lamps
graphics shaders theory and practice
programmable graphics shaders programs that can be downloaded to a graphics processor gpu to carry out operations outside the fixed function pipeline of earlier standards have become a key feature of computer graphics . this book is designed to open computer graphics shader programming to the student whether in a traditional class or on their own . it is intended to complement texts based on fixed function graphics apis specifically opengl . it introduces shader programming in general and specifically the glsl shader language . it also introduces a flexible easy to use tool glman that helps you develop test and tune shaders outside an application that would use them .