world of goo box art of world of goo developer s 2d boy publisher s 2d boy windows retail na brighter minds media uk mastertronic group de rtl games ru akella wiiware jp nintendo os x retail na brighter minds media de rtl games producer s ron carmel designer s kyle gabler programmer s ron carmel allan blomquist artist s kyle gabler writer s kyle gabler composer s kyle gabler platform s android blackberry os ios linux microsoft windows os x wii release date s october 13 2008 wii na october 13 2008 eu december 19 2008 jp april 21 2009 microsoft windows na october 13 2008 pal december 12 2008 os x ww november 2 2008 linux ww february 12 2009 ios ww december 16 2010 android ww november 28 2011 blackberry os ww january 21 2013 genre s puzzle mode s single player multiplayer world of goo is a puzzle video game developed and published by independent game developer 2d boy . the game was first released on microsoft windows and wii platforms on october 13 2008 with releases on mac os x linux and various mobile devices following in subsequent years . the game was nominated for the seumas mcnally grand prize design innovation award and technical excellence at the independent games festival 1 and has gone on to win several other gaming awards since its release . contents 1 gameplay 1.1 overview 1.2 objective 1.3 levels 2 plot 3 development 3.1 release 3.2 sequel 4 soundtrack 5 reception 6 notes 7 references 8 external links gameplay edit overview edit placing a goo ball to construct a bridge . the game is built around the idea of creating large structures using balls of goo . 2 the game is divided into five chapters each containing several levels . each level has its own graphic and musical theme giving it unique atmosphere . there is also a bonus meta game called world of goo corporation where the objective is to build the highest tower using goo balls which the player collected through the course of the game . players from all over the world can compete as the height of the tower and number of goo balls used are being constantly uploaded to the 2d boy server . objective edit the main objective of the game is to get a requisite number of goo balls to a pipe designed to represent the exit . in order to do so the player must use the goo balls to construct bridges towers and other structures to overcome gravity and various terrain difficulties such as chasms hills spikes windmills or cliffs . there are several types of goo balls in the game each of which has unique properties . the player must exploit combinations of these goo balls in order to complete each level . extra goos recovered in the pipe are pumped through to the world of goo corporation a sandbox area where the objective is to compete with other players worldwide by building the tallest tower possible . 3 players can also try to achieve the obsessive completion distinction flag for each level by completing the level under more stringent criteria such as collecting a larger number of goo balls finishing under a set amount of time or using as few moves as possible . the wiiware version includes multiplayer with up to four people on the same wii . this facility is also available albeit unsupported in the linux port . 4 levels edit world of goo is split up into four chapters and an epilogue each containing a number of levels . the chapters are set over the course of one year in the world of goo . each chapter takes place over one season beginning in the start of summer and ending at the end of spring the next year . note 1 the 4th chapter is seasonless and is set in a virtual world . levels and chapters in the game are interspersed with cut scenes . an additional chapter selectable from the main menu is the world of goo corporation . goos collected above and beyond the required amount to pass a level are piped out of each of the played levels to here . starting from just a single triangle of goo the aim is to build the highest possible tower . the goos in the world of goo corporation are unique in that they can be repositioned like ivy goos but are black and can only form two connections at once like common goos . in the world of goo corporation towers built by other players of the game are represented by clouds bearing the player s name nationality and height of the tower including details on the total number of balls collected by the player and how many were used in constructing their tower . the altitude of each cloud represents the height of that player s tower . an online leaderboard charts the heights of the top 50 towers as well as the top 10 players for each level of the game . there are a total of 48 levels in the game including world of goo corporation . in an interview the developers stated that the retail version released in europe would receive an additional sixth chapter set on the moon . 5 few details were disclosed but reportedly this chapter would have featured a freeform sandbox mode similar to that of the world of goo corporation . this addition was canceled for wii when 2d boy announced they were releasing the game on wiiware in europe . plot edit the story is told primarily through cut scenes and signs encountered throughout the game which were left by an unseen character known as the sign painter . initially pipes appear throughout the land waking up many sleeping goo balls who have gone undisturbed until this as they are filled with a childlike sense of curiosity and naivety they build themselves towards the pipes . upon reaching the pipe entrance the goo balls are sucked by the pipe system into the world of goo corporation main building where they are processed into many products for example an energy drink . the excess goo balls are left outside the corporation headquarters where they together begin to build a giant tower . at the end of the first chapter some goo balls escape from a corporation building by attaching themselves to eyeballs which have the ability to fly . the chapter ends with the goo balls seeing far away new lands . in the second chapter more pipes appear in an impossibly windy desert where world of goo corporation turns out to be searching for a new power source due to wind power not being sufficient anymore . however the location and appearance of the power source was forgotten because in the past it stopped producing electricity . note 2 a new goo ball is introduced which is ground up by the corporation into a facial cream . near the end of the chapter the power plant which looks like a giant woman is discovered . it is revealed that for many years its tremendous beauty juice powered the world . unfortunately as the years went by its energy started to die . thanks to the goo balls actions it becomes operational again causing the world to fill up with energy again . this energy among other things opens up a factory in the south . during the third chapter it is said that the corporation is developing a mysterious product z . it eventually turns out that the mysterious product z is actually the third dimension product z is the z axis in mathematics . this causes much commotion amongst the general population who can not see where anything is now . world of goo corporation tells them to contact tech support in the information superhighway after mankind all animal and plant life becomes rendered incompatible with the world . in the fourth chapter the goo balls set out to find the mysterious mom program amongst a vector style environment . shortly after the beginning the goo balls find the object responsible for rendering all the graphics . after pumping many of their own kind into the object the graphics rendering improves creating a more realistic environment and the pixel goo balls . near the end they encounter the mom program during a somewhat disturbing conversation with turns out to be a spam bot . the goo balls try to overload product z by sending every message in the history of spam to everyone at the world of goo corporation . after venturing to the recycle bin and un deleting everything world of goo corporation receives the mail and unable to deal with so much spam and mail explodes shutting down product z while creating a massive layer of smog dust smoke and debris that envelops the entire world . in the final chapter it is revealed that all goo balls except scientifically pure have been sucked away to the shattered pieces of the corporation s headquarters . the remaining goo balls decide to work their way up the island to reach a site where a telescope is located . the final level of the game reveals that the goo balls are now completely extinct all the remaining having been sucked away to the shattered remains of the world of goo corporation and added to the tower and the gigantic telescope at the site has been rendered useless as it can not see past the layer of smog . the sign painter reveals that in his final sign he has now become the telescope operator . some balloon like fish in the sea connect to the telescope and lift it out of the ground where it breaks through the layer of smog and sees the tower of goo that has been built at the former world of goo corporation headquarters which can also see past the smog . the telescope falls back to earth before it could see what the goo balls were building towards . a final and last cutscene reveals their goal ; the camera pans up into space to reveal that the goo balls that escaped at the end of chapter 1 have managed to reach a far off planet populated entirely by goo balls . an additional chapter located on the moon was initially planned for the european retail version of the game . this idea was put on hold as the developer felt they were rushing to finish extra content to justify the price if we release any additional content we will make it available on all platforms to all people at the same time . no more of this region nonsense . 6 development edit ron carmel and kyle gabler founders of 2d boy and creators of world of goo world of goo was developed by 2d boy a team based in san francisco consisting only of former electronic arts employees kyle gabler and ron carmel . the game s development was started in august 2006 . carmel and gabler estimated that development on world of goo lasted two years and cost usd 10 000 of their personal savings which included equipment food and rent . 7 actual development was usually carried out in coffeehouses equipped with wi fi hotspots . world of goo was programmed using available open source technologies including simple directmedia layer open dynamics engine for physics simulation tinyxml for configuration files subversion mantis bug tracker and popcap games framework . 8 9 allan blomquist a friend of gabler and carmel was responsible for porting and optimizing the game for wiiware . 10 on july 6 2010 2d boy capybara games and thatgamecompany started a program called the indie fund which aims to support game development by helping independent developers become financially independent . release edit world of goo was first released