references to primary sources . please improve this by adding secondary or tertiary sources . march 2013 learn how and when to remove this template message introversion software ltd. type limited industry computer and video game industry founded 2001 headquarters walton on thames surrey england key people chris delay mark morris thomas arundel products uplink darwinia defcon multiwinia subversion prison architect number of employees 10 1 website www.introversion.co.uk introversion software is a british video game developer based in walton on thames . contents 1 history 2 delay of subversion and announcement of prison architect 3 financial history 4 games 5 references 6 external links history edit the company was founded in 2001 by three friends chris delay mark morris and thomas arundel who met as undergraduates at imperial college london . 2 the company originally labelled itself the last of the bedroom programmers due to the trio working out of their homes they finally moved into an office when working on their fourth game multiwinia . their first released game uplink was programmed and designed almost exclusively by chris while mark and tom handled marketing materials and the other business elements . their small initial investment enabled them to buy cd rs and printer cartridges . early copies of the game were handmade . the company was able to fully make back their investment within a few hours of accepting orders . a large community formed and the team along with a new programmer andy bainbridge started work on two new games . darwinia was released to much critical acclaim and was eventually re released via steam on 14 july 2005 3 uplink has also since joined darwinia on steam as of summer 2006 . on 29 september 2006 introversion software launched its third game defcon . shortly after introversion had measured their bandwidth in terabytes for the first time . soon after the release of defcon introversion began work on a fourth game called subversion . 4 their next game however was multiwinia a multiplayer follow up to darwinia and was released on 19 september 2008 . sales have so far failed to live up to the example set by defcon despite that the game was received well by the community and indie gamers alike who . darwinia and multiwinia were eventually ported for the xbox 360 . this resulted in the eventual release of darwinia which included both games to the xbox live arcade on 10 february 2008 introversion has a relatively small but dedicated following . delay of subversion and announcement of prison architect edit after the release of multiwinia in 2008 introversion then announced the commencement of working on a game called subversion in december of that year . 4 this was followed by a series of blog posts about the development of the game and its procedurally generated urban areas 5 and more recently the game was demoed at the world of love event in 2010 . 6 eventually in october 2011 after 3 years in development subversion was announced as delayed . 7 shortly after their new game was announced as prison architect during the humble indie bundle release of introversion games and tech demos of subversion material along with a treasure hunt of information on the new game hidden within the tech demos . 8 financial history edit after a low key launch the critical and relative commercial success of uplink flushed introversion with success . a visit to e3 2002 saw the team rinse 10k in a week on speedboats and fast cars but regret soon set in as they watched their income steadily decline since in the games industry you make 75 % of your total revenue for the product in the first 6 months . 9 by christmas 2002 then publisher strategy first had stopped paying royalties for uplink they would later file a consumer proposal aka chapter 13 bankruptcy filing but were then acquired by silverstar holdings in early 2005 ; even with the cash flow from direct sales introversion ran out of money in the middle of 2003 . 9 the company hovered on the edge of bankruptcy with the team selling most of their worldly goods as their second project and only hope for funds darwinia slipped relentlessly . 9 darwinia was eventually released in march 2005 but despite a strong opening weekend sales soon slipped too low to sustain the company . within six months the developers were back on uk government benefits until november when they contacted valve corporation on a whim 10 to try to set up a digital distribution deal on their steam platform . valve responded enthusiastically and following a 14 december 2005 online launch digital sales which exposed the game to a new global audience kept the company going through to the release of their third game defcon . on 15 september 2006 the day defcon pre orders were made available introversion spent their last 1500 . fortuitously the game did much much better than they ever imagined and funds for at least the forthcoming twelve months quickly rolled in to replace it . seemingly financially secure the company place their eventual success largely at valve s feet steam has made introversion a commercial success tom arundel is quoted saying . 11 by early 2010 the company was back in dire straits . after spending over a year porting darwinia to the xbox 360 the game was not successful at launch . it just really bombed . we missed the entire audience i think director mark morris said . 12 the launch was in fact so poor the company was able to tell in the first 10 minutes that it would not make enough money to save the company . 12 at this time the company was so deeply in debt that by continuing operation the directors faced criminal prosecution under the uk s insolvency law . 12 tom arundel spent a lot of time in those final days genuinely convinced that we were trading insolvently probably trading insolvently which is a criminal offense . so he was arguing that we needed to stop immediately completely down tools or there was a very real possibility that we would face prosecution . 12 slowly introversion s fortunes changed again . in the summer of 2010 the company was able to add steam achievements to defcon which resulted in the game being prominently featured in a sale . 12 morris credits the 250 000 generated by the steam promotion as saving the company . 13 later introversion s games were featured in a humble indie bundle that launched in november 2011 . this humble introversion bundle sold 190 261 bundles and generated 779 026.33 . introversion then used the money for the ongoing development of their most next game entitled prison architect . 14 as of september 26 2015 prison architect had grossed over 19 million in sales and over 1.25 million units of the game had been sold . 15 by the end of august 2016 when the final version 2.0 of prison architect was released the number of individual players was given as two million . games edit uplink 2001 darwinia 2005 defcon 2006 multiwinia 2008 16 17 darwinia 2010 18 prison architect 2015 subversion cancelled 19 4 chronometer tba 20 scanner sombre tba 21 wrong wire tba 22 references edit prison game sparks controversy . msnbc.com . retrieved 2015 04 05 . introversion software . about us . introversion.co.uk . retrieved 2014 02 03 . http store.steampowered.com app 1500 a b c introversion view topic it s all in your head part 1 . forums.introversion.co.uk . 2006 12 19 . retrieved 2014 02 03 . subversion unveiled . rock paper shotgun . retrieved 2014 02 03 . see subversion at world of love . rock paper shotgun . 2010 11 30 . retrieved 2014 02 03 . new introversion project subversion delayed . rock paper shotgun . retrieved 2014 02 03 . introversion humbundle and hunt updates . rock paper shotgun . 2011 11 30 . retrieved 2014 02 03 . a b c becoming a proper company ... . tom introversion staff . introversion talk steam . the steam review . 15 july 2006 . retrieved 2007 04 12 . hyman paul march 2007 . state of the industry digital distribution . game developer . cmp group . p. 14 . a b c d e http www.gamesindustry.biz articles 2014 07 21 that which does not kill you utm source newsletter & utm medium email & utm campaign european daily http www.rockpapershotgun.com 2010 08 23 how a steam promotion saved introversion introversion view topic number of players doubled . forums.introversion.co.uk . retrieved 2014 02 03 . purchese robert september 30 2015 . prison architect earns 19m from 1.25 m sales but what s next . eurogamer . retrieved september 30 2015 . last of the bedroom programmers announce multiwinia on pc from introversion s press release introversion announces multiwinia 27 february 2007 2 57 p.m. welcome to paradise announce official name darwinia development blog welsh oli . rezzed sessions why subversion sucked and prison architect won t . eurogamer . introversion blog 1 2 external links edit introversion software s web site v t e introversion video games uplink darwinia defcon multiwinia subversion prison architect retrieved from https en.wikipedia.org w index.php title introversion software & oldid 737580754 categories companies based in surreycompanies established in 2001video game companies of the united kingdomvideo game development companieshidden categories use dmy dates from july 2013articles lacking reliable references from march 2013all articles lacking reliable referencesuse british english from february 2012all articles with specifically marked weasel worded phrasesarticles with specifically marked weasel worded phrases from october 2010 navigation menu personal tools not logged intalkcontributionscreate accountlog in namespaces article talk variants views read edit view history more search navigation main pagecontentsfeatured contentcurrent eventsrandom articledonate to wikipediawikipedia store interaction helpabout wikipediacommunity portalrecent changescontact page tools what links hererelated changesupload filespecial pagespermanent linkpage informationwikidata itemcite this page print export create a 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