Bit.Trip Core (Wii)
Published by Developed by Released Also For |
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MobyRank
100 point score based on reviews from various critics. 3.5
MobyScore
5 point score based on user ratings. |
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Description
Bit.Trip Core is the second game in the Bit.Trip series. It uses the same rhythm-based concept as the first game, but with completely different gameplay. Players control a stationary core in the middle of the screen. The player holds the Wii-remote sideways and uses the four directions on the D-pad to launch a beam and collect all dots that pass, using the 2-button. The beam can only be launched in a single direction at a time, so a quick succession of actions is required. All objects are synced to the game's chiptune music, so the player needs to follow the rhythm to catch the objects in a timely fashion.By performing combos without missing dots, the game transitions into a Super and a Mega mode, which alters the music and the visuals. When too many dots are missed, the game enters a slower, monochrome mode where collecting a sufficient amount of dots restores the game to the regular mode. When too many dots are missed in the monochrome mode, the game is over. The player also has a bomb to clear all dots on the screen. The game offers three scenarios: Discovery, Exploration, and Control, and they last about fifteen minutes each. Each scenario is split up into smaller sections.
The game can be played cooperatively with a second player.
Screenshots
There are no Wii screenshots for this game.
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The Press Says
True Game Headz | Aug 07, 2009 | 80 | |
GameSpot | Jul 09, 2009 | 7.5 out of 10 | 75 |
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Trivia
1001 Video Games
The Wii version of Bit.Trip Core appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Sciere (255575) added Bit.Trip Core (Wii) on Jun 05, 2011
Credits
Designer:
Engineer:
Artist:
Music & Sound Design:
Petrified Productions
Menu Music:
'Translucent'
Credits Music:'AH.'
Executive Producer:
Producer:
Marketing:
Public Relations:
Quality Assurance:
Gajin Games:
Scott Lindberg (Sllab - for logo work), Tomoyuki Arima (Tats - for font work), Jesec Griffin (for voice talent), Bill Gildan (for setting the standard), Brendan Seaman, Zimbo the magnificent, Our friends and families, All of our focus testers
Aksys Games: