Name: Brian Byrne Login: byrne Date: 12/16/05 Class: CS 559 Assignment: Project 3 Upon first entering the program, you are placed above ground in the middle of the snow-world. MOVEMENT: - If the user is view through a free cam (default), then there are several directional movements possible: 'e': Move forwards 'd': Move backwards 's': Move left 'f': Move right 'r': Move upwards, vertically 'v': Move downwards, vertically Up-Arrow: Look upwards Down-Arrow: Look downwards Left-Arrow: Look to the left Right-Arrow: Look to the right - The other cameras (car, interesting) are unable to be controlled by the user. CAMERAS: - The world cam is the camera that is used by the engine to determing culling and various effects such as snowfall location and billboard rotation. - The view cam is the camera that the scene is rendered from, it is the eye of the user. UI: - Same World/View cam: Enabling this option will make the world cam and view cam be the same. Thus, to get the same viewpoint, the user musn't click the same camera twice (once in world, and in view) - Viewing Camera: Has a bunch of options for different view cameras. The first box has 'free' cams, the second box has 'interesting' cams, and the third box has 'car' cams. - World Camera: Has a bunch of options for different world cameras. The first box has 'free' cams, the second box has 'interesting' cams, and the third box has 'car' cams. - Daytime: Interpolates and changes from full daylight (0.00) to midnight (1.00). - Field of View: Changes the viewing camera's field of view. Note: this does not change the world camera's field of view.