coh hd might & magic coh ds critter crunch capy mobile classics teamwork ds shipwrecked sound shapes indie fund follow twitter tumblr facebook friends metanet queasy superbrothers jim guthrie brandon boyer 6955 shawn mcgrath bento miso torontaru 2d boy double fine finji 8 4 polytron infinite ammo tiff chow steph thirion thatgamecompany odd gentlemen supergiant drinkbox area 5 klei mathew kumar hand eye society cory schmitz pixeljam messhof and you contact 174 spadina ave. suite 401 toronto ontario canada m5t 2c2 p. 416 533 6649 f. 416 533 7169 info capybaragames.com copyright 2009 capybara games inc. powered by wordpress . theme by amy & pink . 19.09.16 we re hiring gameplay programmer want to make games with us capy is looking for a passionate multi talented gameplay programmer to join our team as a fulltime employee specifically we re looking for an awesome person skilled in programming player interactions enemy design and game wide systems . for a more detailed job posting click here 18.08.16 a short announcement about below we told you below would be out this summer . our team worked hard to make that deadline a reality . but after a strong push we ve decided it isn t ready . we did a lot of soul searching . we knew we wanted to get it into your hands as soon as possible . we knew the game was there and we re super proud of it but we also knew it needed more time to make sure it lives up to our studio s standards and the quality that you expect from our games . from the very beginning below has been our most ambitious undertaking and we re just not quite done excavating its depths or polishing all of its facets . instead of giving you a new loose release window we will be going dark while we take the time that we need to complete below without compromise . the next time you see a major below update that means our game has a firm release date which we ll share . making games is hard but rewarding work . accepting even after this long development that the game needs more time is difficult but it s important that we are honest with ourselves as creators and with you the players . we re sorry we let you down with yet another delay . but in the end we need to make certain that the hard work we ve put into this game turns into something you ll love and to us that unfortunately means keeping below in the oven a while longer until it truly is ready . thanks for the continued support and see you on the other side . 16.08.16 humble indie bundle 17 stfu mac & linux we re super excited to be a part of the new humble indie bundle 17 super time force ultra joins 6 other amazing games made by 6 great studios octodad lethal league galak z lovers in a dangerous spacetime the beginners guide & nuclear throne . while we re at it we re also bringing mac & linux versions of super time force ultra into the wild . 13.05.16 ultra ps4 psvita steam thanks largely to the help of our partners & good friends at 8 4 super time force ultra is out on ps4 ps vita & steam in japan . it s fully localized and the crew at 8 4 made sure to bring the time traveling jokes along for the ride . check out the stfu jp website here if you re a ps subscriber you can download ultra for free this month and if you re a steam player you can get it on sale for 1480 this month before it returns to its normal price at 2000 . get it now on ps4 ps vita get it now on steam 31.03.16 don t starve shipwrecked out of early access don t starve shipwrecked a sea bound expansion by capy & klei entertainment is out of early access here s a new snazzy animated launch trailer for your eye patch covered eyeballs you can get shipwrecked on steam http store.steampowered.com app 393010 on humble https www.humblebundle.com dont starve shipwrecked stor on gog https www.gog.com game dont starve shipwrecked 28.03.16 sworcery turns 5 5 years ago today we released superbrothers sword & sworcery ep a game we made in collaboration with superbrothers & jim guthrie . thank you all for your support and we are indeed cosmic friends forever . thanks to the verge we have a little retrospective including interviews with the development team five years of sword & sworcery older entries