thq industry computer and video game industry fate closed by thq founded march 1997 defunct november 2008 headquarters farmers branch texas united states 1 key people dave gatchel general manager products see game titles number of employees 57 as of november 2008 1 parent infogrames 2000 2006 thq 2006 2008 website web.archive.org web 20060715162440 www.pe i.com index 2.html paradigm entertainment previously part of paradigm simulation was an american video game development company . paradigm is perhaps best known for its vehicle simulation games . founded as a 3d computer graphics company in 1990 paradigm primarily worked on realistic flight simulation technology for major space and aviation clients . the company got its start in game development when it was contacted by nintendo in 1994 to aid in the creation of one of the nintendo 64 s launch titles pilotwings 64 . the game was a critical and commercial success for the developer causing the simulation and entertainment divisions of paradigm to separate and focus on their respective products . the newly independent paradigm entertainment continued to develop for nintendo s 64 bit console . after a short partnership with video system paradigm was acquired as a wholly owned subsidiary of infogrames in 2000 and began developing games for sixth generation video game consoles . paradigm was sold to thq in 2006 and was ultimately closed in 2008 . contents 1 history 2 game titles 3 references 4 external links history edit paradigm simulation was founded in 1990 as a company based in addison texas . it initially focused on creating commercial products for graphics developers including military training simulations for pilots and ship captains and a lengthy client list that included the united states department of defense the walt disney company nasa lockheed martin boeing and mcdonnell douglas . 2 3 4 paradigm acted as a proponent of 3d computer graphics and virtual reality in the mid 1990s with its applications including the iris gl based visionworks and the performer based vega which were used on silicon graphics workstations . 5 project sales for the company were 7 million in 1995 up from 3.5 million in 1994 . 6 during that time the company frequented the annual consumer electronics show siggraph and electronic entertainment expo e3 conferences with its 3d technological demonstrations . 7 8 9 10 nintendo reportedly contacted paradigm in 1994 after it co developed a realistic flight simulator called hornet with the entertainment company magic edge inc. 11 12 through connections to silicon graphics designers of the nintendo 64 paradigm worked for nine months starting that same year on a technology base for its own nintendo 64 software . 13 at e3 in may 1995 engineers from paradigm aided nintendo in polishing a demo of the nintendo 64 shown for developers and distributors in a whisper suite . 14 paradigm partnered with nintendo the following month to begin development on pilotwings 64 one of the first games available for the new console worldwide . 13 the game was a success for the company accounting for half of its revenues by the beginning of 1997 and had sold over one million copies worldwide by february 1998 . 15 16 in may 1996 one month prior to the console s japanese launch paradigm released a turnkey development bundle titled fusion 64 . 4 17 18 in march 1997 the entertainment wing was spun off to concentrate solely on video game production . 19 20 the simulation division completed a merger with multigen inc. in october 1998 and was acquired by computer associates international inc. in 2000 . 21 22 multigen paradigm is now part of presagis . 5 in the early years as an independent studio paradigm entertainment had a short three game partnership with the japanese publisher video system . 23 the partnership ended with a lawsuit by the texas based developer against video system regarding the latter s supposed breach of contract in the development and publishing of the flight simulator harrier 2001 . 24 25 at the start of 1999 paradigm announced another 3d rendering and development tool called viskit which was intended for use in creating next generation console games being ported to multiple systems . 26 27 on june 29 2000 paradigm entertainment was acquired by infogrames entertainment sa for 19.5 million or up to 700 000 infogrames shares . 28 29 paradigm began developing games for sixth generation consoles playstation 2 gamecube xbox and dreamcast after its final nintendo 64 release duck dodgers starring daffy duck . works released during this time include an enhanced remake of the classic arcade game spy hunter motocross racing games and games based on the terminator and mission impossible multimedia franchises . following the stock market downturn and in the light of poor game sales atari began to divest of its internal development studios in an effort to financially restructure . in spite of not having produced a profitable game in over six years and a steady exodus of talent paradigm was sold in may 2006 to thq . 30 although paradigm s release stuntman ignition and thq s juiced 2 hot import nights were the parent company s top sellers in their release quarter thq reported overall financial losses of 16.3 million during the first half of its 2007 fiscal year . 31 while we have shipped more than 1 million units worldwide on each of these titles this is significantly below our internal forecast stated thq s ceo brian farrell . in both cases we did not receive our required game play mechanic and overall product quality targets . quality matters and we missed the mark . 32 on november 3 2008 the company officially ceased operations . 1 33 paradigm s general manager dave gatchel went on to serve the same position at thq s studio in montreal . 34 the remaining staff relocated to other companies such as gearbox software . game titles edit 2007 juiced 2 hot import nights playstation 3 pc psp 2007 stuntman ignition xbox 360 playstation 3 playstation 2 2006 battlezone playstation portable 2004 terminator 3 the redemption playstation 2 xbox gamecube 2003 mission impossible operation surma playstation 2 xbox gamecube 2002 big air freestyle gamecube 2002 the terminator dawn of fate playstation 2 xbox 2001 mx rider playstation 2 2001 spy hunter playstation 2 2000 duck dodgers starring daffy duck nintendo 64 2000 indy racing 2000 nintendo 64 1999 beetle adventure racing nintendo 64 released in australia as hsv adventure racing 35 1999 f 1 world grand prix ii nintendo 64 europe only 1998 f 1 world grand prix nintendo 64 1997 aero fighters assault nintendo 64 1996 pilotwings 64 nintendo 64 cancelled unannounced first person shooter xbox 360 playstation 3 pc 36 cancelled magic karts playstation 2 36 cancelled asteroids 3d xbox 36 cancelled harrier 2001 nintendo 64 24 cancelled skies heat.net 20 cancelled pilotwings 64 sequel nintendo 64 37 references edit a b c case brendan m. november 7 2008 . u.s. jobless rate climbs to 6.5 percent a 14 year high . the dallas morning news . retrieved 2010 04 03 . paradigm entertains . nintendo power . no. 92 . nintendo of america . january 1997 . p. 103 . special features pilotwings 64 . electronic gaming monthly . no. 86 . ziff davis . september 1996 . p. 63 . a b paradigm simulation announces 3d game development system for nintendo 64 ; nintendo selects paradigm simulation to provide turnkey solution for nintendo 64 game developers . . allbusiness.com . may 16 1996 . retrieved 2010 01 27 . a b multigen paradigm celebrating 25th anniversary . presagis . december 1 2005 . retrieved 2010 02 12 . van bakel rogier august 1995 . getting real vr grows up . wired magazine . retrieved 2010 01 29 . coy peter ; hof robert d. september 4 1995 . 3 d computing . businessweek . retrieved 2010 01 27 . cinematrix news & events . cinematrix . retrieved 2010 01 27 . martens william september october 1995 . spatial sound at siggraph is it 3d . cyberedge journal . cyberedge information systems . dunn ashley may 22 1996 . next generation gaming visions . the new york times . retrieved 2010 01 26 . siemplenski janel november 4 1994 . war s technology brings realism to the arcade . . dallas business journal . american city business journals . magic edge & paradigm simulation to develop new game system . real time graphics . vol . 3 . computer graphics systems development corp. july 1994 . p. 11 . a b carless simon july 26 2006 . q & a paradigm entertainment on stuntman pilot wings . gamasutra . retrieved 2009 11 21 . shepard steve 1996 . mips nintendo 64 milestones . mips technologies . archived from the original on 2002 02 04 . retrieved 2010 01 28 . ign staff january 22 1997 . paradigm considers publishing . ign . retrieved 2010 01 24 . ign staff february 4 1998 . paradigm s side of the story . ign . retrieved 2009 11 21 . is nintendo a street fighter now . businessweek . august 29 1994 . retrieved 2010 01 27 . 10 reasons why nintendo 64 will kick sony s and sega s ass & reasons why it won t . next generation magazine . no. 20 . imagine publishing . august 1996 . p. 41 . ign staff april 22 1997 . paradigm entertainment goes independent . ign . retrieved 2010 01 25 . a b jonric august 5 1998 . skies interview . ign . retrieved 2010 02 11 . article pr newswire southwest summary tuesday october 6 to 1 00 edt . . pr newswire . october 6 1998 . retrieved 2010 01 27 . jones k.c. january 6 2006 . ca moves ahead with acquisition resale plans . information week . retrieved 2010 01 25 . ign staff january 15 1997 . paradigm announces partnership with video system . ign . retrieved 2010 01 29 . a b ign staff december 8 1999 . harrier goes to court . ign . retrieved 2010 01 29 . loislaw federal district court opinions paradigm entertainment v. video system co. n.d.tex . 2000 . wolters kluwer . march 3 2000 . retrieved 2010 02 06 . new products paradigm announces viskit . dr. dobb s journal . cmp technology . january 1 1999 . retrieved 2010 02 13 . ign staff june 29 2000 . infogrames purchases paradigm . ign . retrieved 2010 02 13 . infogrames entertainment acquires paradigm entertainment pdf . atari . june 29 2000 . retrieved 2009 11 21 . jordan jon april 11 2007 . the euro vision bye bye bruno . gamasutra . retrieved 2010 02 12 . carless simon may 10 2006 . e3 atari infogrames sell stuntman timeshift games.com paradigm . gamasutra . retrieved 2009 11 21 . thq in the red in 2q . los angeles business journal . november 2 2007 . retrieved 2010 01 29 . thq poor financials and unreal engine challenges . spong . october 23 2007 . retrieved 2010 02 12 . sinclair brendan november 4 2008 . thq shutters five studios trims two . gamespot . retrieved 2009 11 21 . macmedan julie december 3 2009 . thq announces new development studio in montreal . the wall street journal . retrieved 2010 01 29 . dead link ign staff november 17 1999 . there are no beetles in australia . ign . retrieved 2010 01 25 . a b c superannuation . superannuation . retrieved 2010 01 29 . ign staff june 18 1997 . e3 pilotwings 2 confirmed . ign . retrieved 2009 11 29 . external links edit official website webarchive games made in texas 1980 2007 retrieved from https en.wikipedia.org w index.php title paradigm entertainment & oldid 738259938 categories ataricompanies established in 1997companies disestablished in 2008defunct companies based in texasdefunct video