NPR Clothing
My new project is about non-photo realistic (or non physically realistic) cloth synthesis. I do not have enough idea about how to make a realistically looking clothing, but the basic ideas are multi-level representation of cloth, and simple mathematical model for wrinkles. I am going to work on it intensively in this summer.

The Very First Image of My ClothSim System

Motion Stylization
The goal of the project is development a algorithm to stylize a motion based on stylistic example motions. The basic idea is per-frame based posture matching and replacing.
The right picture is an example of moderate stylization. The right figure represents the input motion and the left figure shows its stylized version. Using the example motion of a theif, we have a theif-like walking and picking-up motion.


Motion Stylization Example

Skin Shader
The goal of this project is introducing a scheme to implement a shader (for rendering hardware) for human-skin. Basic idea is preprocessing geometry to obtain the information about transparent layers of skin and approximating it with a simple functions.
Unfortunately, this project is at its very early stage, so the picture right is not a synthesized picture but real photograph of my hand. However, it will be replaced with rendered one with similar quality, soon.


Real skin

XP-like FLTK
FLTK (The Fast Light Toolkit) is a cross-platform C++ GUI toolkit. It is easy-to-use, extreamly flexible, and efficient. However, for me it does not look beautiful. This everyday but very minor project is for making my own widget set that makes FlTk application look like a MS Windows XP(R) application and some of MS Office XP(R).
The current version of the widget set supports Windows-like file dialog, highlighting buttons, MS Office-like (or MS IE6(R)) menu and toolbar, and docking windows.
My Fltk Widgets


  joony@cs.wisc.edu