Learning Java Through Applications: A Graphical Approach / Edition 1

Learning Java Through Applications: A Graphical Approach / Edition 1

by Duane J Jarc
     
 

ISBN-10: 1584503769

ISBN-13: 9781584503767

Pub. Date: 06/15/2005

Publisher: Cengage Learning

Learning Java Through Applications emphasizes Java's graphical capabilities and the ability to create graphical user interfaces. The book uses 15 complete Java programs in order of increasing complexity, including geometric patterns, games, puzzles, number theory problems, and cryptography, to teach students the Java programming language and concepts. New

Overview

Learning Java Through Applications emphasizes Java's graphical capabilities and the ability to create graphical user interfaces. The book uses 15 complete Java programs in order of increasing complexity, including geometric patterns, games, puzzles, number theory problems, and cryptography, to teach students the Java programming language and concepts. New features of Java 5.0 are covered in detail, including enumerated types, "for-each" statements, generics, autoboxing, and static imports. Each chapter contains a capstone program that involves graphics and illustrates the language features introduced in that chapter. The specifications for the program are discussed first, followed by the code and its explanatory text emphasizing the programming techniques used. Because complete programs are included, programmers have the opportunity to explore the design choices involved. Additionally, UML diagrams are included when appropriate to help them understand the overall design of each example.
 
Key Features
* Uses complete programs to teach Java concepts, including geometric patterns, games, puzzles, number theory, and cryptography to teach Java concepts
* Covers the new features of Java 5.0, including enumerated types, "for-each" statements, generics, autoboxing, and static imports
* Discusses important software engineering principles, such as the importance of reuse and consistent style
* Includes a discussion of the design issues associated with each program and provides UML diagrams illustrating the design for the larger examples
* Provides review questions covering the major concepts from each chapter and short programming exercises and more complete programming projects
* Includes a CD-ROM with all the source code and fi gures from the book
 
ON THE CD
(see Appendix C for more details)
* SOURCE CODE - Includes all the source code from the projects in the book
* FIGURES - Contains all the images used in the book

SYSTEM REQUIREMENTS
WIN: Windows ME or higher; Microsoft Internet Explorer 5.5 or higher or Mozilla 1.4 or higher; Pentium II Processor or greater; CD-ROM drive; Hard drive; Java 2 Platform Standard Edition 5.0 (J2SE 5.0)

Product Details

ISBN-13:
9781584503767
Publisher:
Cengage Learning
Publication date:
06/15/2005
Series:
Charles River Media Programming Ser.
Edition description:
BK&CD-ROM
Pages:
673
Product dimensions:
7.50(w) x 9.26(h) x 1.50(d)

Table of Contents

Acknowledgments
Preface
Chapter 1 An Overview of Programming Languages and an Introduction to Java
Chapter 2 Variable Declarations, Assignments, and Expressions
Chapter 3 Methods, Instance Variables, Scope, and Lifetime
Chapter 4 Discrete Selection and Iteration
Chapter 5 Objects and Primitive Data
Chapter 6 General Selection and Iteration
Chapter 7 One Dimensional Arrays and Class Invariants
Chapter 8 Generics and Interfaces
Chapter 9 Strings
Chapter 10 Composition Relationships
Chapter 11 Exceptions and Input/Output
Chapter 12 Generalization and Aggregation Relationships
Chapter 13 Multidimensional Arrays and GUIs
Chapter 14 Abstract Enumerated Types and Classes
Chapter 15 Recursive Control Structures
Chapter 16 Recursive Data Structures
Appendix A Answers to the Review Questions
Appendix B About the CD-ROM
Index

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