| _____ information that a class (or object) always knows about or
"has" with it | |
| _____ actions that a class (or object) can perform | |
| _____ able to be changed | |
| _____ unable to be changed | |
| _____ the JAVA keyword for making a data member constant | |
| _____ the JAVA keyword for associating a member with
the class | |
| _____ a relation where an object has another object as a data
member | |
| _____ the degree to which other classes or objects may call a
method member or change a data member | |
| _____ allows unrestricted access of a member to other
classes or objects | |
| _____ does not allow any access of a member to any other classes
or objects | |
| _____ a relation where a class inherits from another class | |
| _____ a class that ultimately inherits from some particular
class | |
| _____ the immediate parent class | |
| _____ a diagram that shows all of the classes involved in a
program, the inheritance hierarchies, and usually all the
members | |
| _____ a diagram that shows a snapshot of what the computer looks
like during computation of a program | |
| _____ a diagram that shows the order of computational steps
for a program | |