Alice 3 in Action with Java? / Edition 2

Alice 3 in Action with Java? / Edition 2

by Joel Adams
     
 

ISBN-10: 1133589189

ISBN-13: 9781133589181

Pub. Date: 04/09/2014

Publisher: Cengage Learning

This 14-chapter text uses a combination of Alice 3 and pure Java to introduce beginning students to object-oriented (OO) programming concepts. Originally developed to eliminate barriers that have traditionally prevented many students from successfully learning to program, Alice 3, the latest release, makes it easy to build 3D animations using models from the

Overview

This 14-chapter text uses a combination of Alice 3 and pure Java to introduce beginning students to object-oriented (OO) programming concepts. Originally developed to eliminate barriers that have traditionally prevented many students from successfully learning to program, Alice 3, the latest release, makes it easy to build 3D animations using models from the popular Sims™ games, while eliminating syntax errors. The text employs a "spiral" pedagogical approach: the first six chapters use Alice's innovative drag-and-drop environment to introduce OO concepts through the medium of computer animation, while the final eight chapters use pure Java to revisit and expand on those same concepts. The text introduces core programming topics—including objects, classes, methods, variables, parameters, control structures, inheritance, and data structures—using the visually stimulating context of 3D animation to ensure that students are both motivated and prepared to continue their studies in Computer Science.

Product Details

ISBN-13:
9781133589181
Publisher:
Cengage Learning
Publication date:
04/09/2014
Edition description:
New Edition
Pages:
720
Sales rank:
643,031
Product dimensions:
7.30(w) x 9.00(h) x 1.10(d)

Table of Contents

1. Getting Started with Alice. 2. Methods. 3. Variables and Expressions. 4. Flow Control. 5. Arrays. 6. Events. 7. From Alice to Java 8. Types and Expressions 9. Methods 10. Flow Control in Java 11. Files and Exceptions 12. Arrays and Lists in Java 13. Object-Oriented Programming 14. Events and GUIs Appendix A. Alice Standard Methods and Functions. Appendix B. Recursion. Appendix C. NetBeans Appendix D. Java Keywords Appendix E. Unicode Basic Latin Character Set.

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