remnant expansion 1 ai war children of neinzul expansion 2 ai war light of the spire expansion 3 ai war ancient shadows expansion 4 ai war vengeance of the machine expansion 5 ai war destroyer of worlds expansion 6 the last federation the last federation betrayed hope expansion 1 the last federation the lost technologies expansion 2 starward rogue stars beyond reach bionic dues skyward collapse skyward collapse nihon no mura expansion 1 a valley without wind tidalis shattered haven news forums ai war 2 in case of emer release raptor ai war the last federation starward rogue stars beyond reach bionic dues skyward collapse valley without wind tidalis shattered haven game development off topic technical support wiki idea tracker contact us about us tipping arcen games ship design progress ama wrap up & aiw2 in the media greetings commanders wow what a week we re hugely grateful for everyone s attention and interest in our game and we re looking forward to bringing it to you with everything that s been going on you might assume we re focusing on the kickstarter to the exclusion of all else . nah not our style . work is underway on ai starward rogue featured spot a roguelite labyrinth lodged in the side of a star . dodge gorgeous waves of bullets claim weapons and upgrades defeat the warden and rescue rodney genre action roguelite with shmup elements . if you are not automatically redirected please click here . the last federation featured spot from the creators of ai war fleet command comes an all new grand strategy title with turn based tactical combat set in a deep simulation of an entire solar system and its billions of inhabitants . you are the last of a murdered race determined to unify or destroy the 8 others . genre 4x simulation turn based tactics . ai war destroyer of worlds featured spot coming august 2014 ai war destroyer of worlds is slated for official release in august 2014 and we are running a closed beta until then . if you re interested in testing and providing feedback on the expansion during the closed beta please send keith.lamothe a pm on our forums . if you are not automatically redirected ship design progress ama wrap up & aiw2 in the media posted by quinn on october 15th 2016 greetings commanders wow what a week we re hugely grateful for everyone s attention and interest in our game and we re looking forward to bringing it to you with everything that s been going on you might assume we re focusing on the kickstarter to the exclusion of all else . nah not our style . work is underway on ai read more reddit r games ama with us starting now posted by chris park on october 12th 2016 just a very quick note to point you to this link . we won t normally bug you with every little thing but we wanted to give you a chance to get in any questions you might have if reddit is your bag . obviously you can ask us anything in general but it s nice to have an read more space archaeologist tier live ost now available in select tiers and 10 % funded in 30 hours posted by chris park on october 11th 2016 wow what a whirlwind of a few days if i haven t responded to your message yet i really apologize and will do so as soon as possible . i m caught up on the kickstarter messages and comments themselves but i m behind on steam and the arcen forums . funding is starting strong our kickstarter for ai war read more ai war ii kickstarter launches on monday posted by chris park on october 7th 2016 we re finally almost there if you want a sneak preview of what the campaign looks like minus some of the graphics and the video here s a link . please feel free to offer us feedback on it and if you want to be notified when the campaign starts on monday you can either click the button read more ai war ii far zoom first look posted by chris park on october 2nd 2016 lots of stuff has been happening on the ai war ii forums in general and a lot of news in the dev diary section in particular . once the kickstarter for the game launches later this week we ll be sharing more through our blog and social media . it s been an intensive process so far read more ai war ii art diary player base concept work . posted by daniette blue wood on september 19th 2016 here s a new look at whats under development art wise for ai war ii . i m been tasked to create a high definition model of the player base ship . with 3d modeling it s not usually so simple as to jump into the program and get to work . lot of times you need a thought process to kick it read more ai war ii music theme teaser posted by chris park on september 7th 2016 pablo getting prepped for the newly reorchestrated ai war ii theme . the kickstarter for this sequel to ai war classic is launching in the next 1 3 weeks . email arcengames at gmail dot com if you want to be notified when it goes live . if you want to participate in discussions about the growing design document read more ai war ii design document first unveiling is now posted by chris park on september 2nd 2016 this is only the beginning . the first 36 pages of the ai war ii design document are in place . i m sure that folks on the forums will have a lot of commentary already about this . i m going to be out over the weekend just to warn you but i wanted to leave this with you read more release raptor is now free and freely refund available . posted by chris park on august 29th 2016 okay wow . it s been a busy couple of days figuring some things out . thanks for your patience during this time . things are slightly different than i had expected but the current setup should let people get the exact result they want . you will need to request the refund yourself though which is different from what i read more time for some straight talk release raptor is being pulled and refunded . posted by chris park on august 26th 2016 first up as promised alpha 16 is now out . this includes fixes improved and extended ai a new robot and a minimap . in a nutshell what s up i m going to give all the customers of in case of emergency release raptor a full refund and let them keep the game then take the game off sale . the read more alpha 15 out for in case of emergency release raptor posted by chris park on august 26th 2016 here are the release notes okay so first of all i want to apologize for not having the minimap in here or any new robots which were things i d said i was going to do today . we do have some new rooms for you though and some various tweaks and fixes to a number of read more in case of emergency release raptor well released early access . posted by chris park on august 24th 2016 so many puns possible . i look forward to seeing what the press come up with as long as it s not along the lines of no man buy heh . at any rate today has been really hectic and i had to push the release back by one hour so that i could finish getting the video read more pre ea demo 13 out now ; ea starts tomorrow ; plus a let s play posted by chris park on august 24th 2016 release raptor pre ea demo 13 is now out for testers demo 12 came out earlier today so we ve been busy . tomorrow is our release into early access and while we haven t been able to do everything i had hoped by this point we have done a lot of things that i hadn t expected to get read more release raptor build for testers is now out posted by chris park on august 22nd 2016 just a brief note now to let folks that we are roughly on schedule for once . it took me about 8 hours longer than i expected but it didn t push back into a further day so that s good . ; for folks who are doing testing there s a guide that i ask you read if you read more tomorrow day of the testers ; wednesday day of the release posted by chris park on august 21st 2016 we have been very busy . that said another minor delay . but this time there is a huuuge silver lining if you just can t wait to get your hands on the game you can get it tomorrow . wat the current delay is caused by a couple of things but the need for adequate testing even for an read more the last two level demo for release raptor posted by chris park on august 20th 2016 and i just realized i forgot to update the main menu text to reflect that . bah always something . ; well as you can see from the release notes we re getting darn close to being ready . we have a variety of new enemies though there are lots more coming it was hard to tear myself read more august 22nd release and arcen ama . posted by chris park on august 11th 2016 first of all i want to do a shout out to the reddit ama that we did yesterday . we re still answering questions in there some even though the ama is technically over . i am going to be traveling this afternoon and over the weekend so will be responding less if at all during that time . however read more starward rogue update 1.5 awesome and humble posted by chris park on august 5th 2016 hey didn t think we forgot about starward rogue did you there s been a ton of stuff going on with it though we ve not had a release since may . i m going to break this post into two parts an abstract if you will that is briefer and up here at the top . and then an incredibly long read more volumetric lights and custom frustrum culling posted by chris park on august 2nd 2016 what shouldn t this post be about procedural generation or new robots ; that stuff is coming don t worry . as you can see in the release notes a lot of work has been done on that . but in the meantime i did want to do a release with a few other things in it . volumetric lighting read more all right let s get this over with august 17th is the new release date . posted by chris park on july 28th 2016 but i do come bearing gifts at least . hope you enjoy the screenshots additionally if you want to see what insanity we ve been up to lately then the voluminous release notes might be interesting reading . they give some pretty good insight into what the delays have been . here s a tldr of my four biggest concerns right read more stealth the 26th performance demo 7 oh my . posted by chris park on july 15th 2016 release notes the time has come for us to start putting those