industry founded march 2012 founder steve gaynor karla zimonja johnnemann nordhagen headquarters portland oregon united states products gone home number of employees 8 2016 website fullbrig.ht fullbright founded as the fullbright company 1 is a portland oregon based indie video game developer best known for their video game gone home . before forming fullbright three of the staff worked together at 2k marin in san francisco on minerva s den the single player expansion to bioshock 2 . during the development of gone home the team worked and lived together in the same house . 2 after its release one team member left to found a new studio dim bulb games . fullbright s next game tacoma is expected for release in spring 2017 . contents 1 history 1.1 minerva s den and founding 1.2 gone home 1.3 tacoma 2 references 3 external links history edit minerva s den and founding edit picture of steve gaynor the fullbright company was formed by steve gaynor johnnemann nordhagen and karla zimonja in march 2012 . 1 kate craig an environment artist joined the company full time in august 2012 . 1 they had previously worked together at other video game developers but were attracted to the artistic liberty and self management of a small game studio with the freedoms of working without rigid schedules and relationships . 2 they live and work together in a northeast portland oregon house known as the fullbright house . 2 craig the 3d artist works remotely from vancouver . craig likened the group to being in a band due to their closeness partially necessitated by lack of money such as in sharing flights and lodging . 2 steve gaynor attended portland state and dabbled in several arts fields before using level design to enter the games industry . he made levels for first person shooter video game f.e.a.r. on his own and entered sony in san francisco as a games tester in 2006 . his experience with f.e.a.r. levels brought him to houston s timegate studios at work on the low pressure f.e.a.r. expansion perseus mandate . he joined 2k marin in 2008 after receiving encouragement from the bioshock 2 creative director to apply . gaynor was the lead designer on the game s single player expansion minerva s den in 2010 . the minerva team was a small and included zimonja and nordhagen . zimonja was their 2d artist and collaborated on the game s story with gaynor though she saw herself more as an editor than a writer . gaynor left 2k for irrational games in 2011 to work on bioshock infinite . though the two wanted to collaborate they were now split between boston and san francisco where zimonja continued at 2k on the bureau xcom declassified . unsatisfied with big budget work gaynor and his wife moved to portland where they both wanted to live and gaynor sought to make a personal game one with an intimate narrative without soliciting outside money or growing larger than a small team . as gaynor and zimonja lacked computer programming expertise they reached out to nordhagen who had recently sent an existentially introspective tweet about his career . together they formed the fullbright company . 2 gone home edit fullbright at gdc 2014 gone home is a video game that features a female protagonist . it included support for controllers which polygon credited to the team s experience on aaa first person shooters . in its first weeks following release gone home was a top seller on steam and covered in the new york times . 3 it won best debut at the 2014 bafta game awards 4 and 2014 game developers choice awards 5 a and polygon s 2013 game of the year . 6 its release begat discussions about narrative and gameplay in video games for the game s focus on empathic story and lack of gun based gameplay . 3 the fullbright company partnered with indie publisher midnight city to produce a video game console port of gone home . fullbright originally built the game for personal computers so as to not worry about the design limitations and optimizations necessary for a console release . wanting to move on to their next game the company sought out a publisher do the porting work for them . 3 following release nordhagen left to found his own studio dim bulb games in june 2014 . 7 the fullbright company rebranded itself as fullbright two months later on august 4 2014 and wrote that its continued focus would be on immersive unforgettable story exploration video games . 8 9 chris plante of polygon cited fullbright as an example of smaller independently owned studios whose games show signs of social progress in the video game medium . 3 tacoma edit fullbright announced their next game tacoma at the game awards in december 2014 . the brief trailer featured a radio dialogue between a man and a woman set in the lunar transfer station tacoma 200 000 miles from earth . polygon noted that its aesthetic was similar to rapture the underwater city of bioshock . tacoma is scheduled for release in 2017 on pc and xbox one . 6 references edit notes gone home also received nominations for the bafta s best story 4 and the gdc awards game of the year innovation award best narrative and best downloadable game . 5 references a b c the fullbright company profile . the fullbright company . retrieved october 5 2015 . a b c d e mahardy mike august 13 2013 . meet me in portland the fullbright company s journey home . polygon . vox media . retrieved december 6 2014 . a b c d tach dave march 11 2014 . why double fine and fullbright teamed up with midnight city . polygon . vox media . retrieved december 6 2014 . a b savage phil march 12 2014 . papers please and gone home take bafta awards houser brothers make rare appearance for rockstar s . pc gamer . future publishing . retrieved december 6 2014 . a b aziz hamza march 19 2014 . gdc awards led by the last of us papers please . destructoid . game revolution . retrieved december 6 2014 . a b hall charlie december 5 2014 . tacoma is the next game from gone home developer fullbright . polygon . vox media . retrieved december 6 2014 . pitcher jenna june 19 2014 . gone home developer establishes new studio to explore the outer edges of games . polygon . vox media . retrieved december 6 2014 . introducing fullbright . the fullbright company . august 4 2014 . retrieved october 5 2015 . mcelroy griffin august 4 2014 . gone home developer rebrands and expands . polygon . vox media . retrieved december 6 2014 . external links edit media related to fullbright at wikimedia commons official website oregon portal video games portal retrieved from https en.wikipedia.org w index.php title fullbright company & oldid 741966304 categories companies based in portland oregon2012 establishments in portland oregoncompanies established in 2012independent video game developersvideo game companies of the united stateshidden categories commons category without a link on wikidataofficial website different in wikidata and wikipedia navigation menu personal tools not logged intalkcontributionscreate accountlog in namespaces 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