website we recommend enabling javascript for your web browser to fully experience gaslampgames.com . home weblog forums store about contact it s finally here grab your golemancy hat and lutefisk cube ; bring glory to krong gaslamp on twitterrt clockwrkempires david talks about providing a satisfying sense of difficulty for all sorts of player types in this week s devblog htt 05 26 17 pm october 12 2016 replyretweetfavoritert troygoodfellow i am liking where this game is going . https t.co m1pafokiqo 08 17 27 pm october 11 2016 replyretweetfavoritert mike laidlaw i m feeling colonial so going to dive into clockwork empires shortly . https t.co hgom6iiexf 08 17 14 pm october 11 2016 replyretweetfavoritert pcgamer after more than two years in early access clockwork empires finally has a release date . https t.co s6wdjedfay https t.co 02 51 31 pm october 06 2016 replyretweetfavoritert clockwrkempires you can find the store page for clockwork empires here https t.co ol8pufohwd 10 59 00 am october 06 2016 replyretweetfavorite talk to us gaslampgames providing the challenge october 12 2016 by david as we build up to release we must consider and balance gameplay difficulty as a whole given the set of game mechanics features we are working with . there are not only multiple axes upon which difficulty might be defined and upon which gameplay mechanics operate but also a diverse spectrum read this article launch date the stars are aligned october 6 2016 by daniel the official 1.0 build of clockwork empires will be launched october 26th we first released the game for purchase in earliest access over 2 years ago and we re proud of just how far the game has come in part thanks to our dedicated early access players . clockwork empires has changed quite read this article gameplay vs. realism or guns guns guns october 5 2016 by david when the needs of gameplay conflict with realism which must win spoiler alert gameplay . and realism isn t really realism . from a historical perspective producing firearms requires a fairly sophisticated industrial base . in clockwork empires pre beta 55 producing and using any firearms beyond the default pistols also required a fairly sophisticated read this article all content copyright 2011 2016 gaslamp games inc. home weblog forums about contact twitter facebook mailing list