Principles Of Object-Oriented Programming In Java 1.1

Principles Of Object-Oriented Programming In Java 1.1

by James W. Cooper
     
 
Take a step beyond syntax to discover the true art of software design, with Java as your paintbrush and objects on your palette. This in-depth discussion of how, when, and why to use objects enables you to create programs that not only work smoothly, but are easy to maintain and upgrade -- using Java or any other object-oriented language!
-- Take stock of the

Overview

Take a step beyond syntax to discover the true art of software design, with Java as your paintbrush and objects on your palette. This in-depth discussion of how, when, and why to use objects enables you to create programs that not only work smoothly, but are easy to maintain and upgrade -- using Java or any other object-oriented language!
-- Take stock of the benefits of OOProgramming and Java -- the advantages of abject-oriented programming; a quick review of key Java concepts; when to use inheritance and when to use encapsulation.
-- Choose to reuse -- maximize code reuse with class libraries, including abstract classes and interfaces, and inheritance; use class modification to increase extensibility; design classes for maximum flexibility; take advantage of Design Patterns to write more efficient, more reusable programs.
-- Factor in object frameworks -- learn to architect a program at a high level by writing code, then subclassing the same design for specific applications.

Product Details

ISBN-13:
9781583482186
Publisher:
iUniverse, Incorporated
Publication date:
01/01/1999
Pages:
396
Product dimensions:
7.50(w) x 9.25(h) x 0.81(d)

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