announcements art development game reviews 10 indie games for 1 each antigrav racing championship banana split beat hazard carcophony echoes headshot 2 junkyard battle platypus sfg soccer the impossible game general interviews kickstarter uncategorized & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp & nbsp cosmic star heroine preorders up on humble store announcements 8 responses jun 162016 cosmic star heroine is now available for preorder on humble store . drm free steam activation . 20 % off for preorders . spread the word posted by admin at 2 32 pm cosmic star heroine e3 2016 trailer announcements 5 responses jun 022016 here s the e3 2016 trailer for cosmic star heroine enjoy posted by admin at 3 26 pm rhomu world map pic vita ram development 1 response sep 182015 short but sweet update time here s a teaser pic from the second world in the game planet rhomu one more world map to go unity for vita just recently had an update that gives devs the option of freeing up more ram by disabling certain multitasking apps . so you get a lot more ram but you can t run the web browser while the game is running . anyway we tried this option and got the game to run on the vita s default ram setting as opposed to the devkit setting which has extra ram we still have a handful of optimization areas on our schedule that we re going to do before we re done to ensure it stays under that ram limit for the entire game & runs as smoothly as possible but we re very excited about this milestone back to work posted by admin at 1 21 pm planet araenu world map over 200 maps character themes spy base and more development 2 responses sep 142015 time for another update here are some pics of one of the three main world maps in the game the planet araenu . note there s no combat on any of the world maps . we hit a major milestone recently we have created over 200 maps for cosmic star heroine to be precise we re up to 203 . this is just over twice as many maps as cthulhu saves the world had & almost twice as many as our biggest game to date had penny arcade 4 with 113 . and of course the maps in cosmic star heroine are generally larger & higher quality than the maps in our previous games . from the look of things final map count in cosmic star heroine will be between 210 220 . we still have more stuff to finish after the maps are created but we re quickly running out of things left to do which is a great feeling oh and in case you didn t know a map is an area that can be explored without leaving the screen . most of our maps are 1024 1024 pixels in size with most of the smaller maps being 512 512 used mostly for small building interiors . the demo we shared at psx e3 and pax and that can be viewed online had a total of 9 maps in it although you only see a small part of one of the maps the demo ends before you really have a chance to do anything on the final map . we haven t shared any of the character musical themes yet although you can hear parts of alyssa s theme in the original cosmic star heroine teaser music so we thought it was time to fix that . here are 3 song teasers z xorv psybe and sue s character themes in the original kickstarter pitch we talked about having your own spy headquarters . now that the game is nearing completion let s talk about how that works . originally your headquarters were going to be just a large building but given the planet hopping nature of the game we decided to kill two birds with one stone and have your base double as your own spaceship so you didn t have to constantly be traveling back to any one location . your base has 3 main floors & 2 smaller floors and as you recruit more people to your base you unlock new rooms . we re looking at around 20 25 different recruits a few of which automatically join all of which can be equipped as your support teammate to give the entire party a bonus like higher stats improved healing more credits earned from combat bonus turns and more . recruits also may give bonuses in your base itself like being able to buy high end equipment or even being able to fly away from the final point of no return dungeon to go finish up any last minute business you may have . your base also has a dining hall . periodically you ll be able to dine with your allies and chat with them if you ve played the grandia games it ll be similar to the dinner scenes there . in other news we ve got the vita version up to a decent performance level . we re still working on optimizing the code to make it run even better although right now our focus there is on lowering ram use so it ll run on actual vita hardware as opposed to just the dev kit which has some extra ram . we re making good progress there and hope to have vita ram use and performance in an awesome state by the end of the month . that s it for this update thanks again for your patience the game is really starting to come together now and we re really excited about how good it s going to be when it s done posted by admin at 2 46 pm e3 loves cosmic star heroine plus desperation gameplay system changes general 2 responses jun 232015 robert here recently returned from e3 the playstation press conference was first up on the itinerary day before the show floor opened and was great . i was on one of the far sides so i couldn t see half the side screens but on the plus side i could read the teleprompter . audience reaction for the last guardian and the ff7 remake was something to behold . like many people horizon was my favorite new game announced there . during the conference there was a moment where they had a collage of several indie game screens running simultaneously on one of the side screens it was pretty trippy to see cosmic star heroine up there . i don t think you can see it on any of the recordings though they focused on the main screen then . since i had an exhibitor badge i was able to get in the hall earlier than most people so i took advantage of the time to scope out the place . our booth was on one of the edges of sony s area near nintendo s booth & close to the atlus nis booth it was mostly atlus with a tiny corner for nis . atlus had a stage where you could dance with atlus staff & a teddie mascot in order to win prizes always a long line there . xseed games had a really nice booth a little further away where they were showing off a bunch of games . was great chatting with various xseed staff both at their booth and ours . sony had a nice cafeteria area hidden towards the back of the hall free for everybody associated with them . besides a breakfast and lunch buffet it also included a soft serve ice cream machine with an assortment of topping choices . was also great for grabbing water bottles throughout the day . didn t have much time to play games but i did play yarn yoshi mario maker heart forth alicia the amplitude remake and trails of cold steel . all were fantastic and are definitely games i ll be sure to grab when they come out . met a lot of backers which was great also met tons of developers both indie and otherwise and general fans of rpgs . i was very pleased to meet hitoshi sakimoto one of my favorite composers behind the soundtracks of such great games as final fantasy tactics breath of fire dragon quarter and gradius v. vic ireland working designs gaijinworks stopped by and we talked about csh summon night 5 their current project and rpgs in general . was surprised to have david jaffe stop by the booth and to discover that he s a huge rpg fan . we talked rpg mechanics he was very pleased to find out that we re trying to build upon the classics rather than just copy them while he watched somebody play the demo and then he played it himself . afterwards he raved about the game on twitter and even went so far as to say it was his favorite game at e3 . kat bailey from usgamer stopped by the booth to say hi and try out the demo and then later write some very positive words about the game cosmic star heroine is their magnum opus though . it is miles beyond anything they ve done before with lovingly crafted cutscenes and an atmospheric soundtrack ; and in terms of presentation it stands with anything i ve seen on the snes . you can read the full article here . she also told her colleagues that they had to be sure to check out the demo with positive results . a team from rpgamer stopped by the booth and had some very positive impressions and also shot a video of the game . jesse woo from rpgfan also stopped by and wrote about the demo . and kylevito from relyonhorror loved the demo i was immensely impressed by the game . the art the ui the music how skills and battle work it was outstanding . overall e3 was very tiring but it was great to meet so many people and to see a lot of enthusiasm for our game . we would definitely like to thank sony not only did they cover our e3 & hotel expenses and since i live close to la travel expenses were minimal but they also had several awesome people on the floor to help out and to cover the booth during breaks . we got some good feedback watching people play the demo . because of this we re going to be changing how the desperation system works in the game . old version if a character has at least 50 style points when they would take a fatal blow they lose 50 style their hp can go negative and desperation mode is activated . characters in desperation mode die at the end of their next turn if their hp is still negative . certain abilities and equipment give additional bonuses to characters in desperation mode generally more damage . basically desperation mode gives characters a last ditch chance to defeat an enemy or heal themselves before perishing . and in fact i even saw one person at e3 win a battle with 1 desperate character and everybody else dead a great moment indeed . here are the changes we re planning on implementing desperation cost & requirement is 100 style not 50 . desperate characters regain hp slower than normal i.e. healing effects are less effective on them . characters have an innate 50 % bonus to damage when desperate in addition to any other damage bonus effects they may have . we feel these changes will help reduce the potential for abuse better create those awesome last minute win and last minute save situations and just generally work better in