The idea is for this to be a nice organized page where you can see how different parameters affect performance on different textures, etc... Unfortunately I have not had the time to make this page fit that vision. What I have had time to do is to post lots of intermediate results that I generated while doing the project. A lot of these images were generated while I was debugging and stuff like that. I need to go through these images, prune where necessary, add in some comments, reorganize and reformat. I also need to add the input textures and some other stuff. I will try to improve this in the next few weeks. Having said all that, here are some results:
| Here is a decent one of the apples | ||||
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| More apples (Patch size, overlap size): | ||||
| (24, 4) | (36, 1) | (36, 6) | (36, 18) | |
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| Bark (64, 11) | Basket (64, 11) | Beef (64, 11) | ||
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| Berries (42, 7) | Bread (33, 0) | Bread (33, 6) | ||
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| Bricks (85, 14) | Concrete (26, 4) | |||
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| Lots of bricks: | ||||
| (10, 5) | (25, 4) | (42, 0) | (42, 1) | (42, 7) |
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| (42, 21) | ||||
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| Lots of fence: | ||||
| (42, 7) | (84, 0) | (84, 14) | (90, 15) | (126, 21) |
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| Fire didn't work so well for me (maybe I needed to play around more?) though you can see how the algorithm does indeed give the patches ragged boundaries. | ||||
| (36, 6) | (80, 10) | |||
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| Pebbles (42, 7) | Water (48, 8) | Water (48, 24) | ||
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| Lots and lots and lots of scales: | ||||
| (24, 0) | (24, 4) | (24, 12) | ||
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| (48, 1) | (48, 8) | (48, 24) | (48, 36) | |
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| (6, 3) | (6, 4) | (30, 20) | ||
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| Some text: | ||||
| (24, 1) | (24, 4) | (36, 6) | ||
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| (40, 6) | (40, 20) | |||
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| (80, 6) | (80, 25) | (80, 40) | ||
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| A regular texture: | ||||
| (24, 4) | (24, 12) | (24, 18) | ||
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| (6, 3) | ||||
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| And some wood that did not work out at all: | ||||
| (42, 1) | (42, 7) | |||
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| (64, 1) | (64, 16) | |||
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