| _____ using objects for representation / computation |
| _____ the first step in object-oriented programming |
| _____ the second step in object-oriented programming |
| _____ the third step in object-oriented programming |
| _____ a description of an object |
| _____ an instance of a class |
| _____ the relation between a class and an object of that class |
| _____ a bunch of Mathematical constants and common functions |
| _____ objects in charge of computation |
| _____ objects in charge of concept or entity representation or
simulation |
| _____ objects that help the running program communicate with the
user |
| _____ objects that deal with reading and writing files |
| _____ combination TVs/VCRs/DVD players/radios violate this
principle |