please help improve it or discuss these issues on the talk page . learn how and when to remove these template messages this article possibly contains original research . please improve it by verifying the claims made and adding inline citations . statements consisting only of original research should be removed . april 2009 learn how and when to remove this template message this article is written like a personal reflection or opinion essay that states the wikipedia editor s personal feelings about a topic rather than the opinions of experts . please help improve it by rewriting it in an encyclopedic style . april 2009 learn how and when to remove this template message learn how and when to remove this template message piranha games inc. type private industry computer and video games founded vancouver british columbia canada january 22 2000 headquarters vancouver british columbia key people bryan ekman russ bullock number of employees 65 website www.piranha games.com piranha games inc. is a canadian video game developer based in vancouver british columbia . the company was founded by two members russ bullock president and executive producer and bryan ekman vp and creative director . piranha games is one of the oldest independent game developers in the vancouver area and currently housed in the international village mall in the chinatown area . contents 1 history 1.1 early years 1.2 current 2 games developed 3 references history edit during the fall of 1999 three entrepreneurs set out to create a half life mod called die hard nakatomi plaza dh np originally started by jason holtslander . after working together for a few months the team received a letter from fox interactive requiring all work on the mod cease and desist . russ bryan and jason used this event as a catalyst to pursue their dreams of starting a new development studio and turning die hard nakatomi plaza into a full product for the pc platform . piranha games inc. was officially founded in early 2000 by russ bullock bryan ekman and jason holtslander with an initial infusion of private funding . after an 8 month period of creating demos for fox interactive a deal was struck in august 2000 and die hard nakatomi plaza was officially under production . early years edit work began in earnest on dh np mid august 2000 . the team doubled in size from six developers to twelve and moved into its new office location in downtown vancouver . production on dh np moved along steadily through the winter and into 2001 in preparation for e3 2001 . after a modest e3 showing dh np continued development targeting a fall release date . crunching hard for the next 6 months with the team exhausted and the ownership at odds with each other the game s ship date slipped into spring 2002 . during the summer and fall of 2001 jason holtslander was bought out by the remaining principals . citation needed with the departure of holtslander piranha refocused its energy towards finishing dh np and expanding the business into the casual space through the creation of a new label and company called jarhead games . in the spring of 2002 dh np was released . in the summer of 2005 piranha games began working on an unannounced next generation title which was later revealed to be a new mechwarrior game . 1 in the spring of 2007 piranha games was contracted to work on ea playground for the nintendo ds and medal of honor heroes 2 for the psp . in 2011 after failing to work with former rights holders smith & tinker to fund a new mechwarrior game piranha games bought the rights to the series from them . 2 after a lengthy period without news regarding the new mechwarrior game piranha announced that the game after some false starts had become mechwarrior online and had been transformed into a mech based mmo . mechwarrior online ended closed beta phase in 2012 and officially launched following an open beta in fall of 2013 to mediocre reviews from critics and poor reception with fans of the franchise . 3 current edit piranha games has worked with gearbox software to develop the ps3 4 and xbox 360 versions along with the multiplayer 5 component of duke nukem forever . additionally they continue live development for mechwarrior online . https mwomercs.com game patch notes games developed edit bass pro shops the strike xbox 360 wii windows duke nukem forever windows xbox 360 ps3 mechwarrior online windows die hard nakatomi plaza windows ea playground nintendo ds medal of honor heroes 2 psp need for speed undercover psp transformers revenge of the fallen windows xbox 360 ps3 bass pro shops the hunt xbox 360 wii pc references edit mechwarrior pc games trailer reveal trailer . ign . archived from the original on 10 july 2009 . retrieved 9 july 2009 . bullock russ . president . piranha games . retrieved 24 february 2014 . mechwarrior online . metacritic . retrieved 13 may 2014 . james gallagher 12 october 2010 . duke nukem forever interview . retrieved 16 november 2010 . duke nukem forever interview with gearbox software . 18 october 2010 . retrieved 16 november 2010 . v t e companies based in the metro vancouver area 604 records a & w canada advanced cyclotron systems apparent networks avigilon aritzia army & navy stores ballard power systems best buy canada black box games blenz coffee blueshore financial boston pizza brightlight pictures british columbia maritime employers association broadbandtv corp chc helicopter ctc bank of canada cactus club cafe canada wide media limited canadaupdates canfor canucks sports and entertainment central 1 credit union central heat distribution choices market citizens bank of canada clearly.ca coast capital savings coast mountain bus company commodore books cymax stores dairyland canada dan d foods dollar tree canada d wave systems e comm ea canada ebco industries eldorado gold envision financial fairchild group finning first quantum minerals fortisbc freshslice pizza goldcorp great northern way campus greenpeace gulf and fraser 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