REVEL for Deitel Java -- Access Card / Edition 1

REVEL for Deitel Java -- Access Card / Edition 1

by Harvey Deitel, Paul Deitel
     
 

ISBN-10: 013439383X

ISBN-13: 9780134393834

Pub. Date: 01/19/2016

Publisher: Pearson

REVEL™ for Deitel Java How to Program, Tenth Edition delivers a digital immersive learning experience that seamlessly integrates author content and pedagogy with dynamic and interactive coding activities and assignable/gradable homework. Animated code listings and detailed video tutorials bring course concepts to life for your students.

Fully

Overview

REVEL™ for Deitel Java How to Program, Tenth Edition delivers a digital immersive learning experience that seamlessly integrates author content and pedagogy with dynamic and interactive coding activities and assignable/gradable homework. Animated code listings and detailed video tutorials bring course concepts to life for your students.

Fully digital and highly engaging, REVEL for Deitel Java How to Program offers an immersive learning experience designed for the way today's students read, think, and learn. Enlivening course content with video and assessments, REVEL empowers educators to increase engagement with the course, and to better connect with students.

NOTE: REVEL is a fully digital delivery of Pearson content. This ISBN is for the standalone REVEL access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use REVEL.

Product Details

ISBN-13:
9780134393834
Publisher:
Pearson
Publication date:
01/19/2016
Pages:
1200
Product dimensions:
8.50(w) x 11.00(h) x 0.06(d)

Table of Contents

1. Introduction to Computers, the Internet and Java

2. Introduction to Java Applications; Input/Output and Operators

3. Introduction to Classes, Objects, Methods and Strings

4. Control Statements: Part 1; Assignment. ++ and — Operators

5. Control Statements: Part 2; Logical Operators

6. Methods: A Deeper Look

7. Arrays and ArrayLists

8. Classes and Objects: A Deeper Look

9. Object-Oriented Programming: Inheritance

10. Object-Oriented Programming: Polymorphism and Interfaces

11. Exception Handling: A Deeper Look

12. GUI Components: Part 1

13. Graphics and Java 2D

14. Strings, Characters and Regular Expressions

15. Files, Streams and Object Serialization

16. Generic Collections

17. Java SE 8 Lambdas and Streams

18. Recursion

19. Searching, Sorting and Big O

20. Generic Classes and Methods

21. Custom Generic Data Structures

22. GUI Components: Part 2

23. Concurrency

24. Accessing Databases with JDBC

25. JavaFX GUI: Part 1

26. JavaFX GUI: Part 2

27. JavaFX Graphics and Multimedia

28. Networking

29. Java Persistence Architecture (JPA)

30. JavaServer™ Faces Web Apps: Part 1

31. JavaServer™ Faces Web Apps: Part 2

32. REST-Based Web Services

33. ATM Case Study, Part 1: Object-Oriented Design with the UML

34. ATM Case Study, Part 2: Implementing an Object-Oriented Design

Appendix A, Operator Precedence Chart

Appendix B, ASCII Character Set

Appendix C, Keywords and Reserved Words

Appendix D, Primitive Types

Appendix E, Using the Debugger

Appendix F, Using the Java API Documentation

Appendix G, Creating Documentation with javadoc

Appendix H, Unicode

Appendix I, Formatted Output

Appendix J, Number Systems

Appendix K, Bit Manipulation

Appendix L, Labeled break and continue Statements

Appendix M, UML 2: Additional Diagram Types

Appendix N, Design Patterns

Online Chapters and Appendices in PDF Format

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