experience intense close quarters wwii infantry combat from the entrenched shores to the battered streets in day of infamy . what started out as an insurgency mod has transformed into a full fledged standalone game built with source engine . gritty objective based experience intense core infantry mechanics and a simplified hud create a highly visceral and immersive experience . with a reinforcement wave system tied to objectives the game maintains an emphasis on teamwork and coordination . squad based role system squad system built upon role based player classes which are asymmetrical based on what team you are on . depending on your supply points you may customize and upgrade your gear affecting your appearance weight stamina and movement speed . strategic leadership and artillery strikes officers can direct their team in the field . in addition to a wide variety of command options they may call in an intense artillery barrage on the enemy if a radio operator is nearby . local and radio communications local voip is used to talk to your teammates in the game but be careful because the enemy can hear you if you re close enough . radio operators also serve as a communication beacon to those around them as hq and radio operator chatter can be heard through them . nostalgia the game aims to be a continuation of the gritty wwii experience established by the day of defeat mod for half life in 2001 . it builds off the atmosphere and nostalgia of this classic experience but adds more visceral and intense core infantry mechanics . workshop support day of infamy first emerged as the most popular workshop mod for insurgency with over 175 000 subscribers . with workshop support you can expect to see custom weapons player skins maps and various other mods created by our talented community . steam store page intense close quarters wwii infantry combat . new world s debut game insurgency is leading a revival of the tactical shooter genre . what began as a half life 2 mod has become an indie cult classic having built an audience of nearly 2 million players and very positive 92 % recommended reviews on steam . over 20 weapons over 20 weapons with numerous attachments no crosshair and a focus on realistic weapon behaviour including a free aim system and intense suppression effects . 16 multiplayer maps 16 multiplayer and cooperative maps that take place in 8 distinct environments ranging from iraq to afghanistan to somalia . competitive multiplayer 9 multiplayer game modes supporting up to 32 players with a focus on territorial control destroying weapon cases and escorting high value targets . co operative gameplay 4 cooperative game modes where you and your friends team up to complete mission based objectives against waves of swarming enemy . squad system squad system built upon specialized player classes which are customizable and asymmetrical based on what team you are on . extensive mod support scripting system allowing both client and server side mod support for new weapons teams and environments published in the steam workshop . buy on steam view wiki view roadmap it brings me about as close to a real gunfight as i ll likely ever want to get . venture beat no frills realism and tight teamwork make insurgency a welcome break from the status quo . gamespot about nw new world interactive is an independent developer and publisher with deeply grounded roots in game development . many core team members started as hobbyists creating the games they wanted to play . this foundation shaped itself into a unique development process which has led to the creation of new world s debut title insurgency . in the wake of insurgency s success in reaching nearly 2 million players new world plans to continue creating compelling disruptive new experiences . in the media of all the multiplayer shooters available right now i find insurgency s style to be uniquely satisfying . if you see a seemingly empty street you can dare to run across it and come out unscathed or you can be gunned down in an instant by a hail of bullets flying from ten different unknown locations . ars technica reports insurgency as the 9 most played game released on steam in 2014 . from mod to game insurgency devs turn pro but maintain community origins there s a revolution going on in the game industry these days and insurgency is as appropriate and appropriately named an example of it as you re likely to find . leave it to an independent developer then to dish up some sweet tactical goodness in the form of insurgency . humble bundle boosts insurgency s player numbers to more than a million . the hardcore fps insurgency started out as a half life 2 mod but thanks to the steam early access program it s now a full game . shaun tracks down designer andrew spearin for more intel . blog posts insurgency patch changelist october 5 2016 day of infamy patch august 5th insurgency hotfix august 2 2016 the team our team of 34 developers span the globe from the united states canada united kingdom netherlands germany serbia ukraine mexico and australia . the business is headquartered in denver colorado . ceo game director jeremy blum jeremy blum founder of new world jeremy blum taught himself several disciplines of software and game development at a young age . the first time he ever brought a game concept from idea to reality was with red orchestra where he led a team of international mod developers to a successful release and subsequent awards including first place in epic games make something unreal contest . only sixteen at the time jeremy was not ready to dive into the commercial game industry and signed away his work and intellectual property to tripwire interactive . he then went on to continue making mods co founding insurgency in 2004 . three years later insurgency was released . the freely downloadable mod for half life 2 immediately gained a cult following and worldwide recognition earning a spread in pc gamer and awards including moddb s mod of the year . although insurgency was considered a major success for a mod there was a lot to be improved upon if it was ever going to be a commercial game . after graduating from university in 2010 with a degree in computer science and history blum founded new world and decided to develop insurgency as its debut title . president & cfo keith warner keith warner keith warner joined nwi in 2010 ; he originally functioned as the cfo coo for the company and was recently promoted to the position of president . with his background in finance and operations including prior work on wall street and as the founder of multiple ventures ranging from software companies to manufacturers and wholesale distribution to real estate organizations keith has a unique insight into managing people and companies . keith lives in denver co where new world has its corporate headquarters . creative director andrew spearin andrew spearin andrew spearin is the co founder of the original insurgency mod and now the insurgency game s creative director . a former canadian army infantry soldier and bagpiper with the argyll & sutherland highlanders of canada spearin also has a professional background as a staff photojournalist at the daily newspaper in saskatoon saskatchewan and ux designer on the digital innovation team of canada s largest newspaper company . andrew is from hamilton canada . art director jon hickenbottom jon hickenbottom jon michael hickenbottom currently serves as art director and has been with new world interactive for over five years . starting as core level designer with the successful global release of insurgency mod in 2007 he was the lead level designer for the retail release of insurgency in 2013 . he graduated magna cum laude from california state university northridge with a high honors degree in the arts . working as an international professional photographer for many years he very much enjoys refining his compositional eye on a daily basis . he happily resides in los angeles with his wife and dog igby . careers at new world we are committed to creating great games and working in a fun atmosphere . we see ourselves as pioneers in a new age of game development committed to constantly improving ourselves and exceeding the expectations of our community . with multiple projects on our plate we are looking to expand the team and bring on people with the skillsets below programmer programmer job type onsite location amsterdam nl responsibilities write well organized optimal and easy to read code for unreal engine 4 and potentially source engine projects as well . collaborate with others to help new world accomplish its technical development goals . requirements 3 years experience writing code for games or mods . strong understanding of c and game programming concepts . experience programming for unreal engine 4 . familiarity with blueprints and the pros cons of using code vs. using them . pluses experience working on a shipped game . console experience . experience programming for source engine . experience with tools programming . please send an email to email protected if you re interested in this position . quality assurance lead quality assurance lead job type freelance responsibilities manage product testing and quality assurance process with the production director . oversee customer support team to resolve technical issues . engage with the community to discover and resolve technical issues . requirements 2 years working in the software industry in a quality assurance or production role . fluent in speaking reading and writing the english language . pluses fluent in multiple languages . please send an email to email protected if you re interested in this position . community content producer community content producer job type freelance responsibilities collaborate with the creative director and community manager . correspond with external pr and marketing partners . write news and blog posts . engage with the community via official media channels including steam twitch twitter youtube and facebook . requirements organized and deadline driven 2 years working in a games industry community management or related marketing role . friendly and outgoing personality . fluent in speaking reading and writing the english language . pluses fluent in multiple languages . video and livestream content production . graphic design talent . existing social media audience in related genre . experience working in media outside of game industry . genuine fan of new world s games . please send an email to email protected if you re interested in this position . environment artist environment artist job type freelance responsibilities world building modeling uv texture and import of art assets work with a team of designers concept artists and programmers to craft beautiful worlds optimize art for both computer and console diligently and efficiently requirements 3 years experience creating environment art for games including a shipped title maya 3ds max modo or similar software package skill required experience with unreal 4 or similar engine experience with substance designer & painter suite ability to model both high and low poly models responsible for uv and baking texture maps ability to maintain style set out by concept art and art direction strong understanding of shape scale and silhouette ability to collaborate and work well with others ability to respond well to feedback and criticism ability to communicate clearly and effectively to fellow teammates desire to learn and grow as an artist experience with first person shooter games resume portfolio required art test may be required pluses art degree or formal education or training relating to the arts strong drawing and painting skills zbrush or similar sculpting software experience console experience source sdk hammer experience shipped titles please send an email to email protected if you re interested in this position . level designer level designer job type