Play Test Review
The main things that our group saw during the playtest was that the
controls were bad. It was also noted that the player didn't have a body,
some people seemed to like this, but some found it different... It was
also hard for the players to tell which direction they were going to
attack since the player wasnt facing the direction that the attacks went.
People also thought that there needed to be more reference points so they
could tell where they were in the level, even if it was simply a texture
on the ground to see movement. Animations for attack would also be a good
idea. Melee attacks were too hard to use, and too hard to switch between
different attacks.
For the final handin we plan on making the game awesome. To do this we
will update our controls to better suit the playing style. We are also
working on completing levels and revamping the rendering so it is
beautiful. We are also going to incorporate more models/bad guys.
We would like to turn it in on December 21st at 2:30pm, so it is done in
time for the playtest during the final time slot.
-Matt, Chris, Shane, Rachina