for vrwwise integrationsupported platformsplug insservicessupportpricinglearncertification coursesvideo tutorialschools and educatorscommunityblogcase studiespartnerswwise toureventscommunity q & acreators directory download log in productswwisewwise for vrwwise integrationsupported platformsplug insservicessupportpricinglearncertification coursesvideo tutorialschools and educatorscommunityblogcase studiespartnerswwise toureventscommunity q & acreators directoryresourcesdocumentationproject samplesin game creditsenglishenglishfran ais french japanese chinese korean log in where sounds awaken new worlds an interactive sound engine empowering audio creators download 100 wwise virtual reality games ... and counting kick off your vr project with auro 3d and the wwise vr grant read the full story a truly immersive wwise tour 2016 la montreal warsaw tokyo and shanghai learn more accolades & testimonials audiokinetic s wwise has helped usher in the dawning of a new era for game audio . the ability to create and audition complex systems and establish a set of emerging standards within the community at large has led to an incredible leap in technical sound design quality in today s games . the accessibility and availability of tools documentation and educational resources makes wwise an easy decision for anyone interested in pursuing the art of implementation . damian kastbauer technical sound designer lost chocolate lab on assassin s creed 4 black flag we incorporated wwise s new hdr system and i found it to simplify the mixing process immensely . the hdr system makes the soundscape more focused with clarity throughout the player experience and thus increases the overall sound quality . i m quite proud we are one of the first projects at ubisoft to use this system and would use it again aldo sampaio audio director ubisoft montreal working with wwise has given us unparalleled control and flexibility in our creation of interactive music . wwise s music engine to us has become our defacto daw in creating our musical arrangements within the game allowing us to create complex multi layered scores that are completely reactive to gameplay . brian d oliveira ceo and composer la hacienda creative when deciding which software we d teach for our game audio course wwise was the clear choice because of its interface industry adoption and most importantly because of the incredible people at audiokinetic who have been so helpful and supportive in our curriculum development . cras is proud to call audiokinetic a partner in game audio education since 2007 . robert brock digital dept. director conservatory of recording arts and sciences i ve used wwise in numerous games and i love it . it s incredibly powerful yet it s extremely easy to learn and use . a special mention goes to the interactive music engine flexible and well designed it s a game changer for composers and gives results that can t be achieved anywhere else . wwise is also the tool i use at universit de montr al both in my game audio class and for my personal research . fran ois xavier dupas co founder composer and creative director vibe avenue wwise provides a bridge between the coding and sound design worlds establishing a common ground for those working within their respective fields . this common ground ultimately enhances the outcome of their individual efforts . the abundance of features in wwise makes for a complete and versatile game audio solution that allows us to realize our audio visions . martin stig andersen sound designer playdead we use wwise on a daily basis with a team of sound designers and programmers . we found the designer client to be stable and hugely adjustable to accomplish any audio ends we can think of whilst the implementation and support was excellent in our experience . jon vincent studio audio director rare ltd microsoft game studios integrations the ability to integrate wwise into your production pipeline means that your audio creators have more artistic control . wwise integrates easily into in house game engines and some of the world s top commercial game engines by passing game states switches and events to the wwise engine . subscribe to our blog for the latest in interactive audio what best describes you what best describes you audio director programmer producer indie sound designer student subscribe about news careers contact us facebook twitter linkedin youtube terms of use privacy policy user account policy copyright 2016 audiokinetic inc. all rights reserved .