cluefinders 3rd grade adventures : mystery of mathra
exotic animals disappear . a world-famous scientist vanishes . something fishy is afoot ! join the cluefinders on a clue-searching trek into the depths of the rain forest . from reading maps to building bridges every activity brings kids closer to unraveling this astounding mystery while mastering essential third grade skills . explore 30 interactive games and exercises designed for kids ages 7 to 9 and older . build more than 75 key third grade skills in math language science geography and problem solving . four levels of difficulty and a variety of tricky challenges keep cluefinders 3rd grade adventures 2002 : mystery of mathra fun and fresh . detailed help features guide kids throughout and built-in progress reports help parents navigate their child 's learning fun . in addition an all-new for 2002 bonus cd-rom doubles the mystery and clue-finding fun . in cluefinders : mystery mansion arcade our adventurers are lured into a spooky mansion by an ingenious mastermind and his four villainous henchmen . kids help the cluefinders escape by choosing the best cluefinder for each arcade-style hazard . speed through the ultimate deep-dish pizza skate park stay cool through the high-voltage circuit zone and much more .