Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations / Edition 2

Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations / Edition 2

by Michael Kolling
     
 

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ISBN-10: 0134054296

ISBN-13: 9780134054292

Pub. Date: 03/12/2015

Publisher: Pearson

For courses in programming and computer science.

Hands-on Programming with Greenfoot

Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general

Overview

For courses in programming and computer science.

Hands-on Programming with Greenfoot

Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play.

The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.

Product Details

ISBN-13:
9780134054292
Publisher:
Pearson
Publication date:
03/12/2015
Edition description:
New Edition
Pages:
304
Sales rank:
333,315
Product dimensions:
6.90(w) x 9.00(h) x 0.40(d)

Table of Contents

CHAPTER 1: Getting to know Greenfoot

CHAPTER 2: The first program: Little Crab

CHAPTER 3: Improving the Crab— more sophisticated programming

CHAPTER 4: Finishing the crab game

Interlude 1: Sharing your scenarios

CHAPTER 5: Scoring

CHAPTER 6: Making music: An on-screen piano

CHAPTER 7: Object interaction: an introduction

CHAPTER 8: Interacting objects: Newton’s Lab

CHAPTER 9: Collision detection: Asteroids

Interlude 2: The Greeps competition

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