Originally posted on rec.games.mecha April 20, 1997
I know the premise of periphery raider mechs outgunning brave Taurian light hovercraft isn't real strong, but when I saw a hovercraft with an XL engine, I just had to "fix" it. Name: Fulcrum - TC Heavy Hover Tank Tonnage: 50 Engine: 165 fusion 10 (rounded up to comply with vehicle design rules) Cruise: 8 Flank: 12 Movement Type: Hover C.C.: 2.5 I.S.: 5 Lift Equipment: 5 Heat Sinks: 10 Turret Tonnage: 1 Armor: 168 (standard) 10.5 Front: 46-5 L/RS: 30-5 Rear: 22-5 Turret: 40-5 Weapons: PPC T 7.0 3 SRM 2 T 3.0 SRM 2 Ammo 50 B 1.0 2 LRM 5 F 4.0 LRM 5 Ammo 24 B 1.0 Cost: 2,250,000 Overview: The main concern of the Taurian Defense Force is bandits and raiders. Unfortunately, due to the recent expansion and colonization efforts of the Taurian Concordat, the TDF's forces are stretched so thin that they have few units available to hunt down these raiders. In an effort to free up regular units to locate and attack these raiders at their bases, the TDF prioritized the production of hovercraft (particularly the J. Edgar and Plainsman hovertanks) to give local militia and garrison units the ability to quickly hunt down and destroy any raiding forces. While this strategy helped free up regular army forces, it soon became evident that while the J. Edgar and the Plainsman had the speed to catch any bandit mech force, once caught, the bandits outgunned their pursuers. The J. Edgar and the Plainsman were simply too lightly armored and armed to stand up to battlemechs without the kind of numerical superiority that the TDF could not afford. The TDF considered assigning their supply of Gladius hovercraft to militia units, but decided that these were simply too small in number to make a significant difference. Alpha Trading Corporation volunteered their much larger Fulcrum Heavy Hover Tank, produced locally on the planet Perdition, to solve the problem. As a heavy hover tank with comparable speed and significantly more firepower than the J. Edgar and the Plainsman, the Fulcrum seemed an excellent choice. However, the TDF had serious issues with the current Fulcrum design. First and foremost, the high-tech XL engine made the hovercraft simply too expensive for the TDF to afford. At 8.5 million C-Bills apiece, it would have been cheaper to buy heavy and assault mechs from the Inner Sphere to garrison each world. Second, many observers disliked the weapons mix of the Fulcrum, arguing that the Large Laser, Medium Laser and LRM 10 were either too small, too large or too difficult to repair. Finally, the TDF saw no need for the expensive Guardian ECM suite or Target Acquisition Gear (especially as the Taurian Concordat possesses no Arrow IV artillery missiles). After several months of negotiations, ATC and the TDF were able to agree on the specifications of the hover tank that eventually became the Fulcrum - TC. Capabilities: The Fulcrum-TC replaces the expensive Strand 265 XL Fusion engine with a slightly lighter but less efficient ATC 165 Fusion. The resulting top speed of 130 kph is close enough to that of the J. Edgar and Plainsman to be adequate, and the slight weight savings allowed an additional half ton of armor to be mounted on the sides and rear. In keeping with the stated purpose - to rapidly deliver as much firepower as possible - the weapons systems of the Fulcrum were completely revamped. The large and medium lasers were replaced with a PPC, and the turret-mounted LRM 10 was replaced with three SRM 2 launchers, suitable for standard or napalm munitions. The much more compact engine left internal space for the ammunition of two new LRM 5 launchers, mounted facing the front. Variants: A temporary shortage of LRM 5 launchers led to what is currently the most popular Fulcrum-TC variant. The two LRM launchers were replaced with four forward-firing SRM 2 launchers, and the LRM ammo with additional SRM ammo. This increases the ammo consumption somewhat, but this is not considered significant because the Fulcrum is not intended for extended combat, and the increase in short-range firepower is welcomed by many crews. Battle History: The Fulcrum-TC has already participated in battles against bandits on two Taurian Concordat worlds. In both cases, they were able to turn the tide of battle against bandits who expected to be fighting the more lightly armed and armored hovercraft that are more typical of Taurian militia forces. In one battle on the planet Sterope, the leader of a raider force was captured when numerous hits from an SRM 2 variant Fulcrum hit his mechs head, knocking him unconscious. In fact, several regular TDF armored units have requested that the Fulcrum-TC be added to their rosters.