paraphrase Ryan's explanation of the formulas: The formula determines the intensity of the pixels. 0 intensity is black, 1 intensity is whetever RGB color you put in with the -texturecolor option (the last byte in the texturecolor part is the opacity of the alpha channel). The program picks seven random seed points. "F1" in the formula means that a pixel's intensity is determined by its proximity to its closest random seed point. "F2" depends on the pixel's proximity to its second closest seed point, and so on.
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Monday April 5, 1999 |
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Tuesday April 6, 1999 |
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Wednesday April 7, 1999 |
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Thursday April 8, 1999 |
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Saturday April 10, 1999 |
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