Originally posted on rec.games.mecha July 10, 1998
This is a design that I came up with after thinking about how few good 70-ton IS L2 mechs there are. It's based roughly on the Shootist, and combines elements of the Penetrator and Falconer. It's designed for my typical fighting style - close to point-blank range and shoot until they're dead. Type: Shootist mod Tech base: IS Level 2 Tonnage: 70 Engine: 280 standard 16 Walk: 4 Run: 6 Jump: 4 IS: Endo Steel 3.5 (8LA,2LL,4LT) Cockpit: 3 Gyro: 3 JJ: 4 m.p.s 4 (2LT,2RT) HS: 10(20) 0 Armor: 215 (ff) 12 (1RA,2RL,9RT,2LT) (allocate as desired) Weapons: Gauss Rifle RA Gauss Ammo 16 RA CASE RT ER Lg. Laser LT 2 MPL CT MPL H 2 JJ LT 2 JJ RT (no hand or lower arm actuators on RA) Crits free: 2 (both in LT) Cost: 7,165,104 BV: 1,705 Designed using The Drawing Board. My Comments ----------- As you can see, I swapped the Shootist's AC20 for a Gauss Rifle and moved it to the RA. (The original variant had an LB-20X, but that took up too many crits.) I put the ERLL in the LT (don't remember if that's where it was before) and put MPLs in the center of the mech. I also added JJ, which I consider mandatory for slow mechs. If you wanted, you could drop the LA hand and lower arm actuators and convert the Gauss to an LB-20X. You'll have to rearrange some ff crits, and you'll have less range, but that'd be a supreme in-close fighter, in the tradition of the Shootist. It is perfectly valid to swap out the Gauss for an LB-10X; if you do that and upgrade the ERLL to an ERPPC, and add a dhs or two, or another MPL, you may have a superior design to mine. I seriously considered dropping an MPL and changing the ERLL for either an ER PPC or, more likely, a standard PPC. But that leaves me with too few point-blank weapons for my liking. The lack of a minimum range for the ERLL is a big point in its favor. The CASE is kind of extra, but I had a half-ton and felt that a Sm. Laser would be superfluous, and in that rare scenario where I have a heavily-damaged RT and the Gauss explodes, it'll be handy. For a more "custom" game, it might be worth it to drop the ERLL for 2 more MPLs and a C3 slave.