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template message virtual heroes inc. type developer industry serious game development founded raleigh north carolina 2004 key people jerry heneghan founder randy brown division manager products humansim unreal engine licensing after action review go platform interaction editor unreal network ugn unreal web player dynamic terrain real time physics terrain databases number of employees 40 parent applied research associates website http www.virtualheroes.com virtual heroes inc. is a serious game developer in raleigh north carolina united states . it was founded in 2004 . virtual heroes initial projects focused on creating new technology and content for the u.s. army game america s army . the company has expanded to develop serious games 3d computer simulations and training applications for military commercial and medical customers . they also license the unreal engine in the government space through the unreal government network . contents 1 organization 2 projects 2.1 3di teams 2.2 virtual peace 2.3 zero hour america s medic 2.4 moonbase alpha 2.5 human sim sedation and airway 2.6 combat medic 2.7 heuristica 2.8 rugud 2.9 ltec 2.10 mission biotech 2.11 virtual smashmouth 2.12 hilton ultimate team play 2.13 pamoja mtaani 3 references 4 external links organization edit virtual heroes inc. was founded by jerry heneghan formerly at tom clancy s red storm entertainment and research triangle institute rti . in 2009 virtual heroes was acquired by applied research associates inc. ara a new mexico based scientific engineering and research firm . in 2012 virtual heroes became the virtual heroes division of ara managed by randy brown formerly of amoco digital equipment corporation data general sas institute southpeak games and rti international . projects edit 3di teams edit main article 3diteams 3diteams was developed in collaboration with duke university medical center and used for medical education and team training . 1 2 the game is intended for training and exercising of medical teams of practitioners of many levels of clinical expertise . 3 the scope of practice of the tools in the game are geared toward care of a trauma patient and the interpersonal communications that surround the patient s care . the training is based on the united states department of defense patient safety program and agency for healthcare research and quality s teamstepps curriculum . 4 5 in 2006 the telemedicine and advanced technology research center tatrc a division of the united states army medical research and materiel command funded a one year 249 530 award to support the 3diteams gaming environment for training healthcare team coordination skills study . 6 the team was also awarded a 2 year 291 248 grant from the nih agency for healthcare research and quality for their study on virtual health care environments versus traditional interactive team training . 7 8 virtual peace edit the company was a co recipient of a mcarthur fellowship grant to create a serious game intended to train non governmental organizations entitled virtual peace . citation needed zero hour america s medic edit main article zero hour america s medic zero hour america s medic was described by wired magazine as training first responders for real life natural disasters and terrorist attacks . 9 the project was developed with george washington university s office of homeland security on a 4.8 million dollar grant from the department of homeland security . 10 moonbase alpha edit main article moonbase alpha video game moonbase alpha provides gameplay on the moon based on accurate nasa equipment at the time for the constellation program . it was made by the army game studio developers of america s army and virtual heroes inc. in conjunction with nasa learning technologies . the game was released on july 6 2010 as a free download on steam . 11 moonbase alpha was designed as a tech demo to test ideas to be used in astronaut moon mars and beyond nasa s massively multiplayer online game . 12 it was also designed to encourage an interest in space exploration in school children . 12 at the interservice industry training simulation and education conference in 2010 the games won the top honors in the government category of the serious game showcase & challenge . human sim sedation and airway edit the telemedicine and advanced technology research center united states army tatrc funded virtual heroes to develop human sim sedation and airway a 3d training tool for medics to manage tracheobronchial injury airway trauma . the software uses the integrated biogears real time physiology engine . race to mars in 2007 the discovery channel canada produced a television science fiction mini series entitled race to mars about a fictitious mars mission . the series corresponding website featured 3d educational game modules produced by virtual heroes and other developers . combat medic edit the combat medic serious game trains medics to treat internal bleeding lung collapse and tracheobronchial injury airway trauma the top three causes of battlefield deaths . it incorporates material from the us army medical department s 68w advanced field craft combat medic skills textbook . combat medic was funded by the u.s. army s simulation and training technology center and is available for use by all u.s. military branches . combat medic was named a finalist at the 2014 serious games showcase and challenge and a gold award at the international serious play competition . heuristica edit the heuristica serious game is designed to improve users critical thinking and decision making skills . the game is funded by the intelligence advanced research projects activity iarpa . rugud edit the rapid unified generation of urban databases rugud software is used to generate terrain databases . rugud was developed for the army s simulation and training technology center and is used by the army for training purposes . ltec edit live training engagement composition ltec provides the software to run army live training exercises . virtual heroes are creators and lead developers for the program which is managed by general dynamics for the program executive office simulation training and instrumentation peo stri . mission biotech edit mission biotech was funded by the national science foundation and management of the game development provided by the university of florida . the game promotes careers in biotechnology . virtual heroes released the game as a free download in 2015 . virtual smashmouth edit virtual heroes developed virtual smashmouth for the 2008 consumer electronics show . keynote speaker intel ceo paul otellini ended his speech by introducing a virtual performance by the band smash mouth . motion capture technology enabled the four band members to play their song all star from separate locations with their avatars performing together on a giant screen . virtual heroes created the simulation s 3d virtual environment based on epic games unreal engine . organic motion provided the real time motion capture technology for lead singer steve harwell . hilton ultimate team play edit hilton ultimate team play is a training tool for hilton garden inn employees developed for the sony psp . there were 500 copies of the game printed which led to the game being called the rarest psp game ever . david kervella of hilton hotels corporation demoed the game at the 2009 game developer s conference in san francisco . pamoja mtaani edit pamoja mtaani is a multiplayer game developed for warner bros. and pepfar . the game was developed to target hiv prevention & reduce infections in east african youth in kenya . references edit 1 taekman jeffrey m segall noa hobbs gene w and wright melanie c. 2007 . 3diteams healthcare team training in a virtual environment . anesthesiology . 107 a2145 . cs1 maint multiple names authors list link taekman jeffrey m segall noa hobbs gene w and wright melanie c. 2008 . 3diteams healthcare team training in a virtual environment . . the journal of the society for simulation in healthcare . 3 5 supplement 112 . cs1 maint multiple names authors list link rupinta amber 2008 03 03 . medical students using games to practice . wtvd . retrieved 2009 06 30 . learning systems 2008 12 01 . the virtual heroes healthcare learning system . coggno . retrieved 2009 06 30 . teamstepps web site . agency for healthcare research and quality . retrieved 2009 06 30 . news and events taekman and wright receive tatrc funding . duke human simulation and patient safety center . retrieved 2009 06 30 . games for health report from the games for health conference pdf . remedylimited.com . 2008 . retrieved 2009 06 30 . taekman jeffrey m. virtual health care environments versus traditional interactive team training grant number hs016653 01 . agency for healthcare research and quality . retrieved 2009 06 30 . gaudiosi john 2008 06 23 . zero hour trains emts with virtual worst case scenarios . wired magazine . retrieved 2009 07 01 . hom kathleen 2009 03 31 . video game gives first responders advance look at emergencies . washington post . retrieved 2011 08 25 . moonbase alpha on steam . steampowered.com . retrieved 2010 11 09 . a b a 3 d immersive nasa exploration game . retrieved 2011 02 14 . external links edit free game download virtual heroes official website virtual peace project official website serious games for serious simulation an in depth look at combat medic website zero hour america s medic official website iitsec serious games showcase & challenge website applied research associates acquires virtual heroes inc. press release virtual heroes pamoja mtaani project official website hiv free generation website retrieved from https en.wikipedia.org w index.php title virtual heroes inc. & oldid 734261613 categories companies based in raleigh north carolinacompanies established in 2004video game companies of the united statesvideo game development companieshidden categories cs1 maint multiple names 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