video games founded 2001 headquarters london uk products replicanet rnlobby slogan multiplayer game development api website http www.replicanet.com contents 1 introduction 2 how replicanet works 3 products using replicanet include 4 book references to replicanet 5 references introduction edit distributed computing and distributed object systems are designed to allow software modules or objects to work together where the objects can be located on different computers connected by a network . interactive computer simulations and computer games can use object oriented programming languages such as c to maintain a database of entities player characters monsters tanks or just about anything that can exist in a simulated world . 1 2 3 how replicanet works edit using an object description language or by programmatically registering filter classes each machine knows how to create and update each c class object . each object is then treated as a potential network shareable object on the machine that allocates it . this machine has control over the c classes and can change variables or call member functions as normal . once the object is ready to be shared to other machines the object is published on to the replicanet network session . the underlying replicanet software detects changes in the object and automatically updates the replicated classes on the machines connected to the network session . any changes made to the member variables of the c classes can be extrapolated by replicanet using several pre defined filters to reduce the amount of network traffic when transmitting changes in the object . 4 this approach of describing objects that can then be processed by other computers is similar to other systems such as corba java remote method invocation and distributed component object model . in 2011 game developer magazine announced replicanet 7.0 as one of the networking finalists for the front line awards which honors the best networking middleware in the computer games industry . products using replicanet include edit marathon 2 durandal 1 2 virtual interactive combat environment urban chaos riot response 3 universal combat 4 sector 13 airburst extreme xbla 5 book references to replicanet edit game programming in c start to finish by erik yuzwa http gameprogrammingstarttofinish.wazooinc.com massively multiplayer game development 2 page 220 charles river media . references edit framework overview yag2002 devdocs c for game programmers second edition game programming in c replicanet technical information replicanet retrieved from https en.wikipedia.org w index.php title replicanet & oldid 647238661 categories middlewarefreeware navigation menu personal tools not logged intalkcontributionscreate accountlog in namespaces article talk variants views read edit view history more search navigation main pagecontentsfeatured contentcurrent eventsrandom articledonate to wikipediawikipedia store interaction helpabout wikipediacommunity portalrecent changescontact page tools what links hererelated changesupload filespecial pagespermanent linkpage informationwikidata itemcite this page print export create a bookdownload as pdfprintable version languages add links this page was last modified on 15 february 2015 at 12 37 . text is available under the creative commons attribution sharealike license ; additional terms may apply . by using this site you agree to the terms of use and privacy policy . wikipedia is a registered trademark of the wikimedia foundation inc. a non profit organization . privacy policy about wikipedia disclaimers contact wikipedia developers cookie statement mobile view