
Intelligent Java Applications for the Internet and Intranets / Edition 1
by Mark Watson, WatsonISBN-10: 1558604200
ISBN-13: 9781558604209
Pub. Date: 09/28/1997
Publisher: Elsevier Science & Technology Books
Internet tools and applications frequently use artificial intelligence (AI) techniques to enable special features and reduce development time. This book allows you to apply these powerful AI design techniques to your Java programming. Focusing on intelligent systems, it provides the introductory AI material that Java programmers need to create Internet and Intranet
Overview
Internet tools and applications frequently use artificial intelligence (AI) techniques to enable special features and reduce development time. This book allows you to apply these powerful AI design techniques to your Java programming. Focusing on intelligent systems, it provides the introductory AI material that Java programmers need to create Internet and Intranet applications including on-line games, search tools, and data collection
tools. A variety of detailed examples are provided to illustrate how these applications are used in real-world software projects, and to guide you in developing applications of your own.
- AI concepts are explained in detail making the book accessible to any Java programmer.
- An accompanying CD-ROM lets readers experiment with source code for the Java classes developed in the book. The CD-ROM includes many immediately useful Java class libraries and four complete applications that use the Java class libraries.
- Complete example programs cover a range of applications including an arcade style game, a handwriting recognition system, a system that answers questions about ancient history, and an information retrieval application.
Product Details
- ISBN-13:
- 9781558604209
- Publisher:
- Elsevier Science & Technology Books
- Publication date:
- 09/28/1997
- Edition description:
- New Edition
- Pages:
- 329
- Product dimensions:
- 7.43(w) x 9.23(h) x 1.01(d)
Table of Contents
1 Introduction to Artificial Intelligence2 Java User Interface Framework for Testing AI programs
3 Distributed AI
4 Neural Networks
5 Genetic Algorithms
6 Natural Language Processing
7 AI Agents
8 Expert Systems
9 Using Genetic Algorithms in a Scrolling Arcade Game
10 Neural Network for Real-Time Handwriting Recognition
11 Using a Greedy Algorithm to Optimize Neural Networks
12 Optimizing Neural Networks with Genetic Algorithms
13 Supporting Natural Language Queries in a World Wide Web Document
14 Using Java-Based Data Collection Agents
Appendix A Introduction to Java Programming
Appendix B Using the CD-ROM
Appendix C Javadoc Documentation
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