Page 2 Excercises



Match up the following.

_____ using objects for representation / computation
_____ the first step in object-oriented programming
_____ the second step in object-oriented programming
_____ the third step in object-oriented programming
_____ a description of an object
_____ an instance of a class
_____ the relation between a class and an object of that class
_____ a bunch of Mathematical constants and common functions
_____ objects in charge of computation
_____ objects in charge of concept or entity representation or simulation
_____ objects that help the running program communicate with the user
_____ objects that deal with reading and writing files
_____ combination TVs/VCRs/DVD players/radios violate this principle
a) use the objects to perform your computation
b) define classes for objects that you will need
c) user interface object
d) the instanceof relation
e) the Math class
f) storage object
g) a class
h) controller object
i) object-oriented
j) make objects from those classes
k) application logic object
l) the Single Task Object Principle
m) an object