Fire Emblem: Radiant Dawn (Wii)
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77
MobyRank
100 point score based on reviews from various critics. 4.2
MobyScore
5 point score based on user ratings. |
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Description
The sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.
The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.
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Alternate Titles
- "ファイアーエムブレム 暁の女神" -- Japanese spelling
- "Fire Emblem: Akatsuki no Megami" -- Japanese title
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The Press Says
GameSpy | Nov 07, 2007 | ![]() ![]() ![]() ![]() ![]() |
90 |
Legendra | Dec 16, 2008 | ![]() ![]() ![]() ![]() ![]() |
90 |
Da Gameboyz | Nov 11, 2007 | 8.5 out of 10 | 85 |
RPG Site | Aug 24, 2009 | 8 out of 10 | 80 |
4Players.de | Feb 22, 2008 | 75 out of 100 | 75 |
Computer Bild Spiele | Apr 02, 2008 | 2.45 out of 6 | 71 |
UOL Jogos | Nov 22, 2007 | ![]() ![]() ![]() ![]() ![]() |
70 |
Game Informer Magazine | Dec, 2007 | 7 out of 10 | 70 |
GameSpot | Nov 13, 2007 | 6 out of 10 | 60 |
Good Game | Apr 28, 2008 | 6 out of 10 | 60 |
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Trivia
Awards
- GameSpy
- 2007 – #4 Wii Game of the Year
- 2007 – Wii Turn-Based Strategy Game of the Year
Keeper Garrett (963) added Fire Emblem: Radiant Dawn (Wii) on Mar 02, 2007
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Project Managment:
Director:
Assistant Director:
Technical Supervisor:
Technical Director:
Graphic Chief:
Map Director:
2‑D Art Director:
Sound Director:
Supervisor (Sound):
Scenario:
Scenario Assistance:
Main System Programming:
Script & Conversation System Programming:
Map & Battle System Programming:
Gmap Programming:
Assistant Programming:
Level Design: