Java: A Framework for Programming and Problem Solving / Edition 1

Java: A Framework for Programming and Problem Solving / Edition 1

by Kenneth A. Lambert, Martin Osborne, Martin Osborne
     
 

ISBN-10: 0534951163

ISBN-13: 9780534951160

Pub. Date: 10/28/1998

Publisher: Brooks/Cole

With Lambert and Osborne's book, students learn the fundamentals of programming and problem solving while writing object-oriented programs with graphical user interface in Java. The authors take special care to flatten the learning curve encountered at the front end of the course by: (1) including fun and realistic examples involving simple graphical user

Overview

With Lambert and Osborne's book, students learn the fundamentals of programming and problem solving while writing object-oriented programs with graphical user interface in Java. The authors take special care to flatten the learning curve encountered at the front end of the course by: (1) including fun and realistic examples involving simple graphical user interfaces (GUIs) from the very beginning; (2) incorporating 28 case studies that demonstrate the complete program development and software lifecycle; (3) building in 10 "capsules" explaining broad topics in computer science, so that students can see the big picture; (4) teaching Java applications first and applets later; (5) teaching concepts of control early, and object-oriented programming (OOP) later, after Chapter 7; and (6) providing, on disk, a unique GUI tool kit - BreezyGUI™ - that simplifies the programming of GUI-based applications.

Product Details

ISBN-13:
9780534951160
Publisher:
Brooks/Cole
Publication date:
10/28/1998
Edition description:
Older Edition
Pages:
533
Product dimensions:
7.44(w) x 9.23(h) x 0.93(d)

Table of Contents

1. Background. 2. A First Java Program. 3. Java Basics. 4. Control Statements. 5. User-Defined Methods. 6. More Operators, Control Statements, and Data Types. 7. Potpourri. 8. User-Defined Classes. 9. Arrays: Searching and Sorting. 10. Inheritance, Abstract Classes. 11. Recursion and Complexity Analysis. 12. Simple Graphics. 13. Files. 14. Vectors and Tables. 15. Abstract Data Types and Lists. 16. Introduction to HTML and Applets. 17. THE AWT. APPENDIXES. Appendix A: Java Resources. Appendix B: Reserved Words. Appendix C: Operator Precedence. Appendix D: ASCII Character Set. Appendix E: Number Systems. Appendix F: Java Exception Handling. Appendix G: Java Packages. Appendix H: BreezyGUI. Glossary. Index.

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