Quake 4 (Xbox 360)
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Description
Quake 4 is the true sequel to Quake II, continuing the Strogg vs. Humans storyline from the point where Quake II ended. The Strogg is an alien cyborg race which, much like the Star Trek Borg race from which they seem to be partly inspired, wander the galaxy conquering planets and wiping civilizations. Their sole purpose is to collect organic body parts with which to swell their ranks. After a prolonged war, the united armed forces of Earth decided to launch a desperate counter attack on the home planet of the invaders, Stroggos. By some twist of fate a sole marine was able to disable the Strogg main planetary defense (aka The Big Gun) and kill Makron, their leader. That was the end of Quake II. The second wave of attack is meant to land on Stroggos and take advantage of the brief disorder, ending the threat of the Strogg forever. Of course it will not be that easy...This time the lone soldier theme (of Quake I, II and the Doom series) is replaced by a war. Not as large scale as a military FPS or even Halo, but close enough. There are squad mates, some of which are important to protect, some vehicles (a hovertank and a mech) and frequently changing objectives to achieve. The arsenal contains elements from all Quake games (nailgun, rail gun, lightning gun) and the classic BFG has been replaced by the Dark Matter Gun. Weapons can be improved later in the game, making them much more effective. The game uses a somewhat improved version of the Doom 3 engine to good effect. Multiplayer options are rather limited, offering only the standard Deathmatch modes and CTF.
Quake 4 was developed by Raven under the guidance of id Software.
Screenshots
Alternate Titles
- "雷神之锤4" -- Chinese spelling (simplified)
- "Q4" -- Informal abbreviation
Part of the Following Groups
- 3D Engine: id Tech 4
- Anti-Cheat Technology: PunkBuster
- BPjS / BPjM indexed games
- Middleware: SDL
- Quake series
User Reviews
A fun, violent yet dated FPS. | AkibaTechno (228) |
The Press Says
Kombo.com | Nov 27, 2005 | 8.4 out of 10 | 84 |
Video Game Talk | Dec 08, 2005 | 80 | |
UOL Jogos | Feb 09, 2006 | 80 | |
Game Informer Magazine | Jan, 2006 | 7.75 out of 10 | 78 |
4Players.de | Nov 09, 2005 | 74 out of 100 | 74 |
GameCell UK | 2005 | 7 out of 10 | 70 |
GameSpot | Nov 21, 2005 | 6.6 out of 10 | 66 |
XboxFrance | Jun 27, 2006 | 6.5 out of 10 | 65 |
Jeuxvideo.fr | Dec 16, 2005 | 5 out of 10 | 50 |
Gamereactor (Sweden) | Oct, 2005 | 4 out of 10 | 40 |
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Trivia
Development
Being the first time Raven Software has designed a game based on a id license, id required overall approval of all design.E-Sports
On 14th September 2005, prior to the release, The CPL (The Cyberathlete Professional League) announced Quake 4 as the one-versus-one competition game for 2006. With major cash prizes at stake, this is the duel game all the top gamers will be playing in 2006. 2005's duel game was Painkiller. In the past, The CPL also supported Quake, Quake II and Quake III: Arena.German index
On November 5, 2005, the English version of Quake 4 (Windows) was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.Rifts
Kevin Long, the lead artist for Quake 4, was a longtime staff member at Palladium Books and was one of the original artists for the Rifts roleplaying game. Many of the designs in Quake 4 resemble his earlier work with Palladium. Some examples include Quake 4's Blaster, which resembles the early Coalition energy pistols from the Rifts rulebook and Quake 4's machinegun, which resembles the Triax Railgun from Rifts Sourcebook 1.Version differences
The German version of Quake 4 is intensively cut, particularly bloody scenes (Strogg Medical Facility, as marines are going in the cage), some bodies, body parts are deleted or blacked out. You cannot fire at your team members.Awards
- GameSpy
- 2005 – Most Disappointing Launch Game (Xbox 360)
Related Web Sites
- Official Webpage (Mac) (The official product page for the Mac version of Quake 4 on the publisher's website, which provides a trailer, a short article by Aspyr tech support employee Andy Brazell, patches, a demo, and purchasing information, among other such things.)
- PlanetQuake (The biggest Quake series related site.)
- Quake 4 (Official game website)
- Quake 4 (Official game page on id Software's website)
- Quake4.euro (European Quake 4 community.)
- Quake 4 on Schnittberichte (Here you can see the difference version from quake 4 USK 16 with the uncensored europe PEGI 18+ version, in german indexed. )
- Quake IV GNU/Linux FAQ (Overview, download location and instructions for the Linux version)
- The Humans Strike Back (An Apple Games article about the Macintosh version of Quake 4 (March, 2006).)
- X360A achievement guide (X360A's achievement guide for Quake 4.)
Kabushi (122704) added Quake 4 (Xbox 360) on Nov 22, 2005
Credits
Project Lead:
Art/Animation Lead:
Design Lead:
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Art:
Djordje Cakovan, Derrick Hammond, Kim A. Lathrop, Caryn Law, Simon Paul Mills, Nichol Norman, Isaac B. Owens, Kurt Richards, Paul Richards, Arnie Swekel, Andrew Trabbold, Matt Vainio
Additional Art: