type private industry video game industry founded september 1 2010 ; 6 years ago 2010 09 01 founder tim rogers michael kerwin headquarters oakland california united states area served worldwide key people tim rogers director products ziggurat videoball number of employees 5 2016 website actionbutton.com action button entertainment llc commonly referred to as action button is a video game development studio consisting of tim rogers brent porter michael kerwin and nicholas wasilewski that has produced four games since 2012 ziggurat tnns ten by eight and the in development videoball . the group convened as rogers worked on ziggurat based on an idea he had while playing angry birds that he could not complete on his own . porter joined action button after responding to a call for artists rogers made via twitter and kerwin joined based on a connection he had with rogers from producing a mockup of a game concept rogers outlined in his kotaku column . action button released ziggurat in february 2012 tnns in november 10 8 in july 2013 and videoball is expected for release in 2016 . contents 1 history 2 games 2.1 ziggurat 2.2 tnns 2.3 ten by eight 2.4 videoball 2.5 tuffy the corgi 3 references 4 external links history edit action button entertainment was founded by tim rogers . 1 the studio consists of tim rogers brent porter michael kerwin and nicholas wasilewski who have built all of the studio s four games from ziggurat through videoball . 1 their games are consistently simple in their aesthetics and controls . 1 the team formed during the development of ziggurat which began with an idea rogers had while playing angry birds about pushing back a swarm of bats by shooting projectiles at them . he decided that he could not make the game alone . rogers put out a call for artists on twitter with a submissions request of fan art of the japanese box art of phantasy star ii and action button artist brent porter replied in under an hour with an entry rogers called incredible . 2 in mid 2011 rogers decided to work on an iphone game for a few weeks as a break from a larger project . rogers said the team was convinced by his design document this game would become ziggurat . rogers contacted an internet acquaintance who had previously mocked up a design idea from rogers s kotaku column programmer michael kerwin who came through with a rough draft within a week . andrew toups converted a soundtrack created by rogers s rock band into an 8 bit soundtrack . after six months of hiatus and working at a social games company rogers rekindled development and the team finished the ziggurat 2 which was released in february 2012 . 3 rogers has said that he aspires for action button entertainment to make games that share his preferred gaming styles and his hobbies . realizing that the common link between his top 25 video games including panzer dragoon cave story canabalt and his favorite out of this world was minimalist aesthetics with no overt story to tell other than through game mechanics rogers wanted ziggurat and future games to live up to those expectations and used his gut to fine tune design decisions . the games also reflect aspects of rogers s personality such as in the scream sound effect on ziggurat made and distorted from his guitar based on sounds made by eccentric japanese musicians whose records he owned . 2 he also called ziggurat a descendant of his hobbies ibara black label and the rubik s cube . 2 games edit ziggurat edit main article ziggurat video game ziggurat stylized as ziggurat is a retro style arcade shooter video game developed by action button entertainment for ios platforms . as the world s last human fighting off incoming aliens 4 from atop a ziggurat the player uses simple touch controls to charge and shoot the enemies away and dies if hit by an enemy . the game has 16 bit graphics style and an 8 bit chiptune soundtrack . 5 action button designer tim rogers developed the game idea based on his experience with angry birds which later led to the formation of action button as a company with ziggurat as its first release 2 on february 17 2012 . 3 the game received generally favorable reviews according to video game review score aggregator metacritic . 6 reviewers praised ziggurat s controls and minimalism . 4 5 7 it won a destructoid editors choice award 3 and time magazine picked the game as one of the best for the then new high resolution third generation ipad . 8 tnns edit tnns pronounced tennis 9 is a brick breaking action game released in november 2012 for ios . as a universal app it is playable on iphones ipads and ipods . it was developed by action button entertainment and produced by rabbx . players use a paddle along the screen s left side to bounce a ball towards breakable objects on the right side of the screen 10 and to avoid getting the ball in their goal . 1 a star box ends the level . the game s over 500 stages are built as puzzles 10 and played at random . 9 level features include wormholes that move the ball from one part of the screen to another and arrows that change the ball s trajectory . 9 power ups include multi ball which puts multiple balls into play . 9 tnns also includes objectives a same device two player mode objectives in app purchases and facebook and twitter integration . 9 action button later released an android version . 11 the game action button described as about keeping your eyes on balls 12 was inspired by tennis . 1 it was released with little advanced notice in early november 2012 . 9 danny cowan of indiegames.com compared it with sidhe interactive s shatter 10 and vg247 called it a rendition of breakout . 12 pocket gamer s mark brown likened it to both and further compared it with alleyway arkanoid and super hexagon with a telekinetic power to alter the ball s direction apart from the panel as in shatter . 9 he found the game frustrating at times when unable to control the ball . though brown found tnns fun different and addictive it had not quite won him over . 9 ten by eight edit ten by eight stylized as 10 8 is a puzzle video game by action button entertainment where players match tiles . it was released on july 31 2013 in north america for playstation mobile 13 the playstation vita and compatible devices . 14 international editions followed . 13 players align similarly colored blocks and trace the path they create when aligned . 14 the goal is to make the longest path possible and bonus points are awarded for paths that connect the screen s edges . 15 star blocks act as power ups that extend combos 14 such that a chain of green tiles can link to a chain of red tiles using a star block . points can be spent on new character unlocks including some from ziggurat that have no gameplay function . ten by eight has three modes of play . in endless mode rocks around the grid block possible paths and can only be cleared by making paths that envelop the rocks . the game ends if a rock fully crosses the grid . the zen mode has no rocks or time limit . the timed mode sets a several minute restriction on gameplay and has no rocks . 14 rogers produced an infomercial style trailer for the game which vg247 called one of his signature moves 13 and that indiegames.com called glorious . 14 paste s garrett martin rated the game 8.0 of 10 . though he acknowledged untimed endless modes as usually the best puzzle game mode he found ten by eight s endless and zen modes problematic citing the difficulty and frustration in removing the endless mode s rocks and the dearth of urgency in the zen mode . 15 martin found the timed mode s length to be perfect but suggested that the vita s screen was less so recommending a tablet release . 15 he compared the minimalist soundtrack to kraftwerk and noted that players uninterested in high scores would not stay interested for long . 15 videoball edit main article videoball videoball is a minimalist sports video game by action button entertainment . using solely one analog stick and one button players control triangles that shoot projectiles 1 to knock a circular ball into the opposing team s endzone . 16 holding the button creates a projectile a unit that fires upon release . the projectile can propel the ball nullify other projectiles or incapacitate opponents . 1 the projectile charges the longer the button is held such that a charged slam shot can sail across the full screen . 17 games last an average of four minutes . 17 videoball designer tim rogers describes the game as an abstract minimalist electronic sport . 16 its development began as a dare from qwop developer bennett foddy rogers s friend to make a one button starcraft . 16 rogers compared the game s design process to gordon ramsay s kitchen nightmares where ramsay convinces failing restaurants to provide fewer menu options and to make those dishes well . 1 polygon s tracey lien discussed their process as chasing a certain purity and mentioned the strong role of strategy in playing the game . 1 rogers noted basketball like strategy in prototype games with players positioned as center or forward positions or playing zone defense . 17 he livestreams prerelease sessions of videoball via twitch . 1 the game is expected for release in 2014 with cross platform multiplayer 1 and support for more than six simultaneous players . 17 reviewers all cited videoball s minimalism both in aesthetics and gameplay and compared the game with the skill and strategy of football and basketball . 1 16 before its release pc gamer s wes fenlon wrote that he thought about videoball daily after last playing two weeks prior due to its addictive sort of fun and his excitement for local multiplayer on pc following hokra and towerfall . 16 he felt that the game s tagline of being appropriate for both a child s birthday party and prison was correct albeit silly . 16 fenlon praised the game s minimalist visuals peppy music and chirpy sound effects . 16 he compared the player s controls to that of asteroids and contrasted its simplicity with the 100 hour onboarding process for league of legends 16 having learned videoball after a couple minutes . 17 polygon s tracey lien compared the game s feel to basketball football and hockey . citing the strong role of strategy in playing the game she compared the array of projectiles fired to military strategy or a football play . 1 tuffy the corgi edit tuffy the corgi and the tower of bones is a 2d platform adventure game for playstation mobile where the player attempts to collect all 108 bones about a single long level . as the player character tuffy is constantly running the player can only jump and change direction 18 by pressing any button on either side of the screen . when the player touches a spike or enemy they must restart the game from the beginning . 19 it features a counter that shows how many times the player has died . 18 rogers produced a video trailer for the game . 20 the game was designed by rogers programmed by kerwin and illustrated by porter . ken coda snyder made the music . it was released in june 2014 . 20 game informer s jeff marchiafava wrote that the platformer