
Introduction to Computing and Programming with Java: A Multimedia Approach / Edition 1
by Mark J. Guzdial, Barbara EricsonView All Available Formats & Editions
ISBN-10: 0131496980
ISBN-13: 9780131496989
Pub. Date: 04/10/2006
Publisher: Pearson
Overview
Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.
Product Details
- ISBN-13:
- 9780131496989
- Publisher:
- Pearson
- Publication date:
- 04/10/2006
- Series:
- GOAL Series
- Edition description:
- BK&CD-ROM
- Pages:
- 592
- Sales rank:
- 255,099
- Product dimensions:
- 7.50(w) x 9.20(h) x 1.00(d)
Table of Contents
Preface iv
Contents xi
1 Introduction to Computer Science and Media Computation
2 Introduction to Java
3 Introduction to Programming
4 Modifying Pictures using Loops
5 Modifying Pixels in a Matrix
6 Conditionally Modifying Pixels
7 Drawing
8 Modifying all Samples in a Sound
9 Modifying Samples using Ranges
10 Combining and Creating Sounds
11 Creating Classes
12 Creating and Modifying Text
13 Making Text for the Web
14 Encoding, Manipulating, and Creating Movies
15 Speed
16 JavaScript
APPENDICES
A Quick Reference to Java
A.1 Variables
A.2 Method Declarations
A.3 Loops
A.4 Conditionals
A.5 Operators
A.6 String escapes
A.7 Classes
A.8 Fields
A.9 Constructors
A.10 Packages
Customer Reviews
Average Review: