
REVEL for Deitel Java -- Access Card / Edition 1
by Harvey Deitel, Paul DeitelISBN-10: 013439383X
ISBN-13: 9780134393834
Pub. Date: 01/19/2016
Publisher: Pearson
Fully
/b>/i>Overview
REVEL™ for Deitel Java How to Program, Tenth Edition delivers a digital immersive learning experience that seamlessly integrates author content and pedagogy with dynamic and interactive coding activities and assignable/gradable homework. Animated code listings and detailed video tutorials bring course concepts to life for your students.
Fully digital and highly engaging, REVEL for Deitel Java How to Program offers an immersive learning experience designed for the way today's students read, think, and learn. Enlivening course content with video and assessments, REVEL empowers educators to increase engagement with the course, and to better connect with students.
NOTE: REVEL is a fully digital delivery of Pearson content. This ISBN is for the standalone REVEL access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use REVEL.
Product Details
- ISBN-13:
- 9780134393834
- Publisher:
- Pearson
- Publication date:
- 01/19/2016
- Pages:
- 1200
- Product dimensions:
- 8.50(w) x 11.00(h) x 0.06(d)
Table of Contents
1. Introduction to Computers, the Internet and Java
2. Introduction to Java Applications; Input/Output and Operators
3. Introduction to Classes, Objects, Methods and Strings
4. Control Statements: Part 1; Assignment. ++ and — Operators
5. Control Statements: Part 2; Logical Operators
6. Methods: A Deeper Look
7. Arrays and ArrayLists
8. Classes and Objects: A Deeper Look
9. Object-Oriented Programming: Inheritance
10. Object-Oriented Programming: Polymorphism and Interfaces
11. Exception Handling: A Deeper Look
12. GUI Components: Part 1
13. Graphics and Java 2D
14. Strings, Characters and Regular Expressions
15. Files, Streams and Object Serialization
16. Generic Collections
17. Java SE 8 Lambdas and Streams
18. Recursion
19. Searching, Sorting and Big O
20. Generic Classes and Methods
21. Custom Generic Data Structures
22. GUI Components: Part 2
23. Concurrency
24. Accessing Databases with JDBC
25. JavaFX GUI: Part 1
26. JavaFX GUI: Part 2
27. JavaFX Graphics and Multimedia
28. Networking
29. Java Persistence Architecture (JPA)
30. JavaServer™ Faces Web Apps: Part 1
31. JavaServer™ Faces Web Apps: Part 2
32. REST-Based Web Services
33. ATM Case Study, Part 1: Object-Oriented Design with the UML
34. ATM Case Study, Part 2: Implementing an Object-Oriented Design
Appendix A, Operator Precedence Chart
Appendix B, ASCII Character Set
Appendix C, Keywords and Reserved Words
Appendix D, Primitive Types
Appendix E, Using the Debugger
Appendix F, Using the Java API Documentation
Appendix G, Creating Documentation with javadoc
Appendix H, Unicode
Appendix I, Formatted Output
Appendix J, Number Systems
Appendix K, Bit Manipulation
Appendix L, Labeled break and continue Statements
Appendix M, UML 2: Additional Diagram Types
Appendix N, Design Patterns
Online Chapters and Appendices in PDF Format
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