been suggested that dpvs be merged into this article . discuss proposed since july 2015 . umbra type private industry computer and video games founded helsinki finland 2007 headquarters helsinki finland website umbra umbra is a graphics software technology company founded 2007 in helsinki finland . umbra specializes in occlusion culling visibility solution technology and provides middleware for video games running on windows linux playstation 4 xbox one playstation 3 xbox 360 handheld consoles ios wii u and other platforms . umbra provides the occlusion culling system for unity game engine since unity 3 release . 1 umbra is also available as a plug in for unreal engine 3 and 4 . 2 umbra s technology is being used in many major video games such as batman arkham knight call of duty ghosts 3 the witcher 3 wild hunt destiny until dawn killzone shadow fall mass effect 2 mass effect 3 guild wars 2 raiderz the secret world lord of the rings online planetside 2 alan wake age of conan hyborian adventures grandia online eve online free realms dragon age origins dragon age ii and deus ex mankind divided . umbra s technology has been licensed for use in video games by bungie guerrilla games cd projekt red microsoft game studios team dakota neversoft infinity ward shanda games vicarious visions specular interactive remedy red duck inc. splash damage softmax and several others . history edit umbra was spun off from hybrid graphics in 2005 . umbra acquired hybrid graphics dpvs and continued its development . the next generation of this technology named umbra was a hardware accelerated occlusion culling middleware . umbra was released in september 2007 . in 2009 umbra occlusion booster was released and it was optimized for multi core systems such as xbox 360 playstation 3 and pcs . in 2011 umbra mostly concentrated on developing umbra 3 . the solution offers performance optimization by optimizing critical parts of a game such as rendering and by providing tools to help with content streaming and game logic . umbra 3 builds an internal representation of a game scene and uses this data at runtime to perform efficient queries that can be used to e.g. determine the set of visible objects for the player or determine the set of objects that are within a given distance from a point . the difference from past versions is that umbra 3 has a pre process stage where it compiles the visibility data which is then used at runtime to perform visibility related queries . a new feature in 2012 is the streaming functionality allowing building of visibility data at runtime . in march 2010 unity technologies announced that the next release of unity would feature built in occlusion culling preprocessing powered by umbra . it first appeared in unity 3 . 4 prior unity 5 s release umbra s occlusion culling solution was available only with paid pro licenses . edge magazine s website next generation.biz reported on december 15 2011 that umbra s technology is an integral part of bungie s new 3d engine and game . 5 arenanet s guild wars 2 was released on august 28 and the game uses umbra 3 . 6 on august 14 2012 umbra announced its partnership with nintendo which allows the licensing of the umbra 3 middleware for wii u developers . at the game developers conference 2014 umbra announced umbra for cloud 7 and umbra vr . the latter is based on umbra s stereo camera feature which the company explains allows both eyes can use the results of a single occlusion culling operation effectively halving the required processing time . 8 on april 3 2014 umbra announced that its latest technology was licensed by wargaming to be used as part of the graphical upgrade being made to world of tanks . the deal also allows other wargaming.net studios to use umbra s visibility technology . 9 products edit umbra has developed two products umbra occlusion booster and umbra 3 . umbra occlusion booster is gpu accelerated occlusion culling middleware for pc xbox 360 and playstation 3 . this product was released in 2009 . umbra 3.2 was released on february 1 2013 . the next generation update has several important new features such as streaming which enables streaming open worlds shadow and light culling as well as hierarchical occluder data which also helps open world performance . umbra 3.3 was released on august 11 2013 . in february 2015 umbra announced umbra cloud and rebranded both the product and the company as simply umbra . 10 references edit http blogs.unity3d.com 2013 12 26 occlusion culling in unity 4 3 best practices http www.develop online.net news epic unveils unreal engine 4 integrated partners program 0115025 call of duty ghosts powers up with umbra 3 updated . http www.umbra3d.com . retrieved 2013 11 12 . external link in publisher help unity rendering unity 3 engine features . unity3d.com . retrieved 2012 01 16 . middleware deal sheds light on new bungie engine . edge magazine . retrieved 2011 12 15 . guild wars 2 using umbra 3 . gamezon.com . retrieved 2012 01 16 . http gamingbolt.com umbra dev cloud computing on xbox one and ps4 makes very dynamic and massive worlds a reality http www.roadtovr.com umbra software occlusion culling 120 fpt virtual reality gaming http gamasutra.com view pressreleases 214633 world of tanks upgrades to the umbra 3 visibilitysolution.php umbra cloud announcement . umbra . retrieved 2015 03 30 . retrieved from https en.wikipedia.org w index.php title umbra 3d technology company & oldid 738094098 categories finnish companies established in 2007software companies of finlandtechnology companies established in 2007hidden categories cs1 errors external linksarticles to be merged from july 2015all articles to be merged navigation menu personal tools not logged intalkcontributionscreate accountlog in namespaces article talk variants views read edit view history more search navigation main pagecontentsfeatured contentcurrent eventsrandom articledonate to wikipediawikipedia store interaction helpabout wikipediacommunity 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