
Introduction to Java Programming: Fundamentals First (Core Version) / Edition 6
by Y. Daniel LiangISBN-10: 0132237385
ISBN-13: 9780132237383
Pub. Date: 07/13/2006
Publisher: Prentice Hall
Using a fundamentals-first approach, Liang explores the concepts of problem-solving and object-oriented programming. Beginning programmers learn critical problem-solving techniques, then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Starts readers with essential/b>/b>
Overview
Using a fundamentals-first approach, Liang explores the concepts of problem-solving and object-oriented programming. Beginning programmers learn critical problem-solving techniques, then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Starts readers with essential problem-solving and programming concepts (control statements, methods, and arrays); moves on to object-oriented programming, graphical user interface (GUI), and applets; and finally introduces exception handling, binary I/O, and recursion. Enables readers to write short, interesting, graphical game programs early on (starting from Chapter 2). Offers an exceptionally broad range of carefully chosen examples; reinforces key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and an interactive self-test. A useful reference for anyone interested in learning more about programming.
Product Details
- ISBN-13:
- 9780132237383
- Publisher:
- Prentice Hall
- Publication date:
- 07/13/2006
- Series:
- GOAL Series
- Edition description:
- REV
- Pages:
- 704
- Product dimensions:
- 8.02(w) x 9.94(h) x 1.00(d)
Table of Contents
I. FUNDAMENTALS OF PROGRAMMING.
1. Introduction to Computers, Programs, and Java.
2. Primitive Data Types and Operations.
3. Selection Statements.
4. Loops.
5. Methods.
6. Arrays.
II. OBJECT-ORIENTED PROGRAMMING.
7. Objects and Classes.
8. Strings and Text I/O.
9. Inheritance and Polymorphism.
10. Abstract Classes and Interfaces.
11. Object-Oriented Design.
III. GUI PROGRAMMING.
12. GUI Basics.
13. Graphics.
14. Event-Driven Programming.
15. Creating User Interfaces.
16. Applets and Multimedia.
IV. EXCEPTION HANDLING, IO, AND RECURSION.
17. Exceptions and Assertions.
18. Binary I/O.
19. Recursion.
Appendices.
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