- Replicate human intelligence
"AI is the study of complex information processing
problems that often have their roots in some aspect
of biological information processing. The goal of the
subject is to identify solvable and interesting information
processing problems, and solve them." -- David Marr
- Solve knowledge-intensive tasks
"AI is the design, study and construction of computer
programs that behave intelligently." -- Tom Dean
"... to achieve their full impact, computer systems must have more than processing power--they must have intelligence. They need to be able to assimilate and use large bodies of information and collaborate with and help people find new ways of working together effectively. The technology must become more responsive to human needs and styles of work, and must employ more natural means of communication." -- Barbara Grosz and Randall Davis
- Intelligent connection of perception and action
AI not centered around representation of the world, but
around action in the world. Behavior-based intelligence.
(see Rod Brooks in the movie Fast, Cheap and Out of Control)
- Enhance human-human, human-computer and computer-computer
interaction/communication
Computer can sense and recognize its users, see and recognize
its environment, respond visually and audibly to stimuli.
New paradigms for interacting productively with computers using
speech, vision, natural language, 3D virtual reality, 3D displays,
more natural and powerful user interfaces, etc.
(See, for example, projects in Microsoft's "Advanced Interactivity and
Intelligence" group.)
Action
Biological systems interact within their environment by actuation,
speech, etc. All behavior is centered around actions in the world.
Examples include controlling the steering of a Mars rover or
autonomous vehicle, or suggesting tests and making diagnoses for
a medical diagnosis system.
Includes areas of robot actuation, natural language generation,
and speech synthesis.
Some Fundamental Issues for Most AI Problems
- Representation
Facts about the world have to be represented in some way, e.g.,
mathematical logic is one language that is used in AI.
Deals with the questions of what to represent and how to represent it.
How to structure knowledge? What is explicit, and what must be
inferred? How to encode "rules" for inferencing so as to find
information that is only implicitly known? How to deal with
incomplete, inconsistent, and probabilistic knowledge?
Epistemology issues (what kinds of knowledge are required to
solve problems).
Example: "The fly buzzed irritatingly on the window pane. Jill picked
up the newspaper." Inference: Jill has malicious intent; she is
not intending to read the newspaper, or use it to start a fire, or ...
Example: Given 17 sticks in 3 x 2 grid, remove 5 sticks to leave
exactly 3 squares.
- Search
Many tasks can be viewed as searching a very large problem space
for a solution. For example, Checkers has about 1040 states,
and Chess has about 10120 states in a typical games.
Use of heuristics (meaning "serving to aid discovery")
and constraints.
- Inference
From some facts others can be inferred. Related to search.
For example, knowing
"All elephants have trunks" and "Clyde is an elephant,"
can we answer the question "Does Clyde hae a trunk?"
What about "Peanuts has a trunk, is it an elephant?"
Or "Peanuts lives in a tree and has a trunk, is it an elephant?"
Deduction, abduction, non-monotonic reasoning, reasoning under
uncertainty.
- Learning
Inductive inference, neural networks, genetic algorithms,
artificial life, evolutionary approaches.
- Planning
Starting with general facts about the world, facts about the
effects of basic actions, facts about a particular situation,
and a statement of a goal, generate a strategy for achieving
that goals in terms of a sequence of primitive steps or actions.
Design Methodology and Goals
- Engineering Goal: Develop concepts, theory and practice
of building intelligent machines. Emphasis on system building.
- Science Goal: Develop concepts, mechanisms and vocabulary to understand
biological intelligent behavior. Emphasis on understanding intelligent
behavior.
Alternatively, methodologies can be defined by choosing
(1) the goals of the computational model, and (2) the basis
for evaluating performance of the system:
1 Think like humans "cognitive science" Ex. GPS |
2 Think rationally => formalize inference process "laws of thought" |
3 Act like humans Ex. ELIZA Turing Test |
4 Act rationally "satisficing" methods |
- Box 1
"Cognitive science" approach - Focus not just on behavior and I/O,
look at reasoning process. Computational model should reflect
"how" results were obtained.
GPS (General Problem Solver): Goal not just to produce humanlike
behavior (like ELIZA), but to
produce a sequence of steps of the reasoning process that was similar
to the steps followed by a person in solving the same task.
- Box 2
The goal is to formalize the reasoning process, producing
a system that contains logical inference mechanisms that are provably
correct, and guarantee finding an optimal solution. This
brings up the question: How do we represent information that will allow
us to do inferences like the following one?
"Socrates is a man.
All men are mortal.
Therefore Socrates is mortal." -- Aristotle
Problem : Not all problems can be solved just by reasoning and inferences.
- Box 3
Behaviorist approach. Not interested in how you get results,
just the similarity to what human results are. Exemplified by
the Turing Test (Alan Turing, 1950): 3 rooms contain a person,
a computer, and an interrogator.
The interrogator can communicate with the other 2 by teletype
(to avoid requiring that the machine imitate the appearance
or voice of the person).
The interrogator tries to determine which is the person and which
is the machine. The machine tries to fool the interrogator into
believing that it is the human, and the person also tries to
convince the interrogator that it is the human. If the
machine succeeds in fooling the interrogator, we
conclude that the machine is intelligent.
The Turing test is a one-sided test in that a machine that
passes the test should certainly be considered intelligent,
but a machine could still be considered intelligent without
knowing enough about humans to imitate humans.
The Loebner Prize
is one version of the Turing Test that is awarded annually to the
"most human computer."
ELIZA: A program that simulated a psychotherapist interacting with
a patient and successfully passed the Turing Test. Some extracts
from the test:
Patient: Men are all alike.
ELIZA: In what way?
Patient They're always bugging us about something or other.
ELIZA: Can you think of a specific example?
Patient: Well, my boyfriend made me come here.
ELIZA: Your boyfriend made you come here?
Patient: He says I'm depressed much of the time.
ELIZA: I am sorry you are depressed.
...
Problems: ELIZA and other similar programs stressed simple syntactic
analysis and generation of sentences. They used pattern matching with
known sentences. They used pattern matching with known vocabulary
and key words with templates of sentences to generate. For example,
if sentence = "* mother *"
then respond with "Tell me about your family."
Note that even with simple syntactic style, ELIZA managed to fool people.
Purely behavioral-based approach can be simulated without a deeper
understanding or true "intelligence."
- Box 4
For a given set of inputs, tries to generate an appropriate
output that is not necessarily correct but gets the job done.
Rational and sufficient ("satisficing" methods, not "optimal").
Most of AI work falls into Boxes 2 and 4. These don't rely on tests that
correspond to human performance.
Symbols versus Signals
Most of AI built on an information processing model called
a "Physical-Symbol System" (PSS) (Newell and Simon). Symbols usually
correspond to objects in the environment. Symbols are physical patterns
that can occur as components of an expression or symbol structure.
A PSS is a collection of symbol structures plus processes that
operate (i.e., create, modify, reproduce) expressions to produce
other expressions. Hence, a PSS
produces over time an evolving collection of symbol structures.
=> AI is the enterprise of constructing physical-symbol system that
can reliably pass the Turing Test [or whatever your performance test is].
Physical-Symbol System Hypothesis (Newell and Simon, 1976):
A physical-symbol system has the necessary and sufficient means
for general intelligent action.
==> Intelligence is a functional property and is completely
independent of any physical embodiment.
==> Develop structural/functional theory of intelligence, i.e.,
what are the mechanisms, physical or formal structures, which
form the basis of intelligent behavior.
An alternative, less-symbolic paradigm: Neural Networks
Copyright © 1996-2003 by Charles R. Dyer. All rights reserved.