Originally posted on rec.games.mecha December 6, 1997
On 4 Dec 1997 18:10:48 GMT, The Manwrote: >On the other hand, the field refits and some factory refits we have seen >in 3050, for the most part, sucked. > >What we would like to see.... Factory refits of the older units. Ie, >an Atlas w/ new level 2 tech that doesn't, well, suck. What a marvellous idea. I'm sure this has been done zillions of times already, but I haven't seen any Atlas refits or redesigns lately, so here goes. AS7-K2 Atlas Tonnage: 100 Engine: 300 19 Walk: 3 Run: 5 Jump: 0 Cockpit: 3 Gyro: 3 I.S.: Endo Steel 5 (2LL,2RL,2LA,2RA,3LT,2RT,1H) J.J.: none 0 Heat sinks: 14(28) 4 (1LA,1RA, rest in engine) Armor: 304 (standard) 19 (usual Atlas allocation) Weapons: LRM-20 LT 10 Ammo 12 LT 2 Artemis IV LT 1 CASE LT 0.5 Gauss Rifle RT 15 Ammo 16 RT 2 CASE RT 0.5 Med. Laser CT(R) 1 Med. Laser CT(R) 1 PPC LA 7 PPC RA 7 Overview -------- The AS7-K Atlas was the product of the Draconis Combine's hurried attempt at upgrading the venerable Atlas with newly-recovered technology. Unfortunately, the haste with which the AS7-K was designed and produced resulted in a design whose battlefield effectiveness was not quite what was desired. Also unfortunately, the dire straits that the Draconis Combine found itself did not allow time to create a better design or to retool the assembly lines to create a new mech. Until the recent offensive against the Clan Smoke Jaguar, every mech was needed as soon as possible. This offensive, however, has given the Dragon the breathing room it needs to reexamine the AS7-K and correct several of its flaws. As a result, the new AS7-K2 is cheaper, more durable and more effective. Redesign -------- One of the AS7-K's primary difficulties was inadequate heat dissipation. The AS7-K redesign team sought to compensate for this disadvantage in two ways: first, they converted the heat sinks to double-strength, saving six tons while increasing heat dissipation 40%, and second, they removed the arm-mounted ER Large Lasers in favor of larger but less heat-producing PPCs. Another priority of the AS7-K redesign was to make a mech that was more economical. As a result, the designers removed the XL engine in favor of the original 300-rated standard engine, compensating for the lost mass by adding Endo Steel internal structure, removing the anti-missile system and ammunition, and replacing the rear-firing medium pulse lasers with standard medium lasers. Finally, an Artemis IV fire-control system was added to the LRM 20 to increase its effectiveness. Capabilities ------------ The new AS7-K2 is in many ways superior to its parent. Its enhanced heat dissipation capability allows it to fire all of its long-range weapons without overheating, and the addition of PPCs and Artemis IV FCS increase the mech's firepower significantly. The elimination of the XL engine, while motivated by fiscal reasons, has the side effect of enabling the mech to take significantly more damage before being destroyed. The only apparent defect is the mech's lack of close-range weapons. This not considered critical, however, since it is the policy of the DCMS to only allow an elite mechwarrior to pilot an Atlas. To such mechwarriors, range and range penalties are seldom a factor. My own comments --------------- This mech would probably be better if its PPCs were mounted in the torsos rather than the arms, but then it wouldn't be exactly true to the legacy of the Atlas. They really don't need to be in the arms from a design standpoint because the rear-firing med. lasers give the mech 360 degree weapons coverage, and the Atlas's elite pilot and companion mechs should limit the occasions when a mech gets behind an Atlas anyway. Having the PPCs in the torsos would also provide additional non-explosive criticals in the torsos, which is valuable. It does use every single critical slot, which doesn't happen often. I like it. The lack of jump jets limits its effectiveness, but its firepower is good for an Inner Sphere hundred-tonner, so I think it would make a good heir to the Atlas's legacy.