video game industry founded 1986 ; 30 years ago 1986 in bethesda maryland u.s. founder christopher weaver headquarters rockville maryland u.s. area served worldwide key people vlatko andonov president todd vaughn vp development pete hines vp pr & marketing ron seger vp sales products list of bethesda softworks video games parent media technology limited 1986 1999 zenimax media 1999 present divisions bethesda game studios website bethsoft.com bethesda softworks llc is an american video game publisher based in rockville maryland . the company was founded by christopher weaver in 1986 in bethesda maryland as a division of media technology limited and nowadays is a wholly owned subsidiary of zenimax media . originally a video game developer itself bethesda softworks now acts as the publisher for their in house development team bethesda game studios and zenimax media s subsidiaries zenimax online studios id software arkane studios machinegames tango gameworks and battlecry studios . contents 1 history 1.1 company name and origins 1.2 1986 1994 gridiron electronic arts lawsuit the elder scrolls 1.3 1994 1999 company expansion bankruptcy 1.4 1999 2007 zenimax media acquisition christopher weaver lawsuit fallout 1.5 2007 present capital increase publishing expansions 2 games published 2.1 1980s and 1990s 2.2 2000s 2.3 2010s 3 controversies 4 lawsuits 5 references 6 external links history edit company name and origins edit bethesda softworks was founded by christopher weaver in bethesda maryland in 1986 as a division of media technology limited an international engineering research and development firm founded by members of the architecture machine group at the massachusetts institute of technology mit which weaver was founder and ceo of . 1 2 3 christopher weaver company president vlatko andonov recalls had originally wanted to call the company softworks but found the name taken . so our founder sitting at his kitchen table in bethesda decided after laborious thought to add bethesda to softworks and there you have it 4 the company s founder chris weaver had by arena s release transformed the company from a committee run organization to one run which had to follow a single person s vision his . for 18 years weaver stated from 1981 through 1999 all the money that was invested in the company was my own . prior to creating bethesda weaver had worked at mit on speech parsers graphic interface and synthesized worlds what people now call virtual reality ... bleeding edge stuff . he had worked in news broadcast directing at nbc and as the director of technology forecasting for abc eventually becoming chief engineer to the united states house energy subcommittee on communications technology and the internet . 5 6 he had created bethesda to see if the pc market was a viable place to develop games . the executive command and personal investment allotted to himself allowed the company to become in weaver s words a boutique house a house which kept rewriting rules and inventing new things . weaver in the opinion of journalist joe blancato was a man used to having good ideas . 5 1986 1994 gridiron electronic arts lawsuit the elder scrolls edit bethesda softworks is credited with the creation of the first physics based sports simulation gridiron in 1986 for the atari st commodore amiga and commodore 64 128 . early games scored respectably in the gaming press . 7 electronic arts was so impressed with gridiron that they hired bethesda to develop the first john madden football . 5 bethesda eventually decided to sue ea in 1987 for usd 7.3 million claiming that the company halted cross console release of gridiron after incorporating many of its elements into their own madden nfl . 8 in 1990 the company moved to rockville maryland . the company is best known for creating the elder scrolls rpg series based upon the original programming of julian lefay . the first chapter of the series entitled the elder scrolls arena was released in 1994 . since that time numerous other chapters have been released . bethesda softworks is also known for publishing titles based upon popular movie franchises including the terminator star trek and pirates of the caribbean . 1994 1999 company expansion bankruptcy edit in 1995 bethesda softworks acquired the development studio flashpoint productions and its founder brent erickson became the west coast development director of media technology mediatech west.the division produced several titles including golf magazine 36 great holes starring fred couples noctropolis and later the burnout championship drag racing series . 9 10 in 1997 the company acquired xl translab a graphics firm that got its start in catholic university s school of architecture . xl eventually moved into a new center in bethesda softworks rockville headquarters . xl translab has previously done work for pbs as well as television commercials for fortune 500 companies . 11 in 1997 and 1998 bethesda released two the elder scrolls expansions based on daggerfall s code battlespire and redguard neither of which enjoyed the success of daggerfall and arena . the downturn in sales wasn t limited just to the elder scrolls franchise and the company filed for bankruptcy as a result . 5 1999 2007 zenimax media acquisition christopher weaver lawsuit fallout edit in 1999 bethesda softworks and its parent company media technology were acquired by zenimax media 5 12 when media technology limited sold its stock to get additional development funds . christopher weaver and robert a. altman were the co founders of the successor company . in 2001 bethesda softworks became a publisher only and the newly formed bethesda game studios became the developer of their games . in 2002 bethesda s founder christopher weaver filed a lawsuit against zenimax claiming he was ousted by his new business partners after giving them access to his brand and was owed 1.2 million in severance pay when zenimax didn t renew his employment contract . in the end the case was dropped out of court because weaver was going through emails of the other employees to find evidence for his case . additionally in february 2007 weaver said that he still owned 33 % of zenimax s stock even though the last game he was credited on was morrowind . 5 it is unknown whether or not weaver has any stock in zenimax today mostly due to the fact that providence equity bought 25 % of zenimax s stock in late 2007 13 and an unknown percentage again in 2010 in exchange for their investments . 14 in 2004 the fallout franchise was acquired by bethesda softworks from interplay productions and the development of fallout 3 was handed over to bethesda game studios . fallout 3 was released on october 28 2008 . five downloadable content packs for fallout 3 were released in the year following its release operation anchorage the pitt broken steel point lookout and mothership zeta . obsidian entertainment s new fallout title fallout new vegas was published in 2010 . fallout 4 was released on november 10 2015 . 2007 present capital increase publishing expansions edit since the influx of capital from providence equity partners in 2007 15 as well as other investors the following year 16 bethesda softworks and its parent company zenimax media have been rapidly expanding . in february 2008 the company opened a european publishing arm in london zenimax europe to distribute titles throughout uk emea territories under the bethesda softworks brand . 17 this was followed in by opening publishing offices in tokyo frankfurt paris benelux hong kong and sydney in 2008 2010 2012 and 2013 respectively . 18 19 20 21 22 on june 24 2009 bethesda s parent company zenimax media acquired id software whose titles including rage would be published by bethesda softworks . 23 between 2009 and 2012 the company began ramping up its publishing operations by publishing games from independent third party developers such as rebellion developments s rogue warrior artificial mind and movement s wet splash damage s brink and inxile s hunted the demon s forge . since 2012 bethesda softworks has mostly been publishing games from studios either acquired or established by zenimax such as dishonored wolfenstein the new order the evil within among many others . games published edit main article list of bethesda softworks video games 1980s and 1990s edit wayne gretzky hockey 1988 1990 terminator series 1990 1995 the elder scrolls series 1994 present symbiocom 1998 zero critical 1998 2000s edit ihra drag racing series 2000 2006 pirates of the caribbean series 2003 2006 call of cthulhu dark corners of the earth 2005 star trek series 2006 2007 fallout series 2008 present wet 2009 rogue warrior 2009 2010s edit doom series 2010 present brink 2011 hunted the demon s forge 2011 rage 2011 dishonored series 2012 present wolfenstein series 2014 present the evil within 2014 controversies edit in 2001 bethesda softworks published echelon in the united states a video game developed by russian developers madia . the developers stated that bethesda didn t pay a single cent from boxed sales of the game as was specified in the contract according to madia . the developers wrote an open letter to bethesda in which they have detailed the whole affair but bethesda still refused to pay . in the end madia decided not to take it to court . pete hines vp of pr at bethesda later stated that madia presented misleading allegations about bethesda s role as publisher of echelon in north america and that bethesda has no contractual obligations to madia . 24 25 chris avellone former lead creative designer at fallout new vegas developer obsidian entertainment has claimed that the company did not receive an unspecified bonus payment for its work on new vegas from bethesda because it did not garner a metacritic score above 85 % the game got 84 % on metacritic . 26 bethesda softworks and zenimax media have been accused of attempting a hostile acquisition of human head studios as well as a successful hostile acquisition of arkane studios prior to that . 27 according to a report from ign bethesda s parent company zenimax started purposefully failing human head s project milestones so that they wouldn t get paid allowing zenimax to buy the company at a reduced rate . zenimax have been accused of doing the same thing with arkane studios although in arkane s case they allegedly gave in and allowed themselves to be bought . 28 the failed hostile acquisition of human head studios is what led to cancellation of human head s prey 2 according to the report . bethesda s pete hines replied to the accusations by saying the following i think all of the stuff that you ve heard at this point has been from one side of this and it s been somebody putting spin on it like here s what happened . no that s your version of what you think happened . i haven t heard from anybody yet that actually sat in the room . there are quite a few folks at human head that i really like . chris rhinehart is one of the nicest guys i have ever met in this industry . he s somebody i would consider a friend . i love hanging out with him . this isn t anything to do with anything personal . i love that guy . i like a lot of the folks up there . it just has to do more with what the product looks like and if it s good enough . as we said in our last update it s not good enough . it s not where it needs to be . when we have more info than that we ll let you know . 29 lawsuits edit in september 2009 bethesda softworks sued interplay entertainment over fallout trademark infringement . 30 after a long lengthy legal battle the lawsuit was settled in january 2012 with interplay receiving 2 million usd while bethesda softworks gaining the right