video

Snap Together Motion: Assembling Run-Time Animation

Video accompaniment to our I3D 2003 paper.

We present an approach to character motion called Snap-Together Motion that addresses the unique demands of virtual environments. Snap-Together Motion (STM) preprocesses a corpus of motion capture examples into a set of short clips that can be concatenated to make continuous streams of motion. Read formatted page...

Virtual Videography (2003 early version)

This is an early video of the Virtual Videography system.

The main idea behind Virtual Videography is to automatically edit video of some event that would be nice to record, but too costly or intrusive to place a camera crew, such as a classroom lecture. (Note: Newer video at Virtual Videography). Read formatted page...

Footskate Cleanup for Motion Capture Editing

Many motion capture editing operations result in the feet of the character moving when they ought to remain planted. We present a simple, efficient algorithm for removing this footskate.

Video from our 2002 paper “Footskate cleanup for motion capture editing”. This work was published at the Symposium on Computer Animation. Many motion capture editing operations result in the feet of the character moving when they ought to remain planted. We present a simple, efficient algorithm for removing this footskate. Read formatted page...

Motion Graphs

We present a method for controlling motion capture data without sacrificing motion quality. Given a database of motion, we automatically construct seamless transitions to form a directed graph we call a motion graph. A user can then extract motions that meet a set of constraints. Our framework is applied to the particular problem of directing locomotion down arbitrary paths.

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