2008 founder stefano corazza nazim kareemi headquarters san francisco united states number of employees 20 parent adobe systems website official website mixamo is a 3d computer graphics technology company . based in san francisco the company develops and sells web based services for 3d character animation . mixamo s technologies use machine learning methods to automate the steps of the character animation process including 3d modeling to rigging and 3d animation . mixamo is spun off of stanford university and has raised over 11 million from investors granite ventures keynote ventures stanford university and amd ventures . 1 mixamo was acquired by adobe systems on june 1 2015 . 2 contents 1 history 2 fuse 3 rigging service 4 3d character animation 5 real time facial animation 6 references 7 external links history edit mixamo was founded in 2008 by stefano corazza and nazim kareemi as a spin off of stanford university s biomotion lab 1 3 and started out as a cloud based service offering animations and automatic character rigging . 4 it launched its first online animation service in 2009 . in 2010 mixamo worked with evolver to provide characters to customers . 4 later autodesk acquired evolver and made it proprietary but mixamo had already begun work on its own character creation service . 4 mixamo released its automatic rigging service in 2011 . that was followed by the launch of its real time facial animation product face plus in 2013 5 and the official launch of its fuse 3d character creator software in march 2014 . 6 in august 2014 mixamo launched a new pricing structure . 7 fuse edit models created with fuse . in march 2014 mixamo officially launched fuse character creator at game developers conference . 6 fuse stems out of the research done by siddhartha chaudhuri 8 which originated within vladlen kultun s research group at stanford and substance technology from allegorithmic . 9 an early version of the service had been released in november 2013 . 10 it allows users to create a 3d character by assembling customizable body parts clothing and textures together . 11 those characters can then be exported into other 3d model software packages or game engine . 11 in march 2014 mixamo launched fuse 1.0 on steam with the ability of importing and integrating user generated content in the character creation system . 12 fuse was updated to allow the importation and editing of character models generated by microsoft s kinect 2.0 in august of that year . 13 rigging service edit mixamo also provides an online automatic model rigging service known as the auto rigger which was the industry s first online rigging service . the autorigger applies machine learning to understand where the limbs of a 3d model are and to insert a skeleton or rig into the 3d model as well as calculating the skinning weights . the service can take up to 2 minutes . 3d character animation edit mixamo s online services include an animation store featuring downloadable 3d models and animation sequences . the animations were created at mixamo using motion capture and cleaned up by key frame animators . all its animations work with characters created in fuse and or rigged with mixamo s autorigger . real time facial animation edit screenshot from unplugged real time facial animation from single camera and blendshape animation running in unity game engine . in august 2013 mixamo released face plus a game development tool that allows users to record facial animation data of themselves using a standard webcam and apply the animation to a character inside the unity game engine in real time . 5 14 face plus was briefly included in the keynote presentation at the unite conference in vancouver . the technology was developed in collaboration with amd . 11 and uses gpu acceleration . 14 the animated short unplugged was created using face plus technology and as of april 2014 has won several awards . 15 references edit a b dean takahashi november 7 2013 . mixamo debuts fuse character creation tool on steam using valve s team fortress 2 characters . venture beat . retrieved november 23 2014 . unlocking the power of 3d for the creative community adobe acquires mixamo adobe creative cloud . blogs.adobe.com . retrieved 2015 06 04 . kim mai cutler july 23 2014 . mixamo is building a platform for game developers to create and animate 3d characters . tech crunch . retrieved november 23 2014 . a b c kathleen maher may 21 2014 . evolving characters . computer graphics world . retrieved november 23 2014 . a b rachelle dragani august 29 2013 . face plus gives digital characters heart and soul . technews world . retrieved november 23 2014 . a b craig chapple march 12 2014 . mixamo launching fuse 1.0 . develop online . retrieved november 23 2014 . mixamo offers new pricing structure . computer graphics world . august 20 2014 . retrieved november 23 2014 . siddhartha chaudhuri shane mcglaun november 8 2013 . mixamo fuse universal expendable 3 d character creator launches on steam . slashgear . retrieved november 8 2013 . kris ligman november 8 2013 . fuse adds easy character creation to steam . gamasutra . retrieved november 23 2014 . a b c kathleen maher march 12 2014 . mixamo builds out to end to end products adds upgrade in time for gdc . graphicspeak . retrieved november 23 2014 . william usher march 30 2014 . mixamo releases fuse character creation tool on steam . cinema blend . retrieved november 23 2014 . alex wawro august 7 2014 . mixamo s fuse makes modeling people easier with kinect v2 support . gamasutra . retrieved november 23 2014 . a b generate realistic animation using mixamo s face plus . tropicalpost . september 6 2013 . retrieved november 23 2014 . http bestshorts.net page id 163 external links edit mixamo s facial expression capturing technology helps indie developers speed up character animation from techcrunch official site unplugged official site retrieved from https en.wikipedia.org w index.php title mixamo & oldid 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