
Programming Fundamentals Using Java: A Game Application Approach
by William McAllister, S. Jane FritzView All Available Formats & Editions
ISBN-10: 1938549767
ISBN-13: 9781938549762
Pub. Date: 10/31/2014
Publisher: Mercury Learning and Information
This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic or advanced programming course and permits instructors who
Overview
This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic or advanced programming course and permits instructors who are not familiar with game programming and computer graphics concept to realize their advantages. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines and provides an in-depth discussion of graphical user interfaces (GUIs). It has been used to teach programming to student whose majors are within an outside of the computing fields. The companion DVD includes a game environment that is easily integrated into projects created with the popular Java Development Environments (Eclipse, NetBeans, and JCreator) and includes a set of executable student games to pique students’ interest by giving them a glimpse into their future capabilities. The material in this book can be covered within one or two courses such as a basic programming course followed by an advanced programming course.
Features:
Product Details
- ISBN-13:
- 9781938549762
- Publisher:
- Mercury Learning and Information
- Publication date:
- 10/31/2014
- Pages:
- 733
- Sales rank:
- 1,349,711
- Product dimensions:
- 8.00(w) x 10.00(h) x 1.44(d)
Table of Contents
1) Introduction
2) Variables, Input / Output and Calculations
3) Methods, Classes, and Objects: A First Look
4) Boolean Expressions, Making Decisions and Disk Input and Output
5) Repeating Statements: Loops
6) Arrays
7) Methods, Classes, and Objects: A Second Look
8) Inheritance
9) Recursion
10) Exceptions, A Second Pass
11) Graphical User Interfaces
12) Graphical User Interfaces: A Second Look
13) Generics and API Collections
14) Multi-Threading and Concurrency
Appendices
A) Description of the Game Environment
B)Installing the Game Environment Package
C) ASCII Table
D) Java Key Words
E) Operators
F) Glossary of Programming Terms Appendix
G) Using the On-line Documentation
H) Solutions to Odd-Numbered Exercises
On the DVD: The companion DVD in the back of the book contains the following materials:
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