usa key people micah baldwin ceo co founder kevin mann founder and chief scientist 1 website graphicly.com graphicly was a platform for publishers which offered work flow integration self publishing digital distribution conversion and promotion for digital content . 2 3 4 the website was initially a platform for comic books but later added support for children s books art books and magazines . 5 6 7 graphicly accumulated more than 3 500 publishers and more than 10 000 independent creators . 8 9 in may 2014 graphicly shut down . contents 1 history 2 description 2.1 business model 2.2 community 3 external links 4 references history edit graphicly was founded in 2007 as take comics by kevin mann 2 4 9 the website was part the 2009 class of techstars a startup accelerator . 4 10 11 micah baldwin had been a mentor at techstars since 2007 and after mentoring the graphicly team through the program joined the company as founder and ceo . 12 13 14 15 steve ballmer gave the first public demo of graphicly during microsoft s keynote presentation at the 2010 consumer electronics show . 16 17 18 the company raised a 1.2 million seed round in january 2010 led by dfj mercury with additional investments from starz media david cohen dave mcclure paige craig jake nickell and chris sacca . 3 in january 2011 graphicly raised an additional 3.8 million in a series a round from a group led by dfj mercury with additional investments from 500 startups dundee vc ludlow ventures and venture51 . 2 4 7 in addition to the established angel investors graphicly s advisors include tim ferriss jay adelson and gary vaynerchuk . 8 at the time of the announcement graphicly had been downloaded more than 600 000 times . 2 in february 2010 graphicly acquired ifanboy a comic book community and news platform . 19 this bolstered the interactive elements of their site which had already pioneered how comic books were read and shared . 4 the purchase did not last and in january 2013 ifanboy split from graphically in a joint decision between the site and the company . 20 in november 2011 graphicly acquired double feature a mobile comics reader application . 21 in 2012 the graphic.ly comics app was discontinued and the company focused on digital conversion and distribution service for an upfront fee the company would convert a comic and distribute it to digital platforms and then planned to give proceeds after fees to the comic owner . 22 in january 2013 graphicly raised an additional 1 million in funding bringing the total venture capital investment to 6 million . 23 in april 2014 graphicly officially shut its doors replacing its website with a notice informing visitors of such . key employees from the company were hired by blurb publisher a self publishing agency similar in aim to graphicly . many publishers who had published their works through graphicly were offered to move their business to blurb . 24 some of the independent creators were never paid for the proceeds from their published comics . 25 description edit baldwin described the initial vision for graphicly as itunes for comic books . 26 the company allowed comic book creators to distribute their content digitally through graphicly s native app which is available for the iphone ipad and android devices . 2 the following year graphicly shifted the company s focus to their digital publishing platform which allows authors and publishers to release their books on platforms like the ibookstore amazon s kindle store the kobo store and barnes & noble s nook store . 4 27 28 baldwin noted that although graphicly s marketplace strategy had proved successful the company focused mainly on marketing the highest selling comics like spider man and x men a departure from their initial goal of helping all publishers especially independent publishers gain an audience . 29 in january 2012 the company unveiled an all in one self publishing platform with automated tools that can convert distribute and promote image based content . 6 27 30 31 32 the platform also offers real time analytics integration allowing creators to track their content across all the marketplaces . 31 business model edit publishers paid a flat fee to graphicly and retained full ownership of the revenue stream afterwards . 27 in the first week after the new platform was released the company signed up over 1 500 authors and publishers at an average of 650 . 4 graphicly s user base doubled in the first 6 months after the launch of the new distribution options . 33 the transition also attracted content creators outside of comic books and at one time 40 % of all books submitted through graphicly were non comics . 6 7 34 together this led to higher sales for graphicly s content creators and sales outpace the old graphicly app 5 to 1 . 7 as of 2011 more than one book was being downloaded every minute from graphicly . 3 community edit graphicly hosted an active social community which allowed users to comment within the pages of the digital books on the story artwork cover art and overall experience . 2 9 the discussion allowed creators and fans to connect directly and greatly increased graphicly s reader engagement . 2 3 35 the website featured a social stream where users could see activity including recent purchases comments and share recent favorites with other users . 3 36 baldwin called the community the biggest driver of growth for graphicly . 37 external links edit official website references edit http www.bloomberg.com ss 10 04 0419 best young tech entrepreneurs 10.htm a b c d e f g zax david . graphicly an online comics community nabs 3 million funding . fast company . a b c d e cheredar tom january 25 2012 . how graphicly is paving the way for self published digital comic books . venture beat . a b c d e f g siegler mg january 25 2011 . digital comic startup graphicly draws up 3 million to take 2011 beyond the page . techcrunch . holiday ryan may 9 2012 . graphicly s micah baldwin why storytelling matters . forbes . a b c brothers david april 5 2012 . graphicly switches from digital comics distribution to ebooks distribution . comics alliance . a b c d cheredar tom april 5 2012 . graphicly shutters ios & android comic book apps to focus on self publishing service . venture beat . a b graphicly about . graphicly . a b c nishi dennis july 24 2010 . comic con 2010 comics enter the ebook era . wall street journal . 10 start up incubators to watch . inc. magazine . techstars incubator hatches 10 new companies . techcrunch . august 6 2009 . van grove jennifer october 27 2011 . graphicly founder on startup life internet fame & getting sober . mashable . techstars mentors . techstars . matthew ellis february 9 2010 . getting funded an interview with graphicly co founder micah baldwin . fuel your venture . official pinterest blog . pinterest . december 20 2010 . bradshaw tim january 8 2010 . comic fans flock to graphicly . financial times . warren christina january 6 2010 . graphicly creates the digital comic book store . mashable . windows 7 helps bring touch pcs to the tipping point . microsoft . january 7 2010 . joseph tartakoff february 17 2010 . graphicly buys comics community ifanboy . paid content . http ifanboy.com articles ifanboy update independence goodbye hello reid calvin november 8 2011 . graphicly acquires digital comics reader double feature . publishers weekly . a creator s eye view of graphicly ha anthony . publishing startup graphicly raising 1m more as it aims for profitability . techcrunch . melrose kevin may 17 2014 . graphicly to hut down as blurb acquires employees . comic book resources . graphicly s acquisition leaves publisher payments in doubt ha anthony march 1 2012 . graphicly opens publishing platform to everyone looks beyond comics . techcrunch . a b c james tyler april 16 2012 . talking graphicly with micah baldwin . comix tribe . ha anthony april 5 2012 . graphicly kills its mobile apps to double down on publishing tools . techcrunch . baldwin micah april 5 2012 . graphicly continually evolving for content publishers . graphicly blog . esposito joey january 23 2012 . graphicly offers self publishing . ign comics . a b mccarty brad march 1 2011 . graphicly looks beyond comics to bring analytics to every ebook platform . the next web . pilkington mercy february 2 2012 . graphicly launches cross platform ebook distribution . good ereader . brothers david june 9 2011 . graphicly redesigns to bring a sense of community to digital comics . comics alliance . salkowitz rob . behind a pivot graphicly closes marketplace refocuses business . fast company . graphicly s micah baldwin talks digital comics & community . comic archive . february 18 2011 . langshaw mark june 10 2011 . graphicly expands community features . digital spy . ostrow adam september 9 2010 . how graphicly plans to transform the comic book business . mashable . retrieved from https en.wikipedia.org w index.php title graphic.ly & oldid 731181290 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