Greed Corp. (Xbox 360)
Published by Developed by Released Also For |
79
MobyRank
100 point score based on reviews from various critics. ...
MobyScore
5 point score based on user ratings. |
Description
Greed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.
The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.
Screenshots
There are no Xbox 360 screenshots for this game.
There are 35 other screenshots on file for other versions of this game.
Alternate Titles
- "Greed Corp. HD" -- Mobile title
Part of the Following Groups
User Reviews
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The Press Says
Gamers Daily News | Mar 02, 2010 | 9 out of 10 | 90 |
9lives | Mar 07, 2010 | 88 out of 100 | 88 |
That Gaming Site | Mar 22, 2010 | 8.4 out of 10 | 84 |
Thunderbolt Games | Mar 09, 2010 | 8 out of 10 | 80 |
Game Chronicles | Apr 26, 2010 | 8 out of 10 | 80 |
ZTGameDomain | 2010 | 7.8 out of 10 | 78 |
Game Shark | Mar 12, 2010 | B | 75 |
Game Revolution | Mar 24, 2010 | B | 75 |
HonestGamers | Mar 20, 2010 | 6 out of 10 | 60 |
Gamer Limit | Mar 22, 2010 | 5 out of 10 | 50 |
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Trivia
Awards
- 4Players
- 2010 – #3 Best PSN Game of the Year
- Dutch Game Awards
- 2010 - Best PC/Console Game
Related Web Sites
- The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Credits
Lead Game Design:
Game Design:
Lead Programming:
Programming:
Art: