
Simply Java: An Introduction to Java Programming / Edition 1
by James LevenickISBN-10: 1584504269
ISBN-13: 9781584504269
Pub. Date: 09/08/2005
Publisher: Cengage Learning
For novice programmers, finding an interesting, practical Java programming reference that doesn't overwhelm them with details and complexity is difficult. Simply Java: An Introduction to Java Programming is an easy-to-follow textbook that guides the beginning programmer step-by-step through the process of learning Java. The main obstacle to learning
Overview
For novice programmers, finding an interesting, practical Java programming reference that doesn't overwhelm them with details and complexity is difficult. Simply Java: An Introduction to Java Programming is an easy-to-follow textbook that guides the beginning programmer step-by-step through the process of learning Java. The main obstacle to learning object-oriented programming is the volume of interdependent detail that needs to be learned before even the simplest program can be created. Using a spiral approach, this text eliminates extraneous details early on and stresses object concepts that will provide a basis for students to become expert programmers. Classes, objects, and working programs are introduced at the outset, and programming is presented as extended problem solving, making it easier to understand. Class design and graphical user interfaces are introduced early, but most of the detail is postponed until after the student has a better grasp of objects, classes, and inheritance. Simply Java: An Introduction to Java Programming is the perfect text for anyone new to Java who wants a comprehensive, easy-to-comprehend reference.
Product Details
- ISBN-13:
- 9781584504269
- Publisher:
- Cengage Learning
- Publication date:
- 09/08/2005
- Series:
- Charles River Media Programming Ser.
- Edition description:
- BK&CD-ROM
- Pages:
- 416
- Product dimensions:
- 7.42(w) x 9.18(h) x 1.06(d)
Table of Contents
Preface Chapter 1 Programming Is Like Juggling Chapter 2 Programming the Simplest Java Programs Chapter 3 Class Design and Implementation Chapter 4 Graphics and Inheritance Chapter 5 Toward Consistent Classes Chapter 6 Software Reuse Chapter 7 Conditional Statements Chapter 8 Iterative Statements and Strings Chapter 9 Simulation and Animation Chapter 10 Reading and Writing Files Chapter 11 Data Structures Chapter 12 Interfaces and Writing a List Class Chapter 13 Abstract Classes and Sorting Lists Chapter 14 Lightning Review Appendix A NetBeans 4.1 Appendix Appendix B Documentation, Access, Errors, Exceptions and repaint() Appendix C Answers to Selected Exercises Appendix D About the CD-ROM Glossary Index
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