
Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition / Edition 1
by Claus H?feleISBN-10: 1598632922
ISBN-13: 9781598632927
Pub. Date: 03/01/2007
Publisher: Cengage Learning
3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics
Overview
3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You'll also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!
Product Details
- ISBN-13:
- 9781598632927
- Publisher:
- Cengage Learning
- Publication date:
- 03/01/2007
- Edition description:
- New Edition
- Pages:
- 480
- Product dimensions:
- 7.40(w) x 9.00(h) x 1.20(d)
Table of Contents
Front matter and introduction Part I: Overview 1. The Mobile 3D Graphics API 2. Hello, World! 3.Before You Start Part II: 3D Fundamentals 4.Rendering Geometric Objects 5.Transformations 6. Textures 7. Blending and Transparency 8. Lighting Part III: Advanced Topics 9.Scene Graphs 10.M3Gs File Format 11.Keyframe Animations 12.Dynamic Meshes Appendix A: Reference Geometry and Fragment Pipelines Appendix B: MascotCapsule V3 API Appendix C: Java Binding for the OpenGL ES API Appendix D: Whats on the CD-ROM Index
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