developer in cambridge uk main menu skip to primary content skip to secondary content home about games disney infinity 3.0 play without limits dmc devil may cry definitive edition hellblade fightback dmc devil may cry enslaved odyssey to the west heavenly sword store careers current vacancies how to apply to ninja theory working at ninja benefits & perks internships speculative applications placements work experience agencies getting into the games industry ninja theory application form pdf ninja theory application form docx contact senua studio post navigation older posts dexed posted on thursday by simon bailey today we re happy to announce and release ninja theory s first vr title dexed an on rails shooter for the htc vive . in dexed you travel through a dream shooting enemies with two blasters . one shooting fire to destroy ice . the other shooting ice to destroy fire . there are four worlds to travel through a final boss to take on and once you ve honed your skills leaderboards to climb . while the announcement of the game and its immediate release might seem surprising there s a unique story behind the project to share . dexed was created during an internal game jam here at ninja theory a few months back . there were 10 teams in total each with a handful of people in them and just a month to create a game in unreal engine 4 . at the end of the month the whole studio played the games and dexed impressed the most . the decision was taken to release the game . after giving the dexed team a group of eight developers two additional months to polish the game we re proud to be releasing dexed as its debut vr title . you can check out a gameplay video above and a developer diary below before heading over to the game s official page on steam where you can purchase dexed on the htc vive for 6.99 9.99 9.99 . gameplay video developer diary posted in studio blog ninja theory launch senua studio to offer realtime virtual characters for stage film broadcast games and vr posted on friday by simon bailey ninja theory launch senua studio to offer realtime virtual characters for stage film broadcast games and vr senua studio now open for business cambridge uk september 2nd 2016 ninja theory ltd the uk based videogame developer has today launched senua studio a new division offering specialised services to bring realtime virtual characters to life for stage film broadcast games and vr . ninja theory along with partners at epic games cubic motion and 3lateral stunned the industry at game developer s conference in march this year by revealing that a scene for their upcoming game hellblade senua s sacrifice was actually being performed live on stage by an actress in front of attendees and rendered into the game world in real time . at siggraph in july the teams introduced the concept of realtime cinematography whereby a complex scene was performed captured edited and rendered live on stage in minutes in front of over 2000 attendees from the vfx industry a process that would normally take months . having won the siggraph award for best real time graphics and interactivity ninja theory have launched senua studio a new division dedicated to offering solutions for live capturing and rendering of realistic digital characters in incredible virtual worlds . speaking of the announcement tameem antoniades co founder of ninja theory said we have demonstrated working solutions today and want to push forward the future of realtime entertainment be it live performances of digital characters for stage or broadcast shooting fully rendered cg scenes in realtime for previs or interacting with believable characters in vr . companies working with senua studio can rely on an entire technical pipeline including the creation of realistic digital characters and virtual sets . the team makes innovative projects accessible to all without the need for internal expertise in cutting edge animation technologies . nina kristensen co founder of ninja theory and ceo added with senua studio we are offering our considerable technological artistic and production expertise to visionary partners excited about the impact realtime technology could have for their business . senua studio is open for business in the following areas live performance realtime technology and expertise allows actors music artists and performers to live drive digital characters on stage or in broadcast and interact with a live audience . realtime cinematography expertise in shooting editing and rendering final or near final quality cinematics for games broadcast or film in realtime rather than the weeks or months it takes with traditional methods . pre visualization with realtime cinematography directors can see unprecedented levels of pre visualization quality including full facial performances of the actors lighting vfx and camera shots . an added benefit is that the assets are optimised for use in vr experiences . vr experiences combining expertise in realtime virtual human technology and 16 years of games creation to deliver truly immersive vr experiences offering full interactivity not possible with offline video . more information can be found at http senuastudio.com and business enquiries are welcomed at info senuastudio.com posted in studio blog hellblade wins best real time graphics award posted on wednesday by simon bailey hellblade wins best real time graphics award we have just won the siggraph 2016 award for best real time graphics & interactivity for a showcase deomonstration of a technique we re calling realtime cinematography . working with our partners at epic games cubic motion & 3lateral we shot captured edited and rendered a complex hellblade scene in minutes rather than the weeks or months that it would take with current methods . you can see how in our new video here posted in studio blog hellblade development diary 23 combat revisited part 2 posted on friday by simon bailey posted in studio blog new hellblade 360 video showcases virtual human tech in vr posted on tuesday by peonic new hellblade 360 video showcases virtual human tech in vr posted in studio blog development diary 22 combat revisited part 1 posted on thursday by peonic in our latest dev diary video we take a look at how hellblade s combat gameplay is progressing . posted in studio blog hellblade the senua trailer posted on wednesday by peonic posted in studio blog hellblade development diary 20 movement and control posted on thursday by simon bailey in our new development diary we show the approach that we are taking to giving senua s movement realism and character posted in studio blog hellblade development diary 19 atmospheric vfx posted on monday by peonic in our final development diary of 2015 we show some of the work that is going into creating hellblade s atmosphere posted in studio blog hellblade development diary 18 the shoot setup posted on friday by peonic we ve now begun shooting for hellblade in our new dev diary we give a behind the scenes look at our in house performance capture set up posted in studio blog post navigation older posts studio twitterwe re working hard on hellblade and will start creating a new dev diary soon . thanks for all the support . https t.co kfi4wwltqm about 3 hours ago from twitter for android replyretweetfavorite vortexarcher done . i ve posted a reply in the thread that i think you are talking about . 09 44 06 am october 14 2016 from tweetdeck in reply to vortexarcher replyretweetfavorite digitalyimperf thanks . i m sure our hr team will reply to you soon . 09 22 55 am october 13 2016 from tweetdeck in reply to digitalyimperf replyretweetfavoritewe re looking for a senior character artist & fx artist to join the ninja theory team https t.co yq8lkce9uc https t.co kdnt4lyboz 09 19 16 am october 13 2016 from tweetdeck replyretweetfavorite tj atkinson not just yet . still working hard on the game . 09 13 00 am october 13 2016 from tweetdeck in reply to tj atkinson replyretweetfavorite 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