Object-Oriented Program Development Using Java: A Class-Centered Approach, Enhanced Edition / Edition 2

Object-Oriented Program Development Using Java: A Class-Centered Approach, Enhanced Edition / Edition 2

by Gary J. Bronson
     
 

ISBN-10: 0619217200

ISBN-13: 9780619217204

Pub. Date: 03/11/2005

Publisher: Cengage Learning

Newly updated for JDK 5.0, best-selling author Gary J. Bronson's text provides students with a solid but gentle introduction to object-oriented Java programming in the first chapter. Objects and classes are defined in the context of a practical recipe analogy, ensuring that students will be able to grasp these challenging topics. Students will emerge from this text

Overview

Newly updated for JDK 5.0, best-selling author Gary J. Bronson's text provides students with a solid but gentle introduction to object-oriented Java programming in the first chapter. Objects and classes are defined in the context of a practical recipe analogy, ensuring that students will be able to grasp these challenging topics. Students will emerge from this text with the ability to code basic CS1 Java programming problems within a class-centered environment.

Product Details

ISBN-13:
9780619217204
Publisher:
Cengage Learning
Publication date:
03/11/2005
Edition description:
REV
Pages:
784
Product dimensions:
7.90(w) x 9.80(h) x 1.30(d)

Table of Contents

Part 1: Creating and Using Java Classes 1. Introduction 2. Creating Classes 3. Developing Class Methods Part 2: Methods and Statements 4. Input and Formatting Class Methods 5. Selection 6. Repetition Part 3: Reference and Collection Data Types 7. Strings and Characters 8. Collections: Arrays Part 4: Creating Swing-Based GUIs 9. Visual Programming Basics 10. Additional Components and Event Handlers Part 5: Additional Programming Topics 11. Additional Class Capabilities 12. Files 13. Collections: List Creation and Maintenance 14. Additional Capabilities Appendices A: Operator Precedence Table B: Unicode Character Set C: Compiling and Running a Java Program D: Obtaining Locales E: Creating Leading Spaces F: Creating and Using Packages G: A Keyboard Input Class H: Applets I: Real Number Storage J: Solutions and Source Code

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