Fast & Furious: Showdown (Xbox 360)
Published by Developed by Released Also For |
Genre Perspective Misc |
25
MobyRank
100 point score based on reviews from various critics. 2.2
MobyScore
5 point score based on user ratings. |
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Description
Fast & Furious: Showdown is a racing game runs you through the entire Fast and Furious movie series in one game. It employs familiar characters from the movies, including Paul Walker and Ludacris among others. Released as a tie-in to the movie Fast & Furious 6, it also bridges the events of the story's movie and those of its predecessor Fast Five. The game includes 30 missions where you can either play alone with an AI partner, or together with a friend cooperatively, where each player has a specific role. Jobs include heists, hijacks, and much more. The game allows travel around the globe, some locations being Rio, Miami, and Hong Kong among many others. In addition, cars are highly customizable with more than 50 upgrades and perks.Screenshots
There are no Xbox 360 screenshots for this game.
Part of the Following Groups
- Inspiration: Movies
- Middleware: Bullet Physics
- Scripting language: Lua
- The Fast and the Furious licensees
User Reviews
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The Press Says
Official XBox Magazine | May 24, 2013 | 4 out of 10 | 40 |
Multiplayer.it | 2013 | 3 out of 10 | 30 |
IGN | May 24, 2013 | 2.5 out of 10 | 25 |
Hardcore Gamer Magazine | May 22, 2013 | 1 out of 5 | 20 |
Meristation | May 24, 2013 | 2 out of 10 | 20 |
Metro.co.uk | May 28, 2013 | 1 out of 10 | 10 |
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Justin Kreindler (121) added Fast & Furious: Showdown (Xbox 360) on May 30, 2013
Credits
Lead Game Developer:
Creative Director:
Technical Director:
Lead Programmer:
Programmers:
Gordon Bell, Oliver Boyce, Callum Hay, Mark Hughes, Barry Irvine, Steve MacPherson, Alex Mcfarlane, Andy Yelland
Lead Artist:Artists:
Chris Black, David Eaves, John Humphries, Ash Irvin, Wai Keen Lam, Alan Redmond, Donald Robertson, Peter Satera, Steve Walker
Animation:UI Artist:
Art Outsource:
MyVertex